Crysis coming to Xbox 360 & PS3 Oct 2011

Because originally Crysis was meant to be a trilogy, but then they just out right dumped the storyline in favour of a half hearted re-boot so console gamers weren't left out in the dark having not played the first game.

Then they go and bring out the first game on consoles, thus making the entire reboot utterly pointless.

Especially when the reboot is so full of holes it's a surprise it even stays held together.

We were robbed of the game Crysis 2 should have been because of the story change and because they decided to copy the CoD style of gameplay (because that's apparently what console gamers want).
 
because a lot of people enjoy playing games not only for the 'sweet that was fun to kill...' but for the 'soul' of the game, the story that drives the game is just as important as the action in the game. a game without a good story is just a hollow husk, and for me Crysis II > Crysis in terms of that underlying story, which is why by releasing the original, cheap and DLC or not is going to mess with the perfectly solid foundations they have laid down with Crysis II, which makes no sense. ;)
 
because a lot of people enjoy playing games not only for the 'sweet that was fun to kill...' but for the 'soul' of the game, the story that drives the game is just as important as the action in the game.

I agree, and I enjoyed the story and gameplay in both Crysis and Crysis 2, I can't see how releasing the original will change that. Console gamers aren't going to think this is a brand new game, unless they've been living in a hole in the ground for the past 5 years. It will simply give people who don't own a gaming rig the chance to play the original Crysis. I don't see how that is going to affect any future Crysis game, you'd assume that Crysis 3 would lead on from 2, so I'm not totally sure what you're driving at.
 
It won't effect any future Crysis game, Crytek have made their decision and unfortunately we're now stuck with it.

People aren't annoyed about whatever the next Crysis game will be, they are annoyed at Crytek setting up a story in Crysis, and then throwing that storyline out the window in Crysis 2, instead of giving us the sequel we were promised by the gameplay and ending of Crysis.

They are annoyed that they took Crysis and turned it into a generic shooter, becuase lets face it, we don't have enough of those... :rolleyes:

They took out the scale, the huge levels, they took out the sandbox feel, they took out the physics, they took out the destruction, they took out the vehicles, they dumbed down the suit, they got rid of all the back story, characters, and pretty much everything that happened in Crysis, changed the aliens completely, added in a load of stuff that made no sense, and filled the game with 'generic invasion 101' a silent protagonist and a mish mash of forgettable levels.

That is what people are annoyed by.
 
don't really agree with the above much, couple of points are valid in my opinion but the 'generic shooter' part and 'forgettable levels' I think is a load of rubbish. I agree it is 'water down' compared to the original, but lets get this one thing straight, the original was NOT a sandbox game, sorry it just wasn't. since there was a set path to follow, fair enough one could deviate from the path to an extent but you still had to follow the path of the game, how can that be called a sandbox game? games like Fallout are the closest you'll get to a sandbox game, but even they are structured, forcing the player to follow a set path.

also the nano-suit has changed, but changed for the better to be honest in the sequel, its faster, more responsive and more potent than it was in the original game, feels a lot less clunky and offers numerous methods of completing the game. one can literally run through the game, avoiding combat (really, you can!), you can run and gun through the game, you can stealth kill the whole game (again, literally!) or you can blend them all together depending on the situation, no other 'generic' FPS offers those options to the player, so that sort of thing sets it apart from the crowd, plus combine that with the impressive (for a console) graphics and superb score gives an action packed but diverse game.

also forgettable levels, seriously? standing on a shore looking out over the Hudson river, seeing what is left of the Hudson bridge is forgettable? or that 9/11 inspired building collapse moment in down town New York is forgettable? of looking out over the bay and seeing the flaming, smoking, half wrecked statue of Liberty is again forgettable? didn't think so, because when you look at Call of Duty or these 'generic' games the setting should be way more memorable. also lets not get into that 'forgettable' moment toward the end of the game when the entire of Central Park is 'floating' about a thousand feet of the ground, because that happens all of the time in New York...!

the problem is, they didn't get rid of the story, they just retconned it. changing the fundamental ground work of the game, which is the problem with now releasing the original for console gamers. they are going to be left thinking 'how is the second a sequel to this...' or 'what happened to Psycho and Nomad?...' or 'why are the enemies now completely different in style, colour and behaviour to these enemies...', those are the problems!
 
