Of course I'm asking a loaded question. RT is based on physics and models our own vision, hence life like.
You are conflating what RT aims to do with what it actually can do given current GPU limitations. Yes RT aims (operative word here) to simulate what our own vision does, but current tech is not good enough to do it at anything close to the fidelity of real life. So for now we are left with a best case scenario because games like CP2077 (and others) must mix RT with older traditional methods. The trick is to have both methods compliment each other without breaking the illusion.
You see how CP2077 fails at this by the fact it uses a simplified world model for reflections and how you the player are not reflected. Now I am going to assume V does not stand for vampire to explain why he doesn't show up in reflections. I will conclude instead that the developers had to compromise or simply failed to get it working to a satisfactory standard. This is why I feel hailing ray tracing in CP2077 as "life like" is hyperbolic at best and outright dillusional at worst.
It is a good effort and better than traditional methods on their own, but life like it is not. Like the rest of the game it is very rough around the edges and needs work. It was released in an unfinished state.
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