*** Cyberpunk 2077 ***

At a point where I'm not really enjoying the game any more - progressed the main story to the point where you can't go back until you've completed it if you continue but don't really feel my character is where I want it to be - too much unfinished or randomness in stats and clothing, etc. but it is more of a drag than fun working on that.

Finished main story last night, all major side quests. Tbh if you have done the same then just carry on past point of no return to finish the main game, then at the end it will offers you the choice to return before that point (thus you can finish up the fetch/kill quests if you want to). If you haven't finished all the major side quests(should be around 4 major character that i've seen) then you do those first as it impacts the ending.
 
It's so weird this game. I'm constantly in awe of the effort they've put it to creating this world, but equally baffled by the lack of effort in making it even the slightest bit immersive. Everyone mopes about like zombies, there aren't many, or any unique animations you see from npcs as you wander around. Everyone is just plodding along from A to B in the most dreary way. Some hold their arm, some don't. That is the limit of NPC interaction it seems.

I see people saying that it is all going to be patched and the game will then be amazing etc, and it brings to mind for me an image of Gordon Ramsay shouting at a poor restaurant owner in one of his Kitchen Nightmare shows "you want me to put a band aid on but let me tell you, YOU NEED SURGERY!"

Once you get passed the world itself you start to notice these things, that then slowly chip away at the experience. Cars run you down, zombie people, walking through people during scripted moments (really?), cars not driving around obstacles, people not noticing you exist in the world.
All of these are missing AI elements, some resolved by simply making your car or V move 'through' them. I give it a 7/10 but thinking back i actually enjoyed AC:Origins & Odyssey more than this, atleast story wise.

This has a solid foundation for being a great franchise (yeah i know bugs), i hope the next one will be released in 2024 but please, get rid of that V voice actor and bring in some better writers (or finish that damn game next time!).
 
At a point where I'm not really enjoying the game any more - progressed the main story to the point where you can't go back until you've completed it if you continue but don't really feel my character is where I want it to be - too much unfinished or randomness in stats and clothing, etc. but it is more of a drag than fun working on that.

Yeah you don't really need any min/maxing to complete Act3. Well maybe the secret ending depending on how your char is built.
 
Yeah I don't like male V's voice at all. Wish I'd played as female tbh

I started a new char last night to mop up some quests I'd missed. Male V voice is much worse than fem V. Sounds pretty put on and fake. Also interactions with Jonny etc just feel better with fem V.
 
Once you get passed the world itself you start to notice these things, that then slowly chip away at the experience. Cars run you down, zombie people, walking through people during scripted moments (really?), cars not driving around obstacles, people not noticing you exist in the world.
All of these are missing AI elements, some resolved by simply making your car or V move 'through' them. I give it a 7/10 but thinking back i actually enjoyed AC:Origins & Odyssey more than this, atleast story wise.

This has a solid foundation for being a great franchise (yeah i know bugs), i hope the next one will be released in 2024 but please, get rid of that V voice actor and bring in some better writers (or finish that damn game next time!).
Agree, it appears to be the sort of stuff they ran out of time to pad out and polish. Who knows what bumps and issues they had along the way leading to the point of having to release now, and is better background NPC interaction going to be something they spend man hours on in place of other fixes or added content.
 
HEH, also a fury road reference out in the greenhouses.

Incidentally that scene has a sniper rifle that has a 2 bullet perk on it.

TBH that perk was badly written.

What it ACTUALLY does is fire TWO EXTRA bullets alongside whatever the gun was firing in the first place. So a 1 bullet shot will fire 3.
 
There are like 2 small areas of the map that will push my 3090 down to like 54-52fps on 1440p with everything maxed and DLSS @ Balanced!!! All other areas are like 90-75 fps consistently.

Crazy demanding. All this with an i9-10900K @ 5.1ghz and 32 GB of 3200mhz RAM.
Still enjoying the game though.
 
Agree, it appears to be the sort of stuff they ran out of time to pad out and polish. Who knows what bumps and issues they had along the way leading to the point of having to release now, and is better background NPC interaction going to be something they spend man hours on in place of other fixes or added content.

My guess is that it'll be done for the sequel. It's too late to retrofit it to the game now. The first few weeks of sales is what really matters and there's months of work left to do on the game. Maybe they'll try to recover it due to the bad PR (No Man's Land sort of thing) but I don't think so. Cyberpunk is a franchise, not a solo title. I think the main emphasis will be on bugfixing and optimisation because Cyberpunk 2077 sure needs a lot of bugfixing and optimisation. When it's stable, modders will be able to fix at least some of the basics that are badly wrong in the UI (and do some more bugfixing).

