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Cyberpunk 2077 Ultra performance

To be expected as the base ps4 is ancient. In a way they were tricking console players by showing off high end PC graphics. The ps4 pro and one x will fair a little better but still way off what CDPR were showing. Only next gen consoles will give a decent experience and i would hazard a guess that's probably the correct time to play this buggy mess on PC as if they mess that up then that's a lot of next gen gamers with a bad opinion of CDPR.

I'm currently playing it on a One X and it is playable but the graphics are good at best and there are A LOT of various glitches and weird stuff. So far: Someone peeing through their trousers and then seemingly never stopping. i.e. they walk off after the peeing animation is over but they are still hosing the place down, duplicate objects in a cutscene like a floating cigarette and a moving one, random floating cases during a mission, cars that don't know how to drive and seemingly grind round the place, hookers leaning in to windows with no drivers in said car, people sitting in a car that isn't there i.e. just floating, people dissapearing/suddenly appearing, the cowerers that seemingly cower forever, guns not rendering in my hands, my hair dissapears when i look in mirrors.. There's probably others I've seen but that's all i can remember right now. :o:D Even so, i am enjoying it. Just wish they'd finished it first. Haha!

I also turned off all the graphics options like lens flare/motion blur etc.
 
So DLSS + Image sharpening? what percentage do you put the sharpening to, ive never used it but I do notice the game is a bit blurry/soft with the TAA + DLSS. Also DLSS causes some stuff to shimmer ive noticed.

I find it's best to use the NVidia in-game game filter to play about with the Sharpening, just alt-z and add a game filter, you can adjust the slider dynamically and dial in on a setting that looks best for you. I went with the default 0.5 as it seems about right, anything higher and the game looks oversharpened to me.
 
These are my tweaked optimised settings for maximum fidelity without sacrificing much in the way of performance. RTX is off as having played a bit with it on and off over 30 hours, I think the difference is small enough visually but framerate wise it's a huge hit even with DLSS without lowering other settings which then makes those areas look low-rent.

Just look at how nice this looks with RTX off still:

 
Yeah it's a great looking game, really enjoying it but only a few hours in so far. Pretty sure this will be an amazing game once the final version is out with all DLC, patches, performance issues etc.
 
^^ It does look good but the framerate early on in this game is too variable. Down into the 30's for some of that. Hopefully a with a patch or two the variance will be less and holding up @ 60fps+ but really to me, it was quite juddery. With that variability in framrate the frame pacing will be way out. MAybe it's the way it's been captured an on youtube, but are you using VRR too?
 
My GPU doesn't clock to its max and the yet the volts do, bloody annoying

Yeah I spent a few hours testing MSI curve settings across different workloads to make sure it never hits power limits, mines limited to 350w :(
CP2077 bounces around 300-310w for me so it's not the hardest hitting game for PL

- time spy (seems to max out rasterization power)
- sky diver (make sure max clocks are ok under low load)
- quake 2 rtx (max RT power load)
 
I've noticed RT games feel really laggy down near 60fps. Quake 2 rtx is so much smoother with dynamic res enabled with a target fps 90+. Guess RT just adds x ms lag to every frame rendered or something.
 
^^ It does look good but the framerate early on in this game is too variable. Down into the 30's for some of that. Hopefully a with a patch or two the variance will be less and holding up @ 60fps+ but really to me, it was quite juddery. With that variability in framrate the frame pacing will be way out. MAybe it's the way it's been captured an on youtube, but are you using VRR too?

Not sure what VRR is! I am capturing using Shadowplay/Geforrce Geforce Experience so there is no doubt some penalty by using it as am also using the beta version for the experimental features. I have noticed if I don't run GFE and just play the game then the initial frame inconsistency is reduced further but GFE offers a convenient way to record the game so... trade-offs! Plus it's YouTube so there's some loss there too I guess.
 
I think I'm going to shelf Cyberpunk until they patch it some more.

Running the ultra RTX preset with DLSS set to balanced. Whilst the average frame rate is acceptable, busy scenes do drop below my threshold of circa 50.

Obviously I could turn RTX off but it seems like sacrilege after seeing how good it looks with these settings enabled.

Hopefully patch 1 in Jan or 2 in Feb brings some much needed optimization.

Also, had a game breaking glitch early on. CTD which then rendered all my previous saves corrupt. Wouldn't load up any of them.
 
[Streaming]
MinStreamingDistance = 600.000000

it was 1.0
probably going about it wrong I think there is a cap on rendered details, will play with it some more.

screenshot were taken at different times but notice the 2 pipes beside the fans.

DS1dZ4s.png
6Nj9kuM.jpg
 
I've noticed RT games feel really laggy down near 60fps. Quake 2 rtx is so much smoother with dynamic res enabled with a target fps 90+. Guess RT just adds x ms lag to every frame rendered or something.

Low Latency Mode set to Ultra can help with that.
 
playing on an i7 9700k, Zotac AMP HOLO 3080, all settings default (ultra/High, RTX ultra, DLSS auto) @ 1440p ultrawide AOC and I have to say some of the views are stunning.
 
On a i58600k with a 3090 at 1440p and the CPU just can't deal with it, setting changes have no impact. At this stage im not sure if its the game or a real bottleneck.
 
If you're looking for an inexpensive CPU to run this: 5600X, beats a 10900K.

Even a 3600 would be better than an 8600K.
 
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