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Cyberpunk 2077 Ultra performance


:D

I've not had any of these bugs. I've had a door that wouldn't open even though I had access, which I had to golf club some scenery over to the door to force it open and floating coffee cups, phones. I've also had the loot you can't loot due to it being stuck in the floor, but we get that in most 3D games.

Can you reproduce these bugs in the video?

Keanu Reeves send the cheese factor soaring at first, but you get used to him later on.
 
You are aware that DLSS can be used without RT to give a significant performance increase. So at 1600p (as per that link) the FPS with DLSS on performance could be well over 150 FPS? Unfortunately the test does not compeletly test apples to apples and if it did then the performance hit would still be ~50% like for like. Hence my reason to compare only RT on vs off without DLSS added to skew the results as DLSS was not tested without RT.

So the question still becomes do I take a 50% performance hit to get the additional RT eye candy. The problem is this is a suibjective issue and will very from person to person.

Yes i'm aware, but I'm not a pro gamer. Just a normal human with a desire for good whisky and eye-candy. I can watch TV without my brain exploding, or even game on a 60Hz panel :eek:
 
I still can’t config the arrow keys for this game hate playing it on a joypad. Does any of the updates fix the controls?
 
Yes i'm aware, but I'm not a pro gamer. Just a normal human with a desire for good whisky and eye-candy. I can watch TV without my brain exploding, or even game on a 60Hz panel :eek:
You have inadvertantly proved my point and to be honest I am the same as you regarding the FPS I am happy with. You tried to undermine my point that RT comes at a great performance hit and as such the choice to enable it comes at great performance cost. My response was to show that the numbers are not apples to apples and they should have tested DLSS on and RT off for completion. Like for like (in my own testing) there is a 50% performance impact with RT on and in many cases that is simply not worth it given the sometimes marginal eye candy gains. Your own screenshots from earlier prove this point perfectly.
 
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Dodge the question then.
You can play the game without RT , did you not know that?

And I would assume most of the people posting screenshots of RT on Vs off have an nvidia GPU otherwise they would not be able to turn it on to take the screenshot of RT on, did you not know that?

Are our opinions only valid if we have an nvidia RT GPU then?
Yes :)
 
You have inadvertantly proved my point. You tried (and failed) to undermine my point that RT comers at a great performance hit and as such the choice to enable it comes at great performance cost. Some like yourself will decide it is worth it, others will not because 50% performance impact for marginal improvement is simply not worth it. Ironically your own comparison shots earlier proved the impact on eye candy is mostly marginal.

I have 137 hours in Cyberpunk 2077 (have completed Dont Fear The Reaper quest) and have tried both RT on and OFF. You can see RT right away in the reflections on windows in buildings and the better lighting if you know what to look for. RT lighting looks grainer for some reason, you can see it in the water areas the best with RT medium. What you get with RT is a better image quality over raster.

RT is very buggy in Cyberpunk 2077, every so often the fps will drop for no reason. Closing the game and reloading fixes this. There is a memory leak and graphic glitching in the RT part of the rendering engine.

I have my RTX 2060 doing RT at 1080p balanced DLSS and RT set to maximum settings (RT psycho). The only RT setting that really hits performance is RT reflections. This is normally certain areas of the city around your starting point. When you get to act 2 you can run maximum settings on a RTX 2060 1080p for most of the rest of the game.

The game is buggy, RT needs love.

Graphics wise RT is very clear in reflections. Raster they are very blurred but very clear in RT. This is the water but building windows have great reflections with RT on. The lighting looks more natural and sets a better mood in many areas. Remember the performance hit is mostly in RT reflections, not turning RT on. You can run RT psycho on a RTX 2060 @ 1080p with RT reflections. So long as other settings are correctly set.


Lighting raster has poorer contrast, some areas look to bright and washed out. Others too dark because there is no bounce lighting. AMD chills will state there is little diference between RT and raster but there clearly objectively is a massive difference. Screenshots here:

https://overclock3d.net/reviews/software/cyberpunk_2077_performance_review_and_optimisation_guide/5
 
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Great well since I have then in your world I am allowed to say that I think the graphical fidelity in the game is terrible in some cases and acceptable in others.
RT is not worth the performance hit and DLSS at 1440 adds a noticeable blur to the distance when moving.

Seems you have nothing to contribute other than "need Nvidia to experience game"
 
You have inadvertantly proved my point. You tried (and failed) to undermine my point that RT comes at a great performance hit and as such the choice to enable it comes at great performance cost. Some like yourself will decide it is worth it, others will not because 50% performance impact for marginal improvement is simply not worth it. Ironically your own comparison shots earlier proved the impact on eye candy is mostly marginal.
I think he proved your point intentionally.
:D
 
I still can’t config the arrow keys for this game hate playing it on a joypad. Does any of the updates fix the controls?

You need to edit the config file manually - it is a huge pain - half the key binds aren't even exposed through the in-game menu. They seriously need to fix that ASAP.
 
The game is buggy, RT needs love.

RT definitely needs some love in the game, largely it is used to polish up where traditional techniques like screen space reflections fall apart which static screenshots don't show well and adds some depth to the lighting especially on buildings - but even then you can do much more with RT for the performance hit and the RT reflections are using a lot of cheats - omitting some scene details and sometimes reduced resolution, etc. unlike Quake 2 RTX which does it proper.

The performance impact varies a lot as well - in some parts like the badlands it is hardly anything in other areas it can halve your FPS and as mentioned seems to be responsible for impacted performance after awhile if you don't restart the game - for me that is at ~2 hour intervals but some people seem to get it much quicker or even straight away.
 
You have inadvertantly proved my point and to be honest I am the same as you regarding the FPS I am happy with. You tried to undermine my point that RT comes at a great performance hit and as such the choice to enable it comes at great performance cost. My response was to show that the numbers are not apples to apples and they should have tested DLSS on and RT off for completion. Like for like (in my own testing) there is a 50% performance impact with RT on and in many cases that is simply not worth it given the sometimes marginal eye candy gains. Your own screenshots from earlier prove this point perfectly.

I agree RT has a huge performance impact. I'm pointing out that for RT to perform well it should be run with some form of AI SS. What I don't understand is this claim that RT's performance impact is then not worth it as when used correctly, with AI SS, it still gives very playable frame rates.

I've said from the start that screen shots or videos do not do the effect justice as the veiwer cannot understand the environment. What screen shots I have posted are simply to show just how much RT is changing the scene without having to include the obvious reflections. Sure I can post all the reflective effects, but everyone has already seen these. What is interesting is how cohesive the scene becomes with proper physics based lighting as you play. So much so that it adds another level of immersion.
 
You need to edit the config file manually - it is a huge pain - half the key binds aren't even exposed through the in-game menu. They seriously need to fix that ASAP.
I know it's off topic. Have you tried any of the mods on Nexus for key binds? Surprised no one has done a full blown editor but had a look on git and nothing.

https://www.nexusmods.com/cyberpunk2077/mods/102

https://www.nexusmods.com/cyberpunk2077/mods/429

The latter also adds extra graphics options.
 
And that is relevant how? You don't need to own the game to tell those kind of glitches are not acceptable. The AI driving is definately abysmal and there is barely a play sesison where the AI cars arent't crashing into barriers or each other.

The world looks flat and uninteresting to me, it has sometime great levels of detail but overall it does not reach the level of detail as that of London in WDL for example. Just looking at the intracacy and detail in the architecture in WDL puts CP to shame. The fact it is based on a real vs fictional location does not change the fact that CP looks very basic in comparison. Note, I am not referring to gameplay here.
Well, for someone so against a game, I assumed he had bought it and it had caused him nothing but grief. I also have WDL and whilst it looks very nice, it certainly doesn't put CP2077 to shame in my opinion and I love the look and feel of the cyberpunk world.

I do find it odd that people who don't even own the game are so outspoken about RT etc but that is the way of the world now. I am all for new techs and improvements and whilst CP does that, I also agree that is does have a fair share of criticism!
 
Well, for someone so against a game, I assumed he had bought it and it had caused him nothing but grief. I also have WDL and whilst it looks very nice, it certainly doesn't put CP2077 to shame in my opinion and I love the look and feel of the cyberpunk world.

I do find it odd that people who don't even own the game are so outspoken about RT etc but that is the way of the world now. I am all for new techs and improvements and whilst CP does that, I also agree that is does have a fair share of criticism!
So have you bought the big navi before going to that topic and talk about its RT performance?
I haven't even talked that much about RT i only said the game looks fine to me without RT ( since i don't have a RT card ) and that i will play it if it was playable ( by my standards ). And i talked about some non RT textures that look dumbed down saying that you can do much better than what we see in CP, without RT.

errr, the second link gives extra graphics options soooooooo :)

Do quote the whole post next time and not be a muppet :)

Thank you come again :rolleyes:
But you can admire the graphics in my videos too soooooo
https://twitter.com/jaygiggy/status/1343961828443897856
:D
 
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