IGN said the same. Seems 'main story' can be completed pretty quickly, but the more 'side missions' you do open up options on how the ending pans out. No idea what that really means having not played the game, but I'm imagining something like Mass Effect 2 where the side missions are actually important to your crews survival in the end game.
I think allowing reviewers to test a build which is weeks, if not potentially three months old depending on patching was going to give reviewers ammunition due to the bugs. The real day 0 patch will likely resolve the majority of those bugs. A strange decision by CDPR imo but I guess they wanted reviews out there before launch.
Hearing combat is poor doesnt surprise me one bit, the witchers 3 suffered the same issue.
There's a day one patch apparently that is the size of the whole game.
And I am one of the (probably) few that don't mind if that is the case. Bioshock Infinite had clunky as hell combat, but is still one of the most enjoyable games I have ever played due to setting and story, hopefully it will be similar for me with Cyberpunk.
gunna unsub as i bet some will spoiler it
Yes I just read this......what the hell are they patching that is 50+ gigs?
Why is race and gender even a concern in computer GAMES? It just boggles the brain how try hard this new breed of so called "journalists" are...Race and gender not being tackled in the story telling which was half negative but half positive because they were worried it would be a disaster.
The dystopian cyberpunk future kind of thing is absolutely my favourite genre as well, big Deus Ex fan too, really enjoyed Witcher 3, certainly have reasonable hopes/expectations for this game. But I've also been playing games long enough to know that until a game has released and had a bit of time in people's hands you can't say anything about how good of a game it truly is, you can't trust games media, you can't trust "leaks" and rumour, and time and time again very promising games on paper and previews have turned out to be highly disappointing. I agree with you, a GOTY edition of this with all DLC for £12 in a couple of years time and with all the issues ironed out by the initialtestersplayers will likely be a pretty decent-to-good game
It'll be to do with how the game engine 'packages' its' files. If they update something, it'll mean that file becomes a new file, so seeing as they're patching lots of things pre-release, most of the files will need to be replaced.
Sad for those on lousy net connections, but developers don't really care about those peasants. (I'm a peasant)
How does DLSS work? Will I need to do something outside of Cyberpunk to enable it, or will it simply be managed within the game itself? TIA.
IGN said the same. Seems 'main story' can be completed pretty quickly, but the more 'side missions' you do open up options on how the ending pans out. No idea what that really means having not played the game, but I'm imagining something like Mass Effect 2 where the side missions are actually important to your crews survival in the end game.