*** Cyberpunk 2077 ***

The screenshots and description on the mod page might have given you a clue about what it was :cry:

It mentions nudity in regards to strippers who arguably should be naked, It wasn't clear that it affects just your average person sat on a bench which didn't make any sense.

Edit. Ok second paragraph makes a little clearer but still not explicitly to me at least.

Only ones I've got now are weather mod, the texture uplift one and flying cars. CBA with ones that have like 6 dependencies.

Edit 2. OK fairpoint about the images, I didn't look through them :cry:
 
Last edited:
With a 3090 using the new path tracing I'm getting mostly in the 50's @ 3440 x1440 all maxed using DLSS performance which is perfectly playable in this game. Sometimes it's into the 40's but this engine runs so smooth even at sub 60 which really helps. DLSS has improved so much that Performance mode is a great option now. Really tempted to do another play through lol.
 
Last edited:
With a 3090 using the new path tracing I'm getting mostly in the 50's @ 3440 x1440 all maxed using DLSS performance which is perfectly playable in this game. Sometimes it's into the 40's but this engine runs so smooth even at sub 60 which really helps. DLSS has improved so much that Performance mode is a great option now. Really tempted to do another play through lol.

I find DLSS performance gives me 48 fps in the benchmark but DLSS performance is a bit too sub-par
DLSS Balanced seems ok, but on my 3080 I only average 36 fps (again in the benchmark) so I'll probably wait and play my 2nd playthrough once better cards come out
I'm also at 3440x1440
 
Well I tried it on my 7900XT and, er, it runs at least. :p

Something seems off though as the whole image looked like utter arse vs what has been posted above. I had to check multiple times but @ 3440x1440, Ultra with no upscaling the game looked like it was running at 720P (Really hard to describe but the whole image seemed fuzzy (like an extreme film grain but that option was disabled) and the billboard textures were not loading properly). Technically running is a start at least. :cry:

Just Fired up my Flow (what I am writing this on) with its 3080M in the XG mobile but annoying I don't have either the Epic Launcher or the game installed. Need to be up at 5:30-6 so will start the download now and have a go tomorrow evening after work.
 
Well with a mixture of custom settings to roughly match the ps5 graphics and with ray tracing and pathtracing on, im getting above 30fps solid with dlss on ultra performance lol the game actually feels smooth to me as well, sometimes im hitting into the 50fps+.

Going to continue to play like this as looks pretty good and its playable for me
 
I just watched the GamersNexus video where the benchmarked and compared the different levels of RT/PT and the game without RT. Its made it clear to me that RT is really not worth the performance hit and in a lot of situations I actually thought it looks worse when fully path traced. The shadows looks a little sharper but certain scenes, particularly the one they showed in the club looked much worse the PT to my eyes. Way to bright.
 
I convinced myself it wasn't worth it either until I actually had a pc capable of using it.
Nice having the option. The quality of your display will also affect your perception of it as well I guess.
 
Last edited:
  • Like
Reactions: TNA
noticed the same thing
It may be doing the correct light reflection calculation, but that makes previously atmospheric dark rooms way too bright.
PT needs a slider to adjust artificial light brightness or something

It is due to bounced light - potentially I guess a developer could add a slider to add a multiplier affecting the strength of bounced light. The bigger problem with it though really is that games haven't been designed from ground up with a proper path tracer in effect - if they had they'd still have the artistic lighting levels in darker rooms, etc. this is one of the problems when you indiscriminately slap ray tracing over a game designed for older rasterisation techniques.
 
Last edited:
Back
Top Bottom