I agree, and I enjoyed the story and gameplay in both Crysis and Crysis 2, I can't see how releasing the original will change that. Console gamers aren't going to think this is a brand new game, unless they've been living in a hole in the ground for the past 5 years. It will simply give people who don't own a gaming rig the chance to play the original Crysis. I don't see how that is going to affect any future Crysis game, you'd assume that Crysis 3 would lead on from 2, so I'm not totally sure what you're driving at.

right picture it this way, you've just watched the original Star Wars Trilogy for the first time right? what is this...three Prequels to that Trilogy, gotta watch these...! only to find out the Prequels are quite literally the Teenage Mutant Hero Turtles battling Batman on a cheese moon, you'd be thinking 'what the hell...? what? how does that work...' right?

Crysis I introduced us to the nano-suit, in the second they changed the 'story' of the nano-suit, picture playing if for the first time with the second nano-suit then suddenly going to the original and thinking 'hold on a second...that isn't right?', enemies in the original are shiny flying squids with blue lighting shooting you with freezing beams and razor sharp shards of ice, move onto the sequel with the shiny, bipedal enemies with red/orange lighting shooting you with laser style weapons, and again you think 'what the ****, where did these guys fit into all of this...?'

to conclude, imagine if the third Crysis comes out and your suddenly a Jedi, you can throw aliens (who are now furry with green lighting, shooting funky jelly style stuff at you) and then try to tie that in with what you 'thought' you knew from the second game...;)
 
don't really agree with the above much, couple of points are valid in my opinion but the 'generic shooter' part and 'forgettable levels' I think is a load of rubbish. I agree it is 'water down' compared to the original, but lets get this one thing straight, the original was NOT a sandbox game, sorry it just wasn't.

I think you'll find I said 'sandbox feel', Crysis is by no means a full sandbox game, however the levels were open enough (up to the alien ship) that you could deviate considerably from the 'default' path to complete the objective in a fair few different ways. Not so in Crysis 2, the levels are VERY compact by comparison, essentially narrowing your choices to 'left' 'right' or 'down the middle' of a street, and that's about it.


also the nano-suit has changed, but changed for the better to be honest in the sequel, its faster, more responsive and more potent than it was in the original game

Each to their own I guess, but I much preferred the original nano suit controls, the new one feels quite the opposite to me, by comparison it feels very clunky.

and offers numerous methods of completing the game. one can literally run through the game, avoiding combat (really, you can!), you can run and gun through the game, you can stealth kill the whole game (again, literally!) or you can blend them all together depending on the situation,

So just like the first game, except in Crysis 2 you don't have the space to really make use of them, or the destructible environments, nor the varied situations. The suit just feels pretty useless in Crysis 2 imho.

no other 'generic' FPS offers those options to the player, so that sort of thing sets it apart from the crowd, plus combine that with the impressive (for a console) graphics and superb score gives an action packed but diverse game.

The problem is as a sequel it's going to be compared to the original, and in this case Crysis is simply better in every single one of those respects. The action is better in Crysis, the AI is better, the levels are better, the enemy design is better. I would say the ONLY thing Crysis 2 does better is the Post Processing, Partical Effects and the music. Everything else Crysis wins hands down.

also forgettable levels, seriously? standing on a shore looking out over the Hudson river, seeing what is left of the Hudson bridge is forgettable? or that 9/11 inspired building collapse moment in down town New York is forgettable? of looking out over the bay and seeing the flaming, smoking, half wrecked statue of Liberty is again forgettable?

Very. It's all so cliche, and quite frankly dull. Nothing in Crysis 2 really stood out for me. Whereas Crysis was full of things that made me stop and go 'Wow!'. The sunrise as you assault the bay, the mountain 'cracking' during the tank battle in the open plains, floating through the alien mothership, stepping out into the frozen island for the first time. So much more unique than the token 'oh noes xxxxx landmark is broken!!!'. /yawn


'forgettable' moment toward the end of the game when the entire of Central Park is 'floating' about a thousand feet of the ground,

You misunderstand, the floaty park was cool, visually it looked great, but the level itself... boring.

the problem is, they didn't get rid of the story, they just retconned it. changing the fundamental ground work of the game, which is the problem with now releasing the original for console gamers. they are going to be left thinking 'how is the second a sequel to this...' or 'what happened to Psycho and Nomad?...' or 'why are the enemies now completely different in style, colour and behaviour to these enemies...', those are the problems!

