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Cyberpunk 2077 Ultra performance

I run Auto on my LG OLED, I haven't actually tried it on my 1440p monitor I imagine DLSS will look cack on it. I turned DLSS off all together, took a look around, then put DLSS to Auto, took a look around, that made me decide to keep DLSS because I literally couldn't see any difference.

I did run DLSS on my laptop at 1080p, but I was able to get by with quality and psycho rt on a 2070 Max Q and it looks excellent.
 
The DLSS quality option is decent to be fair, sure it's still a downgrade from native with the blur but it provides enough of an uplift to allow some form of ray tracing though on GPU power.

The other DLSS options look terrible though, so i could only ever see myself using the Quality setting.
It depends on the resolution you start from. That is why for example they say use Ultra Performance only for 8K as that then becomes 1080p being upscaled. Where as on 4K it would be 540P which obviously will not look good.

I was actually surprised how little difference there is between Performance and Quality at 4K. The former upscales from 1080p and the latter 1440P at 4K. Without stopping to take screen shots to find the differences I found it hard to find in Cyberpunk 2077. Though that was not the case with Control where I did see issues using any DLSS full stop as details would not resolve on certain things until you got close enough for example.

I have yet to even try playing without RT on, but I will do a comparison once I have completed the game. But I get the feeling 4K with RT and DLSS Performance will be a better image quality vs no RT and native.

Yes I think its best application is if you want RT on but don't have the GPU power to drive it. Its very existence is proof that is still very early days for ray tracing. I imagine it's not cheap to implement so I'm expecting to only see it for the AAA, very profitable games.
Indeed. We are at the start and it will take a long time before we have the RT performance we need and it will not be all achieved by hardware alone but by using software techniques also.
 
The DLSS quality option is decent to be fair, sure it's still a downgrade from native with the blur but it provides enough of an uplift to allow some form of ray tracing though on GPU power.

The other DLSS options look terrible though, so i could only ever see myself using the Quality setting.

At 1440p, I have to agree, DLSS v2 Quality is the only one that retires shimmer and enhances pixel thin detail. In game overall it does look better than native. So far I've not noticed the blur down grade with this combo so maybe only a screen shot issue. Perhaps 4k is different due to a higher base resolution.

I'm enjoying CP 2077 with RT phsyco, DLSS Quality at 1440p on a 3080/3770k :D Probably the best proof of its value.
 
You need to use Quality, at worst Balanced. I would only use performance on 4K or higher.

Performance at 4k looks a bit off, saying that Auto doesn't, so it might have been me expecting it to be off as Auto I assume would switch between the various different modes.
 
Performance at 4k looks a bit off, saying that Auto doesn't, so it might have been me expecting it to be off as Auto I assume would switch between the various different modes.
Looks fine to me. Auto will mainly stick to Performance anyway. Unless you are not on Ultra or have RT off.
 
Anyone else notice this in their game?
eW6qU2I


Nk2zIfX.png

I tried fiddling with the settings but it seems none of the settings being maxed fixed this. This happens even without DLSS. I am fine with how the game looks apart from this small detail, I run into this type of "blocky" texture all the time in these types of situations... What gives?
 
Anyone else notice this in their game?
eW6qU2I


Nk2zIfX.png

I tried fiddling with the settings but it seems none of the settings being maxed fixed this. This happens even without DLSS. I am fine with how the game looks apart from this small detail, I run into this type of "blocky" texture all the time in these types of situations... What gives?

Turn on Ray Tracing shadows should fix that
 
Anyone else notice this in their game?
eW6qU2I


Nk2zIfX.png

I tried fiddling with the settings but it seems none of the settings being maxed fixed this. This happens even without DLSS. I am fine with how the game looks apart from this small detail, I run into this type of "blocky" texture all the time in these types of situations... What gives?
I think its a combination of bad TAA/DLSS and SSR. There is a scene where Jackie talks in front of a frosted window and as he wobbles while talking you can see the blocky halo around him.
 
Inferior hardware from 2013. CDPR should never have even tried, it was always going to end badly.
indeed they should have Focused solely on PC while keeping mind the technical differences for consoles, then released It On Ps5/Xbox Series X only.

Unfortunately they needed to hit big numbers fast, which hurt them.

not in Rockstar hits all Platforms at once! we could argue thats for $ but some of that is to get to run better/look better
 
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