Crytek CEO - No more PC exclusives

- All it takes for me to play Crysis is a simple google 'get lucky' search.

- All it takes for me to play a console game is getting an expensive modchip, taking apart the console, soldering the chip in and praying it doesn't break the console, download the game off the net, burn it to disc, etc etc.

People who think PC and console piracy is equal are very mistaken. It's such a doddle to get whatever PC game you want. Why even bother paying for it when a google 'get lucky' search actually works?

Developers don't want to do PC exclusives, because the majority wants to pirate them. It's not the same on consoles, where your games will actually be bought, which in turn generates revenue and the developers' salary! PC gaming is on the way out, and gradually has been on the decline for years.
 
Well considering making a game for the PC costs more, is more risk and open to more piracy, kinda makes pc gaming really hard.

How does it cost more? you don’t need to pay for dev kits for a pc or pay licensee fees just to release a game on there system?
 
How does it cost more? you don’t need to pay for dev kits for a pc or pay licensee fees just to release a game on there system?

Because if you want to draw in people, you need graphics and graphics are constantly changing to meet hardware changes, which means massive expenses. Also PC gamers expect large games, lasting a long time, where consoles are more for your quick fix.
 
Because if you want to draw in people, you need graphics and graphics are constantly changing to meet hardware changes, which means massive expenses. Also PC gamers expect large games, lasting a long time, where consoles are more for your quick fix.

Considering pc and console games have variable lengths, this is the most flimsy argument I've heard in a long time. You have absolutely no solid basis in saying that console games are merely for quick fixes and PC games are for long durations at a time. I can understand the research and technology funding towards making PC games work across a spectrum of hardware both past and present, but length has nothing to do with platform, nor cost.
 
Well considering making a game for the PC costs more, is more risk and open to more piracy, kinda makes pc gaming really hard.

I'm uncertain on the angle you're approaching this with. Personally I think it makes complete business sense to get rid of PC exclusives.

I'm not sure about your point in terms of PC games costing more to make. Just take Halo3. $30m to make, yet took $170m on its first day. The average PS3 game is reported to average $15m in production costs.

Src:BBC
 
Considering pc and console games have variable lengths, this is the most flimsy argument I've heard in a long time. You have absolutely no solid basis in saying that console games are merely for quick fixes and PC games are for long durations at a time. I can understand the research and technology funding towards making PC games work across a spectrum of hardware both past and present, but length has nothing to do with platform, nor cost.

Well i say consoles are quick fixes, because most of there games last 6-20 hours of game play, with features after that you have to unlock. Where pc games are made for massive scale where you dont stop playing for days/weeks.

Examples, Mario v baulders gate.
 
Well i say consoles are quick fixes, because most of there games last 6-20 hours of game play, with features after that you have to unlock. Where pc games are made for massive scale where you dont stop playing for days/weeks.

Examples, Mario v baulders gate.

We will have to agree to disagree. I'm going to cite your extremely selective examples while ignoring the vast range of console games that span several hundred hours and the majority of top ten most played PC games only having content lasting in the single digits' worth of hours.

It's obvious you're going to cherry pick your examples and stick to them. Debate's over.
 
We will have to agree to disagree. I'm going to cite your extremely selective examples while ignoring the vast range of console games that span several hundred hours and the majority of top ten most played PC games only having content lasting in the single digits' worth of hours.

It's obvious you're going to cherry pick your examples and stick to them. Debate's over.

There is no need to get defensive/aggressive. Personally i just feel consoles are more for the pick up and go generation, like the Wii. Turn on, games loading within a few seconds, Where the pc is more for the old school mature gamer. Having to install the game and so on.

Yeah there are games on the pc which don't last very long, but that's only started to really happen when graphics became peoples number 1 thing with games. Pre graphics boom, pc games lasted a lot longer then console games.
 
Thats one of them;) Don't understand how he's still here tbh...

You accusing me of piracy (as that page only has screens from me), feel feel to report me then as the thread was allowed same as many.

You seem to have a big mouth and dont have the guts to even name me but backstab and drop hints.

