*** Cyberpunk 2077 ***

There were lots of different vendor specific graphics APIs back then, so that was a lot more complex even if the games were much simpler.

I do think it's partly that the games are much larger and more complex now, but a lack of quality control and care still plays a very significant part. Just look at stinkers like Jedi Survivor.

You say that and yet the thread was full of people claiming "Well I've not had any of those problems", must be magic.
 
You say that and yet the thread was full of people claiming "Well I've not had any of those problems", must be magic.
There are always apologists who seem blind to stuttering and poor performance despite spending thousands of pounