I play it exclusively on my Deck at 30 frames per second. You'd probably pukeBut, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?
I play it exclusively on my Deck at 30 frames per second. You'd probably pukeBut, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?
I play it exclusively on my Deck at 30 frames per second. You'd probably puke
The path tracing is undeniably cool in nicely curated screenshot side by side comparisons. However, in actual gameplay I'm really struggling to tell the difference between it and 'normal' psycho or ultra RT, and can't really justify the near 50% fps reduction, or having to play at Ultra performance DLSS to get fps back where they were, which sucks balls.
But, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?
I just watched the GamersNexus video where the benchmarked and compared the different levels of RT/PT and the game without RT. Its made it clear to me that RT is really not worth the performance hit and in a lot of situations I actually thought it looks worse when fully path traced. The shadows looks a little sharper but certain scenes, particularly the one they showed in the club looked much worse the PT to my eyes. Way to bright.
noticed the same thing
It may be doing the correct light reflection calculation, but that makes previously atmospheric dark rooms way too bright.
PT needs a slider to adjust artificial light brightness or something
Does HDR still raise the black levels?
Does the overdrive pre-set set LOD to low? I noticed my LOD was on low yesterday when driving out in the desert, wind turbines and trees were popping up not far from the car.
I changed it back in the menu, but I definitely would have had that set to High before changing from my custom setting to the overdrive preset.
It's not a misconception in my case, I know RT or PT is supposed to be more realistic but that isn't always better looking. Atleast in my opinion anyway. When I walk into a club, be it in a game or real life (not that that happens often!) I don't want it to be glowing white like inside a sports shop!Unfortunately this is the misconception a lot of people have about RT and PT.
It's not about looking better. It's about looking more realistic and natural. In theory this should look better, but in a lot of instances it won't because the artists have drawn a scene to look how they want it to look for a given area and they've done such a good job that it looks fantastic and fits what is happening in game. It doesn't look real though. And the artists might not have wanted it to look real. They wanted it to stand out and be lit in a certain way and PT has come in and made it look how it would look if the lights they drew actually worked as lights and not just as props.
I think the reason people assume RT/PT will look better is because that's what they've been sold by the likes of Nvidia and by devs who have incorporated RT in a way that does improve the lighting in their games. In reality it will only look truly better if it's the direction the game takes from the start. In time this will happen. PT is the future of games. If devs could use just PT it would more than half the amount of time it takes to add realistic lighting and details to the scenes they're creating. It could mean game development time could be substantially reduced. This can't happen though until all cards can support it with a reasonable frame rate so it's likely to be 6-8 years before we see any games solely developed with PT and no pre-baked lighting at all. With this in mind I am glad Nvidia are pushing it and I really hope AMD jump onboard too.
This again is due to my above comment. The devs drew the scene in a way that is not realistic, but looks how they want it to look. Now adding realistic lighting from the lights/windows they drew will ruin the artists intent.
The only thing that will stop this happening is if the artists and devs light the scenes in a realistic way from the beginning. For example, if a scene is supposed to be only partly lit, don't draw a massive open window when it's sunny outside, instead draw the window with the blinds only partly open so the light coming in doesn't look over-bright and fill the room. If/when devs start drawing the scenes with PT in mind (even if not using it from the start) then if PT is added in a later patch it won't ruin the scenes, instead it will compliment them
Yes, HDR in Cyberpunk is still broken, especially if using an OLED
There are mods to fix it but they have mixed results, I just don't use HDR in this game
The path tracing is undeniably cool in nicely curated screenshot side by side comparisons. However, in actual gameplay I'm really struggling to tell the difference between it and 'normal' psycho or ultra RT, and can't really justify the near 50% fps reduction, or having to play at Ultra performance DLSS to get fps back where they were, which sucks balls.
But, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?
In ultra settings @ 1440p + normal ray tracing I get 20-23 fps
In ultra settings @ 1440p + overdrive ray tracing I get 43-45 fps
Not possible, sorry bud. Something is amiss with your settings or you literally have the words the wrong way round. Overdrive RT is a circa 50% hit to performance
My mistake, your right, I did write the numbers the wrong way round, I just logged in to check my settings and I'll edit my original post to say this:
In ultra settings @ 1440p + normal ray tracing I get 43-45 fps
In ultra settings @ 1440p + overdrive ray tracing I get 20-23 fps (so yeah massive hit here)
Also I'd forgot that I had switched back from Overdrive to normal Ray Tracing.
I'm going to keep playing around with the settings to see if I can get 60fps stable with Overdrive and I'll report back.
I'd read a lot of people mention that this new Overdrive feature was mainly for 40 series cards but it's good to know that it works on 20 series as well.
EDIT 1: I notice on msi afterburner that my CPU usage is often 40-55% where as my GPU is 99-100% usage at all times. Been looking at upgrading to a 4070ti but undecided yet.
Cyberpunk 2077 is my favourite game of all time on PC, I absolutely love everything about it!
Did you guys here, not only are we getting the Phantom Liberty DLC but we're also getting a Cyberpunk 2077 part 2 - heard this on YouTube the other day. This is a dream come true for me. Hopefully this means we'll be playing Cyberpunk for next decade and beyond.
EDIT 2: I've tried putting all settings to low but can't seem to get any improvement on Overdrive using my RTX 2080 so seems like I'll have to just stick to normal ray tracing until I upgrade my GPU.
No worries bud, nice that you had that little fantasy of performance for a while
3090 user here and after a couple of days experimenting with overdrive RT and various settings and tweaks I've given up on it, the performance hit is just too big. You really do need a 4090, or a lesser 40 series card if you use DLSS 3 frame generation.
At least I'm playing with "psycho" setting ray tracing now which I wasn't before. Looks just as good - the majority of the time...
What's the best fps you could get using your 3090 with Overdrive?
I've been looking at getting a 4070ti for £800-£900 past couple of weeks, I think that would be a decent upgrade from my 2080.
Defo can't afford a 4090 so 4070ti will have to do it for me.
Wasn't expecting so many fundamental changes to the base game. I'll definitely have to try that out once I get my new PC. I played through the game on Series X a couple of years ago.Huh, I had no idea modding community has taken off to such a degree, lot of cool stuff already made