*** Cyberpunk 2077 ***

I'll be interested to see if my 12700K maxes out like CDPR are suggesting.

Not seen any game come even close.

I think the most I ever saw was AC Valhalla, reaching 60-70% at one stage, and from what I read, a lot of that was down to Denuvo.
 
I wouldn't worry, look up any gaming comparisons against the recommended 12900K for ultra, the performance difference is single digit fps most of the time at 1080p, that gap shrinks the higher the resolution you go, and with upscaling enabled the bearing on the CPU is reduced further at all resolutions. I expect the 4 e-cores will be tapped into as well giving some additional boost on a 12700. 12 physical cores & 20 threads.
 
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I wouldn't worry, look up any gaming comparisons against the recommended 12900K for ultra, the performance difference is single digit fps most of the time at 1080p, that gap shrinks the higher the resolution you go, and with upscaling enabled the bearing on the CPU is reduced further at all resolutions. I expect the 4 e-cores will be tapped into as well giving some additional boost on a 12700. 12 physical cores & 20 threads.
I appreciate that but it is a massive leap up from the original specs.

I play at 1440 and it runs fine on my 5600 and 2070 S
However, that will change when they drop 2.0. I am guessing that will not be an optional update. It will make my experience much different.
For those of us who are able to play the game just fine now (I have 350 Hrs) then it may well be a massive downgrade in performance. from 60fps to 30fps as per the published system requirements.

That kinda sucks.
 
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Cd projekt red says the new expansion for Cyberpunk is very CPU heavy, they recommend a minimum of 8 cores and users should expect an 8 core CPU to run at almost 100% load.
I don't think he is talking specifically about the expansion being more demanding (although it might be). It is more of a warning for people returning to Cyberpunk to make sure their systems are stable so CDP does not get inundated by reports of people with badly cooled PC about the game crashing.

Cyberpunk already uses all 8 cores of my 5800X3D at over 90%, even without the update or expansion:

cyberpunk2077screenshmdca3.png
 
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I don't think he is talking specifically about the expansion being more demanding (although it might be). It is more of a warning for people returning to Cyberpunk to make sure their systems are stable so CDP does not get inundated by reports of people with badly cooled PC about the game crashing.

Cyberpunk already uses all 8 cores of my 5800X3D at over 90%, even without the update or expansion:

cyberpunk2077screenshmdca3.png

He said his guidance applies to the expansion and base game after the 2.0 update patch is released
 
I don't think he is talking specifically about the expansion being more demanding (although it might be). It is more of a warning for people returning to Cyberpunk to make sure their systems are stable so CDP does not get inundated by reports of people with badly cooled PC about the game crashing.

Cyberpunk already uses all 8 cores of my 5800X3D at over 90%, even without the update or expansion:

cyberpunk2077screenshmdca3.png

Hmm that X3D is off the rails lol, here's my 12700KF, Path Tracing on, Psycho SSR, Frame Gen off, DLSS2 on:

jdm4zfY.jpg


So for me only 2 physical cores are above 70%
 
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Looks like on Thursday's Night City Wire, CDPR will reveal a "surprise or two".

What could that mean I wonder, end of the stream they say 2.0 is out that day? What other surprise could be in store, let alone TWO surprises...


MINiGDS.jpg
 
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New screens with RTX ON!


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Just been going through the early part of this thread and saw this, thought to compare 2020's PR screenshots with RTX ON vs now, RT Psycho and Path tracing:

RT Psycho:
t8QIj7n.jpg


RT Overdrive:
VjExNAG.jpg


So whilst the game initially showcased in trailers with higher quality visuals, the later part of its life has resulted in it looking better than the PR media the came out. RT above has more reflections, better texture detail etc.

I've put together a couple of areas too where ray tracing noise is very obvious to compare against DLSS 3.5 RR so should be quite an interesting comparison when it is out hopefully this/next week.
 
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I missed all the dlss 3.5 is it just a de-noise for ray tracing? Presumably just for 4 series right?

Just read up it's 3000 as well.
 
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