Now this bit we agree on. They tried to fit the old story into an entirely new one, and it just didn't work. As I said, soooooo many holes. And yes, once people play the original Crysis, they are going to be... WTF...
 
Obviously you don't know much about game development then eh?



Original Crysis was never intended for console release and in doubt the game was transferred to Cry Engine 3 which would make sense as Cryengine 3 was optimised for both PC and consoles.

It doesn't bother me that its not a PC exclusive anymore but what does bother me is that Crysis 2 was re-booted so console gamer's wouldn't be lost in the story and thus we didn't get a sequel. Now they release the original Crysis on consoles?

The question that springs to mind is WTF?

What you say about games including multiplayer is somewhat "balls" its self. Multiplayer is a great way to further enjoy the game when it's done right.

Call of Duty is a prime example of this and I've heard many gamer's myself say they've never played the single player and their first intentions were to play multiplayer. No interest in single play at all. You got an audience who want either or and it's become the norm to include both and most of the time it's multiplayer that gets first play. Personally I enjoy single players and yes there short but that's because I tend to play them from start to finish in a matter of a day, is that the game developers problem? At the end of the day its quiet often you hear players moaning about the game being too short but when they've said they spent the night playing, nothing needs to be said.

I disagree. You mention Call Of Duty as a game a lot of gamers havnt even bothered with the Single Player mode at first or even at all and that's exactly my point. No one is going to give up an established franchise like that to play a shoehorned in Multiplayer mode on another primarily Single Player game so why do devs feel they HAVE to include it? A good Single Player mode will add longevity for multiple playthroughs on harder difficulties or features like Black wheas you unlock more guns and physically have more objectives/missions in the game when you up the difficulty is a great way to hold my interest. Shoehorning in unecessesary and unwanted Multiplayer modes that actually make the proper main game worse as a result definitly dosnt, nor does the fact that inevitably one day the servers will be shut down and my game Ive PAID MONEY for is useless. As I said, Mutliplayer modes included for the sake of it are balls and can go to hell.
 
Any word on Trophy/Achievement support for this?

It will certainly have trophies and achievements, it's a requirement for newly released games to support them.

As of the beginning of January 2009, trophy support would become mandatory for all PlayStation 3 games submitted to Sony for certification

http://en.wikipedia.org/wiki/PlayStation_Network

All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free. Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points). Xbox Live Arcade titles must have 200 Gamerscore and may add up to 50 points via downloadable content (for a total of 250 points).

http://en.wikipedia.org/wiki/Xbox_live
 
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Wow. You can clearly see the 360 version has different environment models/textures and obviously the amount of foilage has been cut back a little but they've made up for it in other areas such as the slight overdose of Hdr which looks lovely and much more serine. The lighting in the original Pc version always looked a little flat to me and only really shone when I used Realifesis 2 Tod mod (which does transform the game and looks bloody good I must admit). Oh yes and er, WHY THE HELL IS THIS NOT A DISC RELEASE?
 
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Is this out today ??

Tomorrow.

One the PC's best shooters is coming to the consoles tomorrow and nobody seems to care :confused:, I guess we all own PC's as well?, that being said I've completed this on the PC a few times now but still can't wait to play this through on the console, I'm very interested to see how it looks.
 
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Nope, I've never owned a PC capable enough of playing it. So I will be getting the 360 version tomorrow. Hopefully get it done and dusted before Rage comes along on Friday.
 
Tomorrow.

One the PC's best shooters of coming to the consoles tomorrow and nodody seems to care :confused:

I'll definitely pick it up at some point, not sure I can justify buying it now though not with Gears 3 with plenty of milage left in it not to mention Rage coming out Friday. Also thinking about picking up Fifa 12 as well

Too.Many.Games.:(
 
I'll be wanting it eventually, but same as Tom84. Still got some mileage left in Gears, Battlefield 3 is just on the horizon, I want Shadow of the Colossus, and this........ Too much for one month, me thinks!
 
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