*** Cyberpunk 2077 ***

I was frustrated by that, I'd have loved to be able to go and make use of that. It was a casino from memory?

Yeah - could have been a cool bit of the game - though lots of hints as to where they'd go in the future with a follow up game or DLC but not convinced it will happen.
 
Over half a million positive reviews on Steam now :cool:

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See what happens when a game is released unfinished. Remember 2 months before CP was due out they delayed the release date and the devs were getting death threats?
1) Devs build up too much hype before release with unrealistic expectations (trailers don't help in this regard)
2) There is too much fanboyism and gamers are impatient
3) The investors put too much pressure on devs to release games before they are finished
 
This will definitely pull me away from starfield!

Would imagine 3-4 weeks of starfield is enough anyway. Though if I am still doing side quests and having a blasts I will not stop.

I will fire this up and slowly begin however. No point missing out on launch fun in this thread.

Maybe I will document and catalog all the bugs for @mrk :cry:

Hopefully no bugs this time though or at least very few. Looking forward to it.
 
Would imagine 3-4 weeks of starfield is enough anyway. Though if I am still doing side quests and having a blasts I will not stop.

I will fire this up and slowly begin however. No point missing out on launch fun in this thread.

Maybe I will document and catalog all the bugs for @mrk :cry:

Hopefully no bugs this time though or at least very few. Looking forward to it.

Starfield has been a hundred times more buggy for me than CP ever was TBF.

Good thing with starfield though, it actually does run pretty well once enabling rebar and getting dlss on etc. That and zero crashes and it's stutter free, same can't be said for most triple a games this year....
 
Don't label Starfield as stutter free! It has no shader comp stutter but it most certainly has traversal stutter more frequently than Cyberpunk - Neither game has shader stutters though tbf.

Starfield's stutters happen every time you open the scanner, and when the next bit of area loads up or you pass an invisible boundary, which is frequent. Sometimes you will notice it, other times not so much, but it's more obvious when you oepn and close the scanner, which you use frequently so it's most obvious, whereas Cyberpunk only has a single traversal hitch when entering a new area and stuff needs to stream in and never during any actual complex activity other than driving/walking etc.
 
Should i get the dlc for this or just play the base game without or does it come with extras that can enhance the main game. Im building a new pc in October so the dlc will be out then and i kinda figured its not a game ill play twice due to how much gaming time i get.
I bought cyberpunk on release day and put 4 hours into it but my "now pc" couldnt cope so i left it till i got something that could do it justice.
 
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1) Devs build up too much hype before release with unrealistic expectations (trailers don't help in this regard)
2) There is too much fanboyism and gamers are impatient
3) The investors put too much pressure on devs to release games before they are finished

yeah it's not the dev's doing this, they are just working their asses off trying to deliver something playable. It'll be a mixture of investors, management, PR departments laying down the main date

In a game company the dev's really wont have a huge amount of say on some things unless you're just meaning Devs as in the whole company?
 
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