Man of Honour
Nope RTOD looks better, what you are seeing is the difference between accurate shadow casting and diffused light bounce vs innaccurate shadow casting and no diffused light bounce. You are thinking the non RTOD looks better because the shadows are more defined/sharper - This is the optical illusion because that is not accurate lighting or shadowing. there are shadows in the non RT screenshots of both scenes that are screen space approximations that otherwise should not be there based on where the primary light sources are,especially visible in the alleyway scene.
Alex in his DF videos mentions this all the time in games that use RT lighting and shadows, for example.
It's a perception of actual accuracy vs the illusion of accuracy.
Alex in his DF videos mentions this all the time in games that use RT lighting and shadows, for example.
It's a perception of actual accuracy vs the illusion of accuracy.
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