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Cyberpunk 2077 Ultra performance

Tried 1000, but it started falling apart, it wasn't loading in textures at all in some cases but in others it was taking 1-2 minutes. The CPU was also getting murdered but it wasn't totally maxed out. Weirdly it started reloading stuff too, even though I had plenty of vram to spare - it was at 9.5 GB out of 16.
Tried 500, was fine but couldn't notice much difference without a side by side. It also started exhibiting the not loading textures or models at all issue but much rarer, as I kept playing.
Tried the boost thing you mentioned also, didn't notice a difference either, but that also has problems loading stuff in if you push it too far.
Not much effect on fps with any of 'em.

Look forward to people figuring it out, in the meantime the only one that does something and it's something big is this:

[Rendering/AsyncCompute]
DynamicTexture = false

Hellooooooo proper HQ texture lod loading! :cool:

I don't know why but default for me is terrible. I find it hard to believe other people are seeing to the extent I'm seeing in game so must be just my system or how the engine is detecting it.
With the streaming distance if you push it too far there the balance gets messed up and stuff disappear s completely as it has some sort of base priority regardless of distance.

I have settled on just this
EDIT: 150 is too high here too. driving around a while results in missing assets
[Streaming]
DistanceBoost = 150.000000

before/afterin the spoiler this is outside afterlife

WBzHCIK.jpeg

WUVf2jt.jpg
 
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I don't know why but default for me is terrible. I find it hard to believe other people are seeing to the extent I'm seeing in game so must be just my system or how the engine is detecting it.
With the streaming distance if you push it too far there the balance gets messed up and stuff disappear s completely as it has some sort of base priority regardless of distance.

I have settled on just this
[Streaming]
DistanceBoost = 150.000000

before/afterin the spoiler this is outside afterlife

What is your GPU? Those screenies don't look very good. (to my eyes)
 
I don't know why but default for me is terrible. I find it hard to believe other people are seeing to the extent I'm seeing in game so must be just my system or how the engine is detecting it.
With the streaming distance if you push it too far there the balance gets messed up and stuff disappear s completely as it has some sort of base priority regardless of distance.

I have settled on just this
EDIT: 150 is too high here too. driving around a while results in missing assets
[Streaming]
DistanceBoost = 150.000000

before/afterin the spoiler this is outside afterlife

WBzHCIK.jpeg

WUVf2jt.jpg

Where are you finding these settings would love to give it a test
 
Anyone using this? https://github.com/yamashi/PerformanceOverhaulCyberpunk

Several fixes rolled into a neat little package:

AMD SMT - Improves performance on AMD CPUs by enabling all cores.
AVX - Fixes a crash when playing the game with a CPU that does not support AVX
Debug Menu - Enables the debug menus in-game so you can cheat, investigate...
Pools - Improve memory usage, can improve performance on some configurations.
Spectre - Removes spectre mitigation to improve performance on all configurations.
Steam Input - Enables the use of more gamepads (such as the Steam gamepad)
 
I don't know why but default for me is terrible. I find it hard to believe other people are seeing to the extent I'm seeing in game so must be just my system or how the engine is detecting it.
With the streaming distance if you push it too far there the balance gets messed up and stuff disappear s completely as it has some sort of base priority regardless of distance.

I have settled on just this
EDIT: 150 is too high here too. driving around a while results in missing assets
[Streaming]
DistanceBoost = 150.000000

before/afterin the spoiler this is outside afterlife

WBzHCIK.jpeg

WUVf2jt.jpg
Yup, it breaks down very quickly. And if you try it with HDD slow mode on it's even worse (tried it to see if it would use vram better, but no dice). Not sure what the issue is exactly. Luckily it doesn't bother me too much in this game since the textures load the HQ model properly now, but I do wonder why we can't just pump streaming up until it brings the system to its knees, like why is the software itself bottlenecked? I guess I just don't know what the engine does.
 
Yup, it breaks down very quickly. And if you try it with HDD slow mode on it's even worse (tried it to see if it would use vram better, but no dice). Not sure what the issue is exactly. Luckily it doesn't bother me too much in this game since the textures load the HQ model properly now, but I do wonder why we can't just pump streaming up until it brings the system to its knees, like why is the software itself bottlenecked? I guess I just don't know what the engine does.

