*** Cyberpunk 2077 ***

The final stop of the Phantom Liberty tour is at London on the 23rd, seems criminal not to attend the event given it's in our capital, anyone else going?

 
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I'm on the other side of the country so, nope :D

I am really curious how different the game will be once the dlc drops. Played it at launch and thoroughly enjoyed it. Need to force myself not to go for Panam again though ;)
 
Yup been playing it since launch too and whilst the bugs were supremely hilarious in both good and bad ways, the core story was all there and playable and that made it fun at the same time and involving. now we have everything more or less that was missing from before now implemented in the 2.0 update, and Dog Town appears to be dense and packed with things to do with more NPC interactions and stuff so am really looking forward to that.
 
Having played through a few more of the endings and sunk in 185hrs into this game I can't believe I've been using FSR2.1 when I could have been using XeSS. Just been reading some reviews and looking into it further and it should improve IQ vs FSR. Help reduce the shimmering which can be quite distracting at times. So a good excuse for more playing. Here we go again! :p
 
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Thought as much :D

Nobody knows yet just how far the DLC and update 2.0 to the base game improves the GFX or textures, So will be interesting to see what's what.
 
I'm actually looking forward to it because I played the game just after the PS5 update came out and got my enjoyment out of it for the £12 I paid.
Really enjoyed a lot of the side stories, the generic activities not so much but you don't have to do them. A lot of the games I've enjoyed have been pretty average in terms of reception but I'm not one who starts staring at puddles and letting technical analysis detract from the game.
It's out on my 'Hackathon' week but that's fine as I'll still be in Starfield. Probs will be my December game.
 
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Need to seriously try this game again after giving up on week 1 of release after 4 hours. I am waiting till october when i am building a whole new system, how do you think it will play at 1440p with:
7800x3d
32gb ddr 5
nvidia 4070
 
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Need to seriously try this game again after giving up on week 1 of release after 4 hours. I am waiting till october when i am building a whole new system, how do you think it will play at 1440p with:
7800x3d
32gb ddr 5
nvidia 4070
with RT maxed GPU will struggle, I'd say around 60fps using DLSS quality
But dial it down and should be fine
 
Need to seriously try this game again after giving up on week 1 of release after 4 hours. I am waiting till october when i am building a whole new system, how do you think it will play at 1440p with:
7800x3d
32gb ddr 5
nvidia 4070

Yep I have done the same, stopped playing after 3-4 hours on launch day but just started it a few days ago and I am really enjoying it. I have a 3070 with a 5800x at 1440p everything set to high with two raytracing options turned on and I get between 50-70 fps
 
Yep I have done the same, stopped playing after 3-4 hours on launch day but just started it a few days ago and I am really enjoying it. I have a 3070 with a 5800x at 1440p everything set to high with two raytracing options turned on and I get between 50-70 fps
Yeah i currently have a 6700k 16gb memory and a 1080 and it was a very taxing game on my system, so never bothered. Im sure it might be a bit better now with it being patched, but im having a whole new system next month, so ill try it then.
 
CDPR have now confirmed what's what with the patch and DLC:

Update 2.0 – free update​

  • Redesigned skill trees and perks
  • Revamped cyberware and new capacity system
  • Vehicle combat and car chases
  • Combat Al improvements
  • New police system
  • Ul and UX improvements
  • Loot, items, and crafting changes
  • New radio stations (including Community Radio Station Growl FM)

Phantom Liberty – paid expansion​

  • Dogtown – a dangerous new district
  • Brand-new storyline and characters
  • New quests, gigs, boss fights, and more
  • Vehicle missions and airdrops – endless dynamic events
  • All-new Relic skill tree and abilities
  • 100+ new items – weapons, cyberware, cars, and fashion
  • Vehicle missile launchers
  • Level cap increased to 60

 
FAO @TNA - You asked in the other thread how was I sure that the RED Engine wasn't at its maximum level now and the engine may well have bandaidsall over the place to get it to its current state of optimisation. I still don't think this is the case and the engine has room to grow even further. This article above highlights a key point:

Alongside the news that it was working on the next mainline Witcher game, the company announced in March 2022 that it had entered into a 15-year partnership with Epic that would see the companies collaborate on Unreal Engine projects including engine and game development.
They embarked in a deal with Epic in 2022, whilst still developing RED Engine for the update and DLC, so clearly the engine had/has legroom, but the executive deal takes priority and this goes beyond game development but more corporate business.

