CS:GO Discussion

Is there any way to choose servers based on ping, and see ping in game? Or is there likely to be on release?
 
ive heard nothing but bad things about this :( would like to try it myself one day but no rush.
 
problem is its a great game and well refined. THe same negativity surrounded CSS at launch too, its just the CS crowd throwing their dummies out of the pram - they will never be happy.

This.

The amount of whining and noob screaming coming through the mics last night was embarrassing.

Now I just mute everyone as soon as I enter a server lol.
 
This.

The amount of whining and noob screaming coming through the mics last night was embarrassing.

Now I just mute everyone as soon as I enter a server lol.

I knew I was playing CS again (having not played it extensively since 1.6) when greeted by screaming idiots down voice comms and someone spamming haxxor in the chat :p

Thankfully you can turn voice comms off entirely.
 
Release notes for 8/15 Update:

UI:
• Added Message of the Day
• Added a message when running without Steam to inform the users that the game requires Steam to be running.
• Added support for radar user message breaking up into several messages to allow for servers with large playercounts to not break user message stream when encountering too many entities.
• Updated the scoreboard so that if a game has a max of ten players you will see a compact scoreboard.
• Update to HUD voice status - darkened chat background from 32% opaque to 45% to increase readability of messages.
• Leaderboards input device filter now defaults to mouse and keyboard.

Bug Fixes:
• Fixed a bug where a dash was displayed when there was no score in the scoreboard.
• Fixed an issue with the HUD scaling not working with some elements.
• Enabled controller sampling regardless of input lock.
• Fixed several vgui fonts being too large at larger resolutions.
• Ignore low violence registry settings for CS:GO since we have no low violence regions.
• Fixed winning text not getting updated for arms race.
• Fixed win panel misalignments.
• Updated the scoreboard to fill from top to bottom for the order of players joining.
• Updated the scoreboard - moved the nav buttons up when you play with 10 players. Added a more opaque background.

Community Support:
• Added convars for better server customization:
o mp_solid_teammates - Determines whether teammates are solid or not.
o mp_free_armor - Determines whether armor and helmet are given automatically.
o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not.
o mp_halftime - Determines whether or not the match has a team-swapping halftime event.
• Omitted reference to ranking or matchmaking from button warning.
 
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