Originally Posted by Ulfhedjinn
Aye if you've played GRAW or STALKER you'll recognise it, I first saw it in Area-51 (crap port.)
It's a sort of fake AA that doesn't anti-alias the full scene (not FSAA) and doesn't use multisampling, it just sort of blurs certain edges instead to give the impression that they're smoother.
Personally it makes me mad as hell developers are getting so lazy and using this crap deferred rendering technique, but I can't imagine the performance hit Crysis would take with real MS FSAA with all the foliage.
How do you know for a fact that they use Deferred Anti Alias?. This screenshot suggests otherwise.
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err, i believe its been stated by the makers of GRAW that AA does not work because its using deferred rendering:
Antialiasing: Note, due to the type of Deferred Lighting method used by the developers, regardless of your Post Effects setting, Antialiasing is not possible in the game - even if you disable Post Effects, or try to force Antialiasing in your graphics card control panel. This is an unfortunate and contentious aspect of the game, since the gameplay relies a great deal on identifying small movements in your surroundings; something which the lack of antialiasing makes much harder due to jagged edges constantly moving and shimmering. However it is not resolveable as far as I know, so it's unlikely to ever be "fixed" by patching. Turn off any forced Antialiasing in your graphics card control panel, as it will not work regardless of which graphics card you use, and can only cause slowdowns and problems with GRAW.
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