Lol, they limit only to 4xxx series and 3090.
Man,CDPR can't get something right for once )
For reals?
If true the vram boys will be having a party in their clandestine meeting tonight!
Lol, they limit only to 4xxx series and 3090.
Man,CDPR can't get something right for once )
3080 Ti here and well... With Ultra settings 3440x1440 and DLSS off it's a mighty 6 frames per second
But putting DLSS to Ultra Performance and you can comfortably play 60fps+ if you can put up with the distant light source shimmering that DLSS puts out.
(still processing the 4K res)
If you can be asked, try DLDSR 5160X2160 with Ultra Performance to do a comparison? That would help a lot with the shimmering I recon.
If you can be asked, try DLDSR 5160X2160 with Ultra Performance to do a comparison? That would help a lot with the shimmering I recon.
Tried this and fps is similar to dlss performance and 3440x1440, maybe helps a touch ever so slightly but not hugely noticeable.
You getting any issues like I am @mrk i.e. at 3.14 in my video, also things like this:
The RT Related Games, Benchmarks, Software, Etc Thread.
Nearly 100FPS with Frame Gen using DLSS at Performance so likely 50-60 using Quality, That's quite playable. 50-60 after frame generation would be very unplayable imo (way too laggy). Unless it's just with dlss. Though, it's widely accepted that dlss performance in 4k doesn't look great - very...forums.overclockers.co.uk
Yeah Digital Foundry mentioned this in the past, even on PT the traced output has to catch up so there's a bit of latency betwee the light bounces and game rendering where they are out of sync, likely because of the speed at which hardware is capable of on the older cards. I suspect the 40 series do it much faster.
Done!
Native Raster - 3440x1440:
DLSS Quality - 3440x1440:
DLSS Ultra Performance - 3440x1440:
DLDSR + DLSS Ultra Performance - 5160x2160:
PT is a bit too hard on the 3080 Ti even at DSR! Interestingly the VRAM use is low enough for 12GB to not be an issue. Wonder what a 4080 gets in this situation too.
Yeah Digital Foundry mentioned this in the past, even on PT the traced output has to catch up so there's a bit of latency betwee the light bounces and game rendering where they are out of sync, likely because of the speed at which hardware is capable of on the older cards. I suspect the 40 series do it much faster.
In motion I think it seems fine, even at ultra Performance, aside from the shimmering distant lights. FSR 2.1 in Ultra Performance does not have the shimmering, but the sharpness is reduced, though I did not play with the sharpness slider. The fps is a little lower but still above 60fps using FSR2.1 3440x1440, so I might actually use that for a bit as there is no artefacting like with DLSS in this game and just up the sharpness as a tradeoff.
In motion I think it seems fine, even at ultra Performance, aside from the shimmering distant lights. FSR 2.1 in Ultra Performance does not have the shimmering, but the sharpness is reduced, though I did not play with the sharpness slider. The fps is a little lower but still above 60fps using FSR2.1 3440x1440, so I might actually use that for a bit as there is no artefacting like with DLSS in this game and just up the sharpness as a tradeoff.
Pretty much, ada is what turing was. 50xx is the way!
Nah, the 7090 is where it's at!
£399 and it will be