Tried 1000, but it started falling apart, it wasn't loading in textures at all in some cases but in others it was taking 1-2 minutes. The CPU was also getting murdered but it wasn't totally maxed out. Weirdly it started reloading stuff too, even though I had plenty of vram to spare - it was at 9.5 GB out of 16.
Tried 500, was fine but couldn't notice much difference without a side by side. It also started exhibiting the not loading textures or models at all issue but much rarer, as I kept playing.
Tried the boost thing you mentioned also, didn't notice a difference either, but that also has problems loading stuff in if you push it too far.
Not much effect on fps with any of 'em.
Look forward to people figuring it out, in the meantime the only one that does something and it's something big is this:
[Rendering/AsyncCompute]
DynamicTexture = false
Hellooooooo proper HQ texture lod loading!
I don't know why but default for me is terrible. I find it hard to believe other people are seeing to the extent I'm seeing in game so must be just my system or how the engine is detecting it.
With the streaming distance if you push it too far there the balance gets messed up and stuff disappear s completely as it has some sort of base priority regardless of distance.
I have settled on just this
EDIT: 150 is too high here too. driving around a while results in missing assets
[Streaming]
DistanceBoost = 150.000000
before/afterin the spoiler this is outside afterlife
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