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Cyberpunk 2077 Ultra performance

So have you bought the big navi before going to that topic and talk about its RT performance?
I haven't even talked that much about RT i only said the game looks fine to me without RT ( since i don't have a RT card ) and that i will play it if it was playable ( by my standards ). And i talked about some non RT textures that look dumbed down saying that you can do much better than what we see in CP, without RT.


But you can admire the graphics in my videos too soooooo
https://twitter.com/jaygiggy/status/1343961828443897856
:D
Nope, no big Navi for me or NVidia but I have been objective in both threads and you won't find a single post of me bashing something I don't have in either of those threads.
 
New forum rules apparently:
You can't comment on something you don't have (even if someone provides some shots or performance charts for the purpose of comparison).

Saying anything slightly negative about something even if it's based on your own experience is bashing or whining.
 
New forum rules apparently:
You can't comment on something you don't have (even if someone provides some shots or performance charts for the purpose of comparison).

Saying anything slightly negative about something even if it's based on your own experience is bashing or whining.
Don't be silly and of course you can. You own the game and I have gave a nod in agreemance with some of the things you have posted but to go on and on and on about something in a detrimental way isn't good for the individual of the forum and it makes even less sense when you don't even own it.

For the record, I hate sprouts but I don't go on the farmers forum and keep on about how yuck they are :D (at least it wasn't a car analogy).

I do understand the guys who have encountered game breaking bugs being peed off and some will find it amazing looking, where others won't. That's what makes us human!
 
I agree RT has a huge performance impact. I'm pointing out that for RT to perform well it should be run with some form of AI SS. What I don't understand is this claim that RT's performance impact is then not worth it as when used correctly, with AI SS, it still gives very playable frame rates.

I've said from the start that screen shots or videos do not do the effect justice as the veiwer cannot understand the environment. What screen shots I have posted are simply to show just how much RT is changing the scene without having to include the obvious reflections. Sure I can post all the reflective effects, but everyone has already seen these. What is interesting is how cohesive the scene becomes with proper physics based lighting as you play. So much so that it adds another level of immersion.

All you are giving is subjective opinion as a response. My point you keep ignoring is that what is playable for you or me, is unplayable for others. You see another level of immersion and others see a massive FPS impact for insignificant eye candy.
  • It is an objective fact that enabling all RT at ultra in CP drops performance by 50% everything else being equal. It is subjective if you prefer the performance or the eye candy.
  • It is an objective fact that RT on improves reflections and lighting in CP2077. It is subjective to state it is "life like".
  • It is objective fact that that CPDR did a crap job on the stock lighting and screen space reflections based on images I have provided. The water without RT simply looks crap as do quite a few of the other screen space reflection effects.
So this is where I get all subjective opinion in stating that CP2077 looks average with RT disabled and no better and in fact subectively worse than many much older AAA games. RT enabled simply puts back many of the effects that should and could have been there in the fisrt place.
 
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Don't be silly and of course you can. You own the game and I have gave a nod in agreemance with some of the things you have posted but to go on and on and on about something in a detrimental way isn't good for the individual of the forum and it makes even less sense when you don't even own it.

For the record, I hate sprouts but I don't go on the farmers forum and keep on about how yuck they are :D (at least it wasn't a car analogy).

I do understand the guys who have encountered game breaking bugs being peed off and some will find it amazing looking, where others won't. That's what makes us human!

This thread is about graphics and performance in cyberpunk though.It seems to be okay to repeatedly say how great the game looks and performs but when someone shows it actually doesn't ( in some areas) then the defence arrives.

Even your attempt at humour with the farmers joke suggests we should only comment positively about something or don't comment at all. Let's see who all will take that advice outside of this thread then :p
 
Some people say that disabling the hair gives them a nice performance boost. Why is the hair always a problem in CDPR games? Can anyone limit the tessellation again on AMD cards ( something like 8x or 16x ) and see if the FPS improves? Or what is the problem with the hair?
 