I'm not sure what the game does. There is vram available but it is still choosing to transition to lower quality. I suspect this methods they use are broken on the base consoles and they sometimes end up with rubbish models on screen.

Here is a video I just uploaded showing the different levels of detail models on the post(PC vega 64). On my system the transitions are really slow and noticeable. The game is optimized for streaming and higher memory bandwidth and not high vram usage.

 
I'm not sure what the game does. There is vram available but it is still choosing to transition to lower quality. I suspect this methods they use are broken on the base consoles and they sometimes end up with rubbish models on screen.

Here is a video I just uploaded showing the different levels of detail models on the post(PC vega 64). On my system the transitions are really slow and noticeable. The game is optimized for streaming and higher memory bandwidth and not high vram usage.


Supposedly the boost works up to 60 just fine, but from 70 onwards flickering & issues start to occur. Saw a post on nexusmods about it earlier.
 
Yeah the pop in/lod is pretty bad in some areas, will have to try that fix.
Lots of pop in when driving if you look down the road where you're driving there is tons, earlier I was standing outside a bathroom in a club and the toilet pops in when walking through the door and disappears when walking back.
 
Supposedly the boost works up to 60 just fine, but from 70 onwards flickering & issues start to occur. Saw a post on nexusmods about it earlier.
yeah I had to reduce it down, the video is default just in case you were wondering. Will check out nexusmods to see if anyone figures something better out. Although they are busy with more adult rated mods I think.
 
I'm using the mod to improve usage on Ryzen CPUs, but not seen a mod about LODs.

The LODs or draw distance in this game is terrible, some buildings in the distance look like something from GTA 3, like when you're in the hotel and you overlook the rocket in the distance, it's like something from GTA 3, no details at all.

There is a lot of pop in from maybe 10 meters away, I walk into a dressing room with lights on the wall, you can see the light that is emitted, but the bulbs haven't even appeared until you're quarter way into the room.

Aside from that, I'm running at 4k, with Auto DLSS, everything as high as it'll go, so 2 settings are at Physcho, and I'm in the 50s, I have compared Auto vs no DLSS and on my 4K OLED I am having a hard time trying to see the difference, so it's pretty impressive you can go from less than 15fps to 50+ with no visual difference and I assume things can only get better.
 
I'm using the mod to improve usage on Ryzen CPUs, but not seen a mod about LODs.

The LODs or draw distance in this game is terrible, some buildings in the distance look like something from GTA 3, like when you're in the hotel and you overlook the rocket in the distance, it's like something from GTA 3, no details at all.

There is a lot of pop in from maybe 10 meters away, I walk into a dressing room with lights on the wall, you can see the light that is emitted, but the bulbs haven't even appeared until you're quarter way into the room.

Aside from that, I'm running at 4k, with Auto DLSS, everything as high as it'll go, so 2 settings are at Physcho, and I'm in the 50s, I have compared Auto vs no DLSS and on my 4K OLED I am having a hard time trying to see the difference, so it's pretty impressive you can go from less than 15fps to 50+ with no visual difference and I assume things can only get better.
yeah, in some areas game looks great. In others it literally falls apart to the point items are replaced with triangles and squares with textures on them. And some of that is not even that far in the distance!
sVCC5BG.jpg
FJZtneJ.jpeg
 
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[ResourceLoaderThrottler]
DedicatedDecompressionMemoryBytes = 1048576
FloodMinNonLoadingThreads = 2
StreamMaxLoadingThreads = 8
TrickleMaxLoadingThreads = 2

[Rendering/AsyncCompute]
DynamicTexture = false
Enable = true -disabling this will not you allow to goto main menu

[Streaming]
DistanceBoost = 60.000000
MaxNodesPerFrame = 1500
EditorThrottledMaxNodesPerFrame = 1500
StreamingEnabled = true -disabling this will not you allow to goto main menu

[Rendering]
DissolveTime = 0.100000

Some settings I'm playing with. I joined this forum specifically to solve the terrible LOD streaming in that this game has. Thanks CDPR.
 
Anyone else got scrren tearing with G-Sync?

I have the Predator x34A 100Hz and in Cyberpunk with G-ync on im getting screen tear above 60fps. Doesnt happen in any other game under 100fps.

In game Vsync fixes it but as mentioned about adds a response lag and its capped at 60fps.

As it happens it doesn't go over 60fps too.much but i know instantly when it does with the tearing.
 
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