*** Cyberpunk 2077 ***

Finding this game isn't as polished as a Rockstar title but its... different... which can also be appreciated. I've had some ridiculously immersive breaking moments but also a lot on the contrary which is rare for me these days.

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Finding this game isn't as polished as a Rockstar title but its... different... which can also be appreciated. I've had some ridiculously immersive breaking moments but also a lot on the contrary which is rare for me these days.
If you mean the rain, that happens out of game as well ;)

I have high hopes the the upcoming dlc as it looks good. And I still hope they stick with the game for a while and eventually we get a CP2. If they can improve the AI and police :D
 
1.61 is out in the wild, coming in at 1.25GB for me.



Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on PC, consoles and Stadia. Here's the list of changes for this update:

QUESTS & OPEN WORLD
  • Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
  • Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
  • Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
  • Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
  • Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
  • Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
  • Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
  • Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
  • Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
  • Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
  • Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
  • Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
  • Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
  • I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
  • Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.

VISUAL
  • Night City NPCs will now carry umbrellas in various colors and shapes.
  • Fixed multiple instances of missing collisions that could result with player falling off the map.
  • Corrected various floating or displaced objects on the map.
  • Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
  • Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
  • Fixed an issue where cars could glitch after bumping into them.

GAMEPLAY
  • Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
  • Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
  • It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
  • Fixed an issue where it was possible to use consumables during fist fights.
  • Fixed an issue where weapons with explosive damage were dealing less damage than intended.
  • Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
  • Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
  • The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
  • Fixed an issue where firing some weapons when falling could cancel fall damage.

UI
  • The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
  • Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
  • Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.

PC-SPECIFIC
  • Fixed the issue with temporary FPS drops when exiting menus.
  • Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
  • Load Menu should no longer get stuck when playing the game on GOG without internet connection.
  • Fixed an issue where upgrading an item into a higher tier rarity crashed the game.

CONSOLE-SPECIFIC
  • Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
  • Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.

STADIA-SPECIFIC
  • Fixed an issue where the game didn't pause when gameplay was suspended.

MISCELLANEOUS
  • Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
  • Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
  • Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
  • It will no longer be possible to play on arcade machines that are placed horizontally.

Mostly bug fixes but there are a couple of performance things and AMD FSR 2.1 is added.
 
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i don't know if any of you play this game in VR with a 4090? it's stunning. i've spent ages just wandering through the environment staring at the little details, often discovering funny or strange little things. also, the amount of sleaze and poverty in night city is sort of depressing and impressive at the same time.
 
I wonder how FS 2.1 compares to the latest DLSS 2. AMD are slowly catching up it seems. They now need to get it in more games. Many older games I have have FSR 1. They should have it updated for those. Is it possible to manually update FSR like you can with DLSS by copy pasting a file?
 
Hey folks, quick question if I may.
Have they fixed the police spawning in beside you properly?
I haven't really played this since launch as that annoyed the heck out of me, I'll give it another go if they have :)
 
I have this on playstation but I am thinking of getting on pc now that i have a decent graphics card. Is there any reason to go for the steam version over the GOG one? the game keys seem to be cheaper for GOG at the moment.
 
I have this on playstation but I am thinking of getting on pc now that i have a decent graphics card. Is there any reason to go for the steam version over the GOG one? the game keys seem to be cheaper for GOG at the moment.
Unless you've got a Steam Deck and you want the easiest possibly method to play it on that, then the GOG version is fine (you can still get the GOG version working on the Deck regardless).
 
i don't know if any of you play this game in VR with a 4090? it's stunning. i've spent ages just wandering through the environment staring at the little details, often discovering funny or strange little things. also, the amount of sleaze and poverty in night city is sort of depressing and impressive at the same time.
Not yet but I’m going to do it soon. What VR headset do you have and what frame rate are you getting?
 
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