Forgetting all the reflections, I'm surprised how much is changed within the image with RT.

On
lLeKgM4.jpg


Off
qgu57Q1.jpg

Here you go, I've made a comparison slider of your 2 images so all the people saying it only changes reflections can eat their words.

https://imgsli.com/MzU1NjI

RT changes the whole scene, almost everything changes thanks to the realistic lighting/shadowing
 
Here you go, I've made a comparison slider of your 2 images so all the people saying it only changes reflections can eat their words.

https://imgsli.com/MzU1NjI

RT changes the whole scene, almost everything changes thanks to the realistic lighting/shadowing

The issue many like myself have is that it doesn't take RT to get those effects. CP2077 seems to rely on RT to get to the same level other games can manage without RT. Look at the water images I showed earier and tell me it looks as good as any other non-RT game like RDR2 or WDL with RT disabled..
 
Can I ask what hdr option people are using in this game and the difference between them?

I'm using 1.4 1500 100.

The first number adjusts the gamma, if the blacks look too washed out then lower it down from 2.0.

I had a play about with the nits at 1500 all the reflections were bright and lots of light bouncing around. It looked more life-like on 1000. I prefer it on 1500 with the over the top effects.

Paper white looked best on 100, at stock for me. The highlights really stood out.

The other option would depend on what type of screen you have, some monitors can do one type of HDR and not the other.
 
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Here you go, I've made a comparison slider of your 2 images so all the people saying it only changes reflections can eat their words.

https://imgsli.com/MzU1NjI

RT changes the whole scene, almost everything changes thanks to the realistic lighting/shadowing
Honestly, I prefer the RTX OFF version. The ON version looks weird.

For instance, I don't know why in the RTX ON version the tarmac road in the distance tends towards white? That's not something I've observed in real life.

Or why there's a white glow around the circular tower on the left hand side?
 
Here you go, I've made a comparison slider of your 2 images so all the people saying it only changes reflections can eat their words.

https://imgsli.com/MzU1NjI

RT changes the whole scene, almost everything changes thanks to the realistic lighting/shadowing
What happens with the white paint to the left of the motorcycle? Is that realistic shadow?
And then this:

The issue many like myself have is that it doesn't take RT to get those effects. CP2077 seems to rely on RT to get to the same level other games can manage without RT. Look at the water images I showed earier and tell me it looks as good as any other non-RT game like RDR2 or WDL with RT disabled..
He is right, there is nothing in that picture that could not be done using traditional rasterization. Maybe it looks different when in motion but in the picture there is nothing impressive.
Honestly, I prefer the RTX OFF version. The ON version looks weird.

For instance, I don't know why in the RTX ON version the tarmac road in the distance tends towards white? That's not something I've observed in real life.

Or why there's a white glow around the circular tower on the left hand side?
It may be the DLSS fault.
 
What happens with the white paint to the left of the motorcycle? Is that realistic shadow?
Didn't notice that one :D Yeah the RTX on version is just plain bizarro there. Takes away the road marking completely as if it was pitch black. That's not even slightly realistic.
 
Don't bother, HDR is broke in this and there's no way to fix it manually.

It may look like it is working but it's not correctly done i.e. a bit like rdr 2 when it first came out


I know his videos are normally spot on but that is just wrong.

It's the best HDR I have ever seen, doesn't look at all like that video.

His picture is all washed out, this was simply fixed by turning down the first number.
 
I know his videos are normally spot on but that is just wrong.

It's the best HDR I have ever seen, doesn't look at all like that video.

His picture is all washed out, this was simply fixed by turning down the first number.

What display do you have?

On my oled, it does look good and like it is working initially but go to any dark/black area and you'll quickly see that something isn't quite right, I've tried messing with all my settings and it still doesn't fix/improve the dark areas part.

Also, this subreddit thread basically confirms it for PC too:

https://www.reddit.com/r/cyberpunkgame/comments/kayprp/pc_hdr_isnt_broken_possible_fix/
 
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