The end of RED Engine is almost certainly because of business profits and doing deals with the likes of Epic to bring in more cash.

It's been clear for a while that CP2077's engine state was in a great place. But executives making new deals and dishing out new roadmaps for the dev team will always be prioritised.

Business is business as they say.
 
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Presume ray reconstruction will be apart of this next patch?>
Confirmed by Nvidia yes:

DLSS 3.5, NVIDIA’s latest innovation in AI-powered graphics is an image quality upgrade incorporated into the fall’s hottest ray-traced titles, from Cyberpunk 2077: Phantom Liberty to Alan Wake 2 to Portal with RTX.
 
FAO @TNA - You asked in the other thread how was I sure that the RED Engine wasn't at its maximum level now and the engine may well have bandaidsall over the place to get it to its current state of optimisation. I still don't think this is the case and the engine has room to grow even further. This article above highlights a key point:


They embarked in a deal with Epic in 2022, whilst still developing RED Engine for the update and DLC, so clearly the engine had/has legroom, but the executive deal takes priority and this goes beyond game development but more corporate business.

The end of RED Engine is almost certainly because of business profits and doing deals with the likes of Epic to bring in more cash.

It's been clear for a while that CP2077's engine state was in a great place. But executives making new deals and dishing out new roadmaps for the dev team will always be prioritised.

Business is business as they say.

Haha. You went digging for a whole day to find that? :p

Maybe it is not in as bad state but we still don't know for sure if even the devs did not think UE5 was the way to go.

As I recall the devs making Tekken 8 were on their own engine and after having a go on UE5 they realised how much better it was and moved over. So I still think there is more to than business and execs. Those execs would have consulted with the devs and not just willy nilly made the choice :)
 
No I just noticed the line when I saw the article pop up on feed and came to post here :p

It's a 15 year deal so part of that deal criteria will be they don't develop any other engine aside from working on Unreal Engine. If they ever release the source code to REDengine then modders will have a field day with OG Cyberpunk and we will really see what it's capable of. I'm sure the devs themselves who created RED were no doubt sad about dropping the engine, they worked hard to turn it into what it is after 2077's disaster of a launch, and people thought it would be the end of CDPR as a result. People got fired, people resigned etc.

Execs almost never consult with devs in choices like these, they transfer from top down, not the other way round. I work in the defence sector for example and was hired to work on a project where the MoD is the customer. The actual project itself had 2 years of development, money poured into it, training, licensing, software etc etc. The MoD turned around one day and said we don't want it as business interests lay elsewhere within the contract and in an instant 2 years of work was shelved and hasn't been touched again.

Like I said, business is business!
 
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Having played through a few more of the endings and sunk in 185hrs into this game I can't believe I've been using FSR2.1 when I could have been using XeSS. Just been reading some reviews and looking into it further and it should improve IQ vs FSR. Help reduce the shimmering which can be quite distracting at times. So a good excuse for more playing. Here we go again! :p
So Intel XeSS is better than FSR 2.1 imo as there is less shimmering. I've had to unfortunately, as it is not a proprietary AMD technology, turn off RT as the FPS hit was obviously worse than with FSR 2.1. But for the stabilisation in the textures I think it is an acceptable trade off. It has meant that I can run XeSS in High Quality mode, with all the game settings maxed out on High/Ultra/Phsyco where applicable. Running the in-game benchmark sees ~70-80 average FPS. Took some quick screen grabs. I still think it is looking reasonable with the RT off.

CP2077-No-RT-1.jpg

CP2077-No-RT-2.jpg
CP2077-No-RT-3.jpg

CP2077-No-RT-4.jpg
 
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