On release and it is still largely true now though they've done some quality of experience updates on some aspects like crafting, the RPG mechanics/skills/perks are trash, the clothing system trash, crafting system trash - the kind of things a lot of people play these kind of games for. All of which many games have done well over the years (at the time I played it through around 60% or so of bonuses, etc. were either completely non-functional, as in literally zero code for the feature, despite the in game descriptions or not working properly - but even if they'd been fully function the design and implementation is really poor).
It is a beautiful game in many respects visually and atmosphere wise and the gun play was a lot better than I expected - often these kind of games get the gun play very wrong while doing most other things right. Story wise was pretty decent though obviously they had to cobble together bits they'd fleshed out with lots of gaps and areas they never had time to do justice and there just aren't mechanics there to have agency in events, etc. as you'd play a game like this for - dialogue options, etc. have such limited influence on anything it is a joke.
I ended up playing it more or less as a straight up shooter and that worked, if you manage to dodge the main bugs you can get a fairly decent experience that way but especially the clothing system I felt very let down by.