There's a lot of good work in the worldbuilding, which has been finished and polished with numerous small touches. There's stuff down alleyways players have no story-related reason to go down and out in the badlands away from anywhere players have any story-related reason to be. Stuff like that. The gameworld is done properly. It's the game mechanics that haven't been finished let alone polished.

It sounds silly after years (~8 years, right?) of development, but this game has very clearly been very rushed. It should serve as a good basis for a significantly better sequel, though. Right now, despite the numerous issues I'm liking it enough to be intending to buy DLC for it when it's available. If it's proper DLC, not the sadly common £10 real money for an ingame coat and sunglasses or somesuch leeching parasitical nonsense.
 
Some of this is just comically bad. A guy standing behind a counter presumably selling something, though you don't get the option to buy anything. I go up and talk to him and he just shouts "I HAVE NO REASON TO LIVE" then goes about eating a sandwich!
 
I'm just about to do the final point of no return bit, really enjoyed the game overall though. I thought the main story lines were great, some odd graphical glitches aside... like instead of a chip inserting into my head it changed into Comrades hammer, which was... odd...

Speaking of Comrades hammer, I dunno if this gun is just broken but it fires through walls and I was doing over 600k minimum per shot and hitting people from miles away. So switched to Johnny's pistol instead as it was more fun.
 
Speaking of Comrades hammer, I dunno if this gun is just broken but it fires through walls and I was doing over 600k minimum per shot and hitting people from miles away. So switched to Johnny's pistol instead as it was more fun.

All tech guns fire through walls. Most have to be charged up during right click mode but Burya guns (its a variant) fire charged all the time. The difference with Comrades Hammer is it gets 1 bullet with similar damage to the 4 bullets the gun normally has but all at once.

Talking of firing through walls, Johnnys revolver also fires through walls if you use right click.

Massive numbers are overrated anyway. Dead from a 15k headshot is exactly as good as dead from a 1.8m headshot so you might as well use a gun that doesn't have bad handling.
 
All tech guns fire through walls. Most have to be charged up during right click mode but Burya guns (its a variant) fire charged all the time. The difference with Comrades Hammer is it gets 1 bullet with similar damage to the 4 bullets the gun normally has but all at once.

Talking of firing through walls, Johnnys revolver also fires through walls if you use right click.

Massive numbers are overrated anyway. Dead from a 15k headshot is exactly as good as dead from a 1.8m headshot so you might as well use a gun that doesn't have bad handling.

Yeah totally agree, the insane damage takes all the fun away, so I use Johnny's pistol, a baseball bat and overwatch. It's still pretty OP but at least it's not 1 kill if it's not a headshot.
 
At a point where I'm not really enjoying the game any more - progressed the main story to the point where you can't go back until you've completed it if you continue but don't really feel my character is where I want it to be - too much unfinished or randomness in stats and clothing, etc. but it is more of a drag than fun working on that.

This is pretty typical of most large games in my experience. If you want to be a completionist at 100% or you want to kind of craft your perfect character it's best not to do that right near the end because you'll lack any motivation to do so, and I feel that's pretty natural and not really specific to Cyberpunk. It's better to mop up side quests and other side adventures as you go, take them on when they're appropriate for your level and only tinker with the main story line sporadically. I'd 100% the game side content before I progressed and had a maxed out lvl 50 char spec'd how I wanted, which had the added effect of blasting through the end game content feeling like a badass rather than it being a slog.
 
The first few weeks of sales is what really matters and there's months of work left to do on the game.

Yeap, the estimated £650 Million they made after all refunds from selling 13 Million copies at £50 a go has already covered all their various prior built-up expenses CDPR have said, leaving them plenty to pour manpower into DLC, Dev work, patches etc.
 
Yeap, the estimated £650 Million they made after all refunds from selling 13 Million copies at £50 a go has already covered all their various prior built-up expenses CDPR have said, leaving them plenty to pour manpower into DLC, Dev work, patches etc.
That is great news. I am sure it will continue to sell well going forward also as fixes and more content come in. Also as I recall they are working on multi player? If they release that sometime next year that will also boost sales if it is any good.
 
This is pretty typical of most large games in my experience. If you want to be a completionist at 100% or you want to kind of craft your perfect character it's best not to do that right near the end because you'll lack any motivation to do so, and I feel that's pretty natural and not really specific to Cyberpunk. It's better to mop up side quests and other side adventures as you go, take them on when they're appropriate for your level and only tinker with the main story line sporadically. I'd 100% the game side content before I progressed and had a maxed out lvl 50 char spec'd how I wanted, which had the added effect of blasting through the end game content feeling like a badass rather than it being a slog.

I'm not a completionist - just feels my character is in a really unfinished state but a lot of the side content left is kind of a drag.
 
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