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Which game did they introduce unit promotions, and when they got full star they would self heal?
I could be wrong, I don't think skirmish hard is the same as campaign hard.This is very easy to play. The AI is terribly dumb. Ive just taken on 2 hard AIs at the same time and won.
I'm going to drop the difficulty to normal or I wont get much enjoyment out of this I think on TD, I just hada single mini gunner kite my tank and kill it lol.
I'm 8/81 on a hard missions run through as I wanted the Steam achievement, playing as GDI first.
I think they will push some balance adjustments, surely anyone who tested this would have raised an eyebrow, I swear sometimes it's just not mathematically possible to win.
Whats the saying? The definition of insanity is doing the same thing over and over again and expecting different results, yep that's me tonight!
I think I might get a refund.... I would have expected more than just two games with DLC for 18 quid. Plus the AI is terrible. All you need to do is work out the "track" they are taking and stick a few turrets in it and they just feed themselves to it.
I think I might get a refund.... I would have expected more than just two games with DLC for 18 quid. Plus the AI is terrible. All you need to do is work out the "track" they are taking and stick a few turrets in it and they just feed themselves to it.
Agreed. All they have done is upgrade the graphicsYeah the ai is a bit repetitive to say the least. It kept sending a single helicopter to my base and it took the same route every time and hovered inbetween 2 aa cannons that shredded it.
Ai in general seems to be as dumb as it always was, you can have a group of tanks sitting there with enemy infantry hammering them with rockets and they just sit and take it until you tell them to attack
Pathfinding for units is terrible as always, they seem to love to hug along the edges of parts of the map and take forever to get where they're going, so you basically have to manually keep clicking on areas along the way to get them to go a more sensible route.
It's a nice nostalgia trip but you would think they would have made the ai and pathfinding a bit less dumb instead of keeping it exactly as it was. It's the same as it was originally basically and doesn't seem to have been adjusted in any way.
Read somewhere they kept the path finding and things the same else its breaks the campaign missions. It would be good if they could tweak it for skirmish/sandbox matches though.
Currently on the Mobius mission, forgot how annoying it is
EA producer Jim Vessella told us that Petroglyph won't be making updates to things like C&C's less-than-smart AI pathfinding from the original. Apparently they made some attempts but found that the campaign missions were so tightly designed that even small balance changes had large downstream effects. The remaster will be as close to the original as possible, quirks and all.
Read somewhere they kept the path finding and things the same else its breaks the campaign missions. It would be good if they could tweak it for skirmish/sandbox matches though.
It was made clear from very early on it was literally a graphics upgrade and soundtrack remaster. This was then apparently a surprise to some of our forum members.
You're basing that on the assumption people kept up to date with news on the game, many won't have.