*** Cyberpunk 2077 ***

I must be missing something... The benchmark runs almost identical to the previous patch. I'm on a 9900k (5ghz) and a 3090 OC, old but not a slouch and with raytracing medium with dlss auto just as a baseline, it barely holds to 60fps at 4k :( And looks super blurry too, it's not a sharp detailed image at all.

Come on 5 series... chop chop
 
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Benchmark with the last patch (1.63):

zQhO6fI.jpg



Patch 2.0:
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EDIT
Realised DLSS was set to Auto which is balanced iirc, so re-ran with it set to Quality, same as 1.63 run :o

Visually with DLSS Balanced set, game looks identical, but you get an extra 10-15fps average
isnt that low for 4090??

my 3090 on 5120 x 1440 is not far off that
 
just watching the Gamers Nexus video on Ray Reconstruction. With their review copy of C2077 they had lots of issues with graphics settings not setting or reverting. Holding true with the release version?
 
Ok well all I have to say is WOW, one thing none of the reviews or previews have mentioned so far is that vehicle handling, vehicle sounds etc have been revamped massively too. Silverhand's Porsche 911 now have exhaust flames as the gears change, it actually has turbo blow off valve noises and the engines all sound different too. The handling feels like you would now expect. Some of the other cars I have in my existing save also sound much better with super charger whine and other handling revamps too.

You also now have 3 levels of camera view when driving instead of the old 2 levels.

This is a game changer alone for me as I absolutely love the cars in this and now the one bug I had with the game where only one car was decent handling is completely sorted with update 2.0 :D

Police fights with the cars are also super fun, I only had a quick blast around on my old save and this is what I managed to get up to lol:

You know that feeling when a new GTA game came out and all you did was fanny about with the police an d wanted system? It now essentially feels like that in a MUCH MUCH fancier suit :cool:


And a comparison of just how much cleaner RT de noising is now with DLSS 3.5

De-noising: Patch 1.63 (DLSS 2):
4DSllKD.gif


De-noising: Patch 2.0 (DLSS 3.5 Ray Reconstruction):
xt8v0Az.gif


De-noising: Patch 1.63 (DLSS 2):
ZWACqdW.gif


De-noising: Patch 2.0 (DLSS 3.5 Ray Reconstruction):
3KiNejg.gif

There are still a few glitches though, as is the norm, nothing major, just funny :d

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But honestly look at how clean that whole image looks..

The question now is, to play the full game from the start or just to dlc for now and do a full playthrough next year once the beta testing is done
:p
At the moment I am just loading up areas on my existing save to see the immediate changes, there are lots! I will start a new save soon. Honestly the vehicles being this far revamped alone is reason enough to just explore the city on your current save, then start a new one.

I'm not seeing much in the way of performance boost on a 4080 at 4k. Only getting an extra 10fps pushing me to 67fps @4k with FG+RR+PathTracing + Balanced DLSS. I thought the earlier BS advertising was saying we'd be getting an extra 50% frames.

No official marketing from CDPR or Nvidia stated 50% extra fps from DLSS 3.5. They stated a small boost may be seen but that would be mostly at the high end of the scale. 67fps on a 4080 path tracing even with frame gen at 4k seems fine though? You can use DLSS Performance on this game at 4K without worrying about IQ and gain more fps.

I must be missing something... The benchmark runs almost identical to the previous patch. I'm on a 9900k (5ghz) and a 3090 OC, old but not a slouch and with raytracing medium with dlss auto just as a baseline, it barely holds to 60fps at 4k
:(
And looks super blurry too, it's not a sharp detailed image at all.

Come on 5 series... chop chop
This is the thing, with 30 series, serious RT IQ is affected because that series of GPU, whilst good with general RT, is not efficient or fast with the level of RT games like this use and you really notice the quality of RT vs say 40 series. This was my exact findings going from 3080 Ti to 4090.

isnt that low for 4090??

my 3090 on 5120 x 1440 is not far off that
With path tracing and DLSS Quality? There's no chance a 3090 is getting near that with those 2 settings enabled and everything else set to Psycho/Ultra :p - My old 3080 Ti was only 2% behind a 3090, and the 4090 is pulling essentially twice the fps on average with the same settings applied.

just watching the Gamers Nexus video on Ray Reconstruction. With their review copy of C2077 they had lots of issues with graphics settings not setting or reverting. Holding true with the release version?

Mentioned this the other day, you gotta restart the game if you change GFX settings. Also it seems Ray reconstruction is not selectable unless you also turn on path tracing. This has to be a bug because Nvidia confirmed that RR works on all RTX card and would also apply to normal ray tracing, just the benefits are more obvious in path tracing.
 
vehicle sounds etc have been revamped massively too. Silverhand's Porsche 911 now have exhaust flames as the gears change, it actually has turbo blow off valve noises and the engines all sound different too
I'm glad you mentioned that, because I don't remember it having a dump valve before and thought I was going crazy.
 
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Tried some fine tuning, for my older hardware I just can't get it to look good, or at least like what it should look like. Unless it's at the cost of sever FPS.

However, I got into a cop fight, got to 4 out of 5 stars... I legged it on foot, went round the block, no one chased me and they were alarmed when I was stood on the other side of the road behind them. A few cars popped in last second despite it running from an nvme and overall, it feels exactly the same. I'll come back to this once my hardware has been updated :(
 
One thing I did notice in the few minutes I played that it was very easy to evade the cops and lose the wanted level.
I just parked under a flyover and despite there being several cops in the vicinity they seemed to just give up looking.
 
Mentioned this the other day, you gotta restart the game if you change GFX settings. Also it seems Ray reconstruction is not selectable unless you also turn on path tracing. This has to be a bug because Nvidia confirmed that RR works on all RTX card and would also apply to normal ray tracing, just the benefits are more obvious in path tracing.

Looking at the HU video posted recently, it's not a bug but intentional.
 
I need to resist playing this for now, just got back into Hogwarts legacy having shelved it for Starfield... I'll park this and play a full run through again with the DLC together.
 
Looking at the HU video posted recently, it's not a bug but intentional.
Just finished watching that, he says Nvidia told HUB that it's intentional for now, that they are working on training the AI model for normal ray tracing too but because path tracing in 2077 is essentially a tech preview.

I guess we will know for sure once Alan Wake 2 releases next month as that supports 3.5 too.
 
No official marketing from CDPR or Nvidia stated 50% extra fps from DLSS 3.5. They stated a small boost may be seen but that would be mostly at the high end of the scale. 67fps on a 4080 path tracing even with frame gen at 4k seems fine though? You can use DLSS Performance on this game at 4K without worrying about IQ and gain more fps.
Nvidia put this out not long ago, I think I misread it initially thats on me. The big jump is from DLSS 2.0 to 3.0/3.5 and not from 3.0 to 3.5...It's like 10% boost which is kinda in line with what I'm seeing.

WnmAGim.jpg


I did try Performance DLSS but it looked a little muddy even at 4k, it did give me a nice boost though. Settled on Balanced in the end.
 
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