*** Cyberpunk 2077 ***

The path tracing is undeniably cool in nicely curated screenshot side by side comparisons. However, in actual gameplay I'm really struggling to tell the difference between it and 'normal' psycho or ultra RT, and can't really justify the near 50% fps reduction, or having to play at Ultra performance DLSS to get fps back where they were, which sucks balls.

But, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?

That's where I'm at too!

Only seeing an obvious change on odd occasions, but still have to run it on overdrive!

I have gone from Quality DLSS to Balanced to do so - still a drop in FPS though, and may end up shifting to auto (which will probably sit at performance most of the time.)
 
I just watched the GamersNexus video where the benchmarked and compared the different levels of RT/PT and the game without RT. Its made it clear to me that RT is really not worth the performance hit and in a lot of situations I actually thought it looks worse when fully path traced. The shadows looks a little sharper but certain scenes, particularly the one they showed in the club looked much worse the PT to my eyes. Way to bright.

Unfortunately this is the misconception a lot of people have about RT and PT.

It's not about looking better. It's about looking more realistic and natural. In theory this should look better, but in a lot of instances it won't because the artists have drawn a scene to look how they want it to look for a given area and they've done such a good job that it looks fantastic and fits what is happening in game. It doesn't look real though. And the artists might not have wanted it to look real. They wanted it to stand out and be lit in a certain way and PT has come in and made it look how it would look if the lights they drew actually worked as lights and not just as props.

I think the reason people assume RT/PT will look better is because that's what they've been sold by the likes of Nvidia and by devs who have incorporated RT in a way that does improve the lighting in their games. In reality it will only look truly better if it's the direction the game takes from the start. In time this will happen. PT is the future of games. If devs could use just PT it would more than half the amount of time it takes to add realistic lighting and details to the scenes they're creating. It could mean game development time could be substantially reduced. This can't happen though until all cards can support it with a reasonable frame rate so it's likely to be 6-8 years before we see any games solely developed with PT and no pre-baked lighting at all. With this in mind I am glad Nvidia are pushing it and I really hope AMD jump onboard too.

noticed the same thing
It may be doing the correct light reflection calculation, but that makes previously atmospheric dark rooms way too bright.
PT needs a slider to adjust artificial light brightness or something

This again is due to my above comment. The devs drew the scene in a way that is not realistic, but looks how they want it to look. Now adding realistic lighting from the lights/windows they drew will ruin the artists intent.

The only thing that will stop this happening is if the artists and devs light the scenes in a realistic way from the beginning. For example, if a scene is supposed to be only partly lit, don't draw a massive open window when it's sunny outside, instead draw the window with the blinds only partly open so the light coming in doesn't look over-bright and fill the room. If/when devs start drawing the scenes with PT in mind (even if not using it from the start) then if PT is added in a later patch it won't ruin the scenes, instead it will compliment them

Does HDR still raise the black levels?

Yes, HDR in Cyberpunk is still broken, especially if using an OLED
There are mods to fix it but they have mixed results, I just don't use HDR in this game
 
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There are ways RT/PT does look better - which CP2077 even with PT doesn't do well - the real time, accurate capture of indirect lighting in specular, etc. really enhances the visuals while being relatively discrete - once you get used to it though you will really notice the lack of it when it isn't there.
 
Does the overdrive pre-set set LOD to low? I noticed my LOD was on low yesterday when driving out in the desert, wind turbines and trees were popping up not far from the car.

I changed it back in the menu, but I definitely would have had that set to High before changing from my custom setting to the overdrive preset.

try validating game files and delete the setting file under your user profile folder. I had some weird issues last night where environment was fine but npcs where extremely blurry at any distance. This morning after those fixes make it look fine again.

Some areas look absolutely amazing now, kinda excited to do another playthrough before the main expansion comes out. Will wait for all the mods to be fixed though.