Im still here because I am obv not breaking the rules too much, has nothing to do with you so get over it.

Infact I will simply set you to ignore right now for digging up BS.

I know for a fact every single person with half a clue has used warez inc you, I simply do not advertise that fact and I also pay for most of my games/software.
 
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Two reasons why Cevat Yerli won't succeed in console market:
- Consoles actually need games to be finished, fully debugged and complete, including properly working final duels.
- You can't make a console game hoping hardware will somehow self evolve to the point of reasonable playability.

Seriously speaking though, I think Crytek missed the boat twice, both times for the same reasons:

When they released Far Cry in April 2004, it would make top hardware cry while in the same time, despite hype and massive campaign, not introducing anything particularly new to the genre. As comparison, Half Life 2 released few months later run much better, looked much better, actually had a story and was much more fullfilling gaming experience. Reviewers raved about FarCry, while regular buyers complained about high hardware requirements, many unplayable choppy moments across several maps and a twist in story, involving mutants. Despite all those shortcommings and annoyances, FarCry was sold in 750,000 copies in first three months. Which wasn't bad for a game targeting niche market of superPCs, sporting graphic cards for over £400 and beefy CPUs. It then became one of the most successful "white label" £5 re-release games ever.

When Crytek released Crysis, believe it or not, it would make top hardware cry while in the same time, despite hype and massive campaign, not introducing anything particularly new to the genre. Reviewers raved about it, while regular buyers complained across internet forums about insanely high hardware requirements, many unplayable choppy moments on several maps and a twist in story, involving aliens. Despite all those shortcommings and annoyances, Crysis sold 1,000,000 copies in first three months. Which isn't actually that bad for a game targeting very niche market of SuperPCs, with graphic cards for over £400 and beefy multicore CPUs. I have no doubt with time it will become one of the most successful "white label" £5 re-release games ever.

Don't know about you, but I see pattern there, can someone point it to mr Yerli tho... ;)
 
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console piracy is but a mere fraction of pc piracy and the piracy there doesn't affect the sales at all really, a big game like crysis would sell many millions on there whilst being pirated by the minority, where as on the pc its almost got to the point of the majority actually pirate it



Thers no way console piracy doesn't affect sales. Correct me if im wrong but a pirated 360 game you can play sp and multi with no problems. If thats the case wheres the incentive to go and buy the retail product? With pc people normally buy the game for the multiplayer as authentication servers are getting better these days at weeding out people using a cracked cd key.

If they want to play multi they either go and try to play on the laggy cracked servers that seem t be on a 56k connection. Or they can buy the retail product and play properly, i know what option any half serious gamer would choose.
 
Despite all those shortcommings and annoyances, Crysis sold 1,000,000 copies in first three months. Which isn't actually that bad for a game targeting very niche market of SuperPCs, with graphic cards for over £400 and beefy multicore CPUs.

This what I was trying to say crysis sold very well for a pc game, all piracy talk is just smoke and mirrors for the real reason that they are going multi platform and that is they think they can make a lot more money releasing their games on the home consoles.

I not saying that piracy doesn’t hurt the pc market I’m just saying it has became an easy excuse for devs.
 
You accusing me of piracy (as that page only has screens from me), feel feel to report me then as the thread was allowed same as many.

You seem to have a big mouth and dont have the guts to even name me but backstab and drop hints.





I know for a fact every single person with half a clue has used warez inc you, I simply do not advertise that fact and I also pay for most of my games/software.


Already reported you once, nothing happened:(

And LOL! Always have to laugh at those who say that "everyone" either has pirated software, or has had it. Grow up.
 
lol some people get so annoyed over piracy on this forum, you'd think they were losing money themselves over it.

Not everybody can afford the latest software, do you know how much 3D Studio Max costs?

I believe it's 2000+ pounds.
 
lol some people get so annoyed over piracy on this forum, you'd think they were losing money themselves over it.

Not everybody can afford the latest software, do you know how much 3D Studio Max costs?

I believe it's 2000+ pounds.

thats a strange thing to say. if you were in the business, in a position where you'd need to use 3d studio max, then you'd be able to afford it.
 
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