Performance was ok, 4090 was keeping it maybe avg 80 and ranging from 70-90 at 3840x1600 DLSS auto and frame gen on. Maybe next gen GPU's will be able to power this stuff ok :cry:
 
Unfortunately this is the misconception a lot of people have about RT and PT.

It's not about looking better. It's about looking more realistic and natural. In theory this should look better, but in a lot of instances it won't because the artists have drawn a scene to look how they want it to look for a given area and they've done such a good job that it looks fantastic and fits what is happening in game. It doesn't look real though. And the artists might not have wanted it to look real. They wanted it to stand out and be lit in a certain way and PT has come in and made it look how it would look if the lights they drew actually worked as lights and not just as props.

I think the reason people assume RT/PT will look better is because that's what they've been sold by the likes of Nvidia and by devs who have incorporated RT in a way that does improve the lighting in their games. In reality it will only look truly better if it's the direction the game takes from the start. In time this will happen. PT is the future of games. If devs could use just PT it would more than half the amount of time it takes to add realistic lighting and details to the scenes they're creating. It could mean game development time could be substantially reduced. This can't happen though until all cards can support it with a reasonable frame rate so it's likely to be 6-8 years before we see any games solely developed with PT and no pre-baked lighting at all. With this in mind I am glad Nvidia are pushing it and I really hope AMD jump onboard too.



This again is due to my above comment. The devs drew the scene in a way that is not realistic, but looks how they want it to look. Now adding realistic lighting from the lights/windows they drew will ruin the artists intent.

The only thing that will stop this happening is if the artists and devs light the scenes in a realistic way from the beginning. For example, if a scene is supposed to be only partly lit, don't draw a massive open window when it's sunny outside, instead draw the window with the blinds only partly open so the light coming in doesn't look over-bright and fill the room. If/when devs start drawing the scenes with PT in mind (even if not using it from the start) then if PT is added in a later patch it won't ruin the scenes, instead it will compliment them



Yes, HDR in Cyberpunk is still broken, especially if using an OLED
There are mods to fix it but they have mixed results, I just don't use HDR in this game
It's not a misconception in my case, I know RT or PT is supposed to be more realistic but that isn't always better looking. Atleast in my opinion anyway. When I walk into a club, be it in a game or real life (not that that happens often!) I don't want it to be glowing white like inside a sports shop!
 
The path tracing is undeniably cool in nicely curated screenshot side by side comparisons. However, in actual gameplay I'm really struggling to tell the difference between it and 'normal' psycho or ultra RT, and can't really justify the near 50% fps reduction, or having to play at Ultra performance DLSS to get fps back where they were, which sucks balls.

But, I'm a graphics whore, and knowing I'm not playing it at its best just bugs the **** of me. Anyone else?

Nope. Happy to to play on lower settings. Can always play again in a year or two if the game is any good.

Now if it means 60fps max IQ vs slightly lower IQ but 90fps then I would go for the formor assuming I can see the difference.
 
I gave RT/PT a whirl on my lowly 3080 last night. 1440p, most settings high or ultra (so unchanged from what I was already using), dlss down to balanced from quality, latest dlss 3.1.whatever. Fps was between 30-60 and often around 40-50fps. Unplayable I’ll hear gen Z scream! But for someone like me who was perfectly used to quake at 20-25fps bitd, it felt fine. Looks amazing too. I’m just impressed that a 3080 can still do the new stuff kinda ok.
 
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I'm using a RTX 2080 + 2TB M.2 + 32gb ram + 9900k. Built this PC about 18 months ago.

In ultra settings @ 1440p + normal ray tracing I get 43-45 fps

In ultra settings @ 1440p + overdrive ray tracing I get 20-23 fps

This is using DLSS 2.0 set to performance obviously.

Without any ray tracing I get 70-90+ fps

Also I recently installed windows 11 and on windows 10 with ray tracing enabled my game crashed (from patch 1.6 onwards) every 5-15 minutes but now in windows 11 with ray tracing enabled my game no longer crashes.

I'm thinking of lowering my normal graphics settings slightly from ultra to high/medium to get 60+ fps stable as I prefer ray tracing over everything else, I think the lighting and reflections in Cyberpunk look absolutely amazing.

291 hours played, currently on my second playthrough, level 19 and street cred 28 :)

EDIT: Updated my post to switch the numbers around as I wrote the fps numbers the wrong way round.
 
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Not possible, sorry bud. Something is amiss with your settings or you literally have the words the wrong way round. Overdrive RT is a circa 50% hit to performance

My mistake, your right, I did write the numbers the wrong way round, I just logged in to check my settings and I'll edit my original post to say this:

In ultra settings @ 1440p + normal ray tracing I get 43-45 fps

In ultra settings @ 1440p + overdrive ray tracing I get 20-23 fps (so yeah massive hit here)

Also I'd forgot that I had switched back from Overdrive to normal Ray Tracing.

I'm going to keep playing around with the settings to see if I can get 60fps stable with Overdrive and I'll report back.

I'd read a lot of people mention that this new Overdrive feature was mainly for 40 series cards but it's good to know that it works on 20 series as well.

EDIT 1: I notice on msi afterburner that my CPU usage is often 40-55% where as my GPU is 99-100% usage at all times. Been looking at upgrading to a 4070ti but undecided yet.

Cyberpunk 2077 is my favourite game of all time on PC, I absolutely love everything about it!

Did you guys here, not only are we getting the Phantom Liberty DLC but we're also getting a Cyberpunk 2077 part 2 - heard this on YouTube the other day. This is a dream come true for me. Hopefully this means we'll be playing Cyberpunk for next decade and beyond.

EDIT 2: I've tried putting all settings to low but can't seem to get any improvement on Overdrive using my RTX 2080 so seems like I'll have to just stick to normal ray tracing until I upgrade my GPU.
 
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My mistake, your right, I did write the numbers the wrong way round, I just logged in to check my settings and I'll edit my original post to say this:

In ultra settings @ 1440p + normal ray tracing I get 43-45 fps

In ultra settings @ 1440p + overdrive ray tracing I get 20-23 fps (so yeah massive hit here)

Also I'd forgot that I had switched back from Overdrive to normal Ray Tracing.

I'm going to keep playing around with the settings to see if I can get 60fps stable with Overdrive and I'll report back.

I'd read a lot of people mention that this new Overdrive feature was mainly for 40 series cards but it's good to know that it works on 20 series as well.

EDIT 1: I notice on msi afterburner that my CPU usage is often 40-55% where as my GPU is 99-100% usage at all times. Been looking at upgrading to a 4070ti but undecided yet.

Cyberpunk 2077 is my favourite game of all time on PC, I absolutely love everything about it!

Did you guys here, not only are we getting the Phantom Liberty DLC but we're also getting a Cyberpunk 2077 part 2 - heard this on YouTube the other day. This is a dream come true for me. Hopefully this means we'll be playing Cyberpunk for next decade and beyond.

EDIT 2: I've tried putting all settings to low but can't seem to get any improvement on Overdrive using my RTX 2080 so seems like I'll have to just stick to normal ray tracing until I upgrade my GPU.

No worries bud, nice that you had that little fantasy of performance for a while ;)


3090 user here and after a couple of days experimenting with overdrive RT and various settings and tweaks I've given up on it, the performance hit is just too big. You really do need a 4090, or a lesser 40 series card if you use DLSS 3 frame generation.
At least I'm playing with "psycho" setting ray tracing now which I wasn't before. Looks just as good - the majority of the time...
 
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No worries bud, nice that you had that little fantasy of performance for a while ;)


3090 user here and after a couple of days experimenting with overdrive RT and various settings and tweaks I've given up on it, the performance hit is just too big. You really do need a 4090, or a lesser 40 series card if you use DLSS 3 frame generation.
At least I'm playing with "psycho" setting ray tracing now which I wasn't before. Looks just as good - the majority of the time...

What's the best fps you could get using your 3090 with Overdrive?

I've been looking at getting a 4070ti for £800-£900 past couple of weeks, I think that would be a decent upgrade from my 2080.

Defo can't afford a 4090 so 4070ti will have to do it for me.
 
What's the best fps you could get using your 3090 with Overdrive?

I've been looking at getting a 4070ti for £800-£900 past couple of weeks, I think that would be a decent upgrade from my 2080.

Defo can't afford a 4090 so 4070ti will have to do it for me.

Depends on quite a lot of factors really, but for overdrive it's mainly res and your DLSS setting (so still res ultimately) that has the most influence with overdrive RT. I play at either 3840x1620 or 3440x1440 (got a 48" 16:9 4k OLED but always play in 21:9 ultrawide on desktop, I just love that aspect ratio for all games).

(At either of those resolutions mentioned)....For overdrive, With DLSS balanced you're talking around only 30fps average, DLSS performance maybe 35-50fps but mostly around 40 ish, DLSS ultra performance is 60fps plus(!) but looks pretty bad a lot of the time obviously.

A 4070Ti is similar performance to a 3090 for a lot of games I think, so hope that gives you an idea. You would have DLSS 3 to mess with though, which is a bonus, but only 12GB Vram, which I personally wouldn't go for now. Quite a few recent titles are really starting to push the Vram. I always intended to keep my 3090 a while and skip a gen so it finally feels like the 3090 is coming into its own with the 24GB Vram, and still has the grunt for most stuff.
 
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Just been playing about with RTX and DLSS settings on my 3080. Playing with pretty much all game settings maxed out, 3440x1440. It's funny, in a blind test without knowing what settings are enabled, I think I'd struggle to say what's turned on and what's not a lot of the times.
None scientific testing from memory... RTX + DLSS both off, got around 55 fps in one location. Same location, RTX On high, DLSS quality - around 50fps. Swap to RTX Path Tracing and DLSS Performance and framerate is 40 or so. Taking screenshots of each I can clearly see the differences between them, but it's not easy to say which is which a lot of the time. I think in the mids of any action I'd struggle to say which looks the best, it's interesting to compare.

My 2 main takeaways:
1 - Cyberpunk just looks bloody brilliant at times. The lighting, art style, colour pallete etc are gorgeous.
2 - DLSS is epic, once it is on you get some flickering of lights etc - but the visual difference in general gameplay are so small for the framerate boost you can get. Had to go all the way to ultra performance before you'd get some really obvious visual issues. Perhaps others will jump in and tell me I need my eyes checking shortly :D
 
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Interesting mod for RT overdrive performance. Various versions to try but ultimately it tweaks the ray numbers and bounce values for some pretty good FPS gains for minimal visual loss, apparently. Going to give it a try later....


UPDATE: Wow, this is quite impressive and really worth trying out!

I need to do more testing but Like it says on the site I'm getting an uplift of around 20% in fps or even more sometimes. eg one exact scene I was low 40's without the mod, with it I was high 50's. That's a significant difference in terms of feel and latency, especially with Gsync.
I can't see any obvious artifacts or graphical issues beyond those that are already there with this overdrive preview either. I think some scenes may be darker though with the mod due to reduced bounces, but some people might like that.
 
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^ No one tried this out yet I linked above?

It's really good. Now using the version with RIS shadows enabled for an even bigger performance bump - and I can get an almost solid 60fps and higher at 3440x1440 performance DLSS, with Overdrive path tracing on! (without the mods I'm in the low 40's on average on a RTX 3090 by the way).

Note: I tweak the in game HDR mid tone setting up to 2.1 to compensate for the slightly darker areas due to reduced light bounce. I'm still testing but I really recommend people give this mod a go. Especially on OLED with HDR the slightly darker areas are really quite effective and atmospheric, especially at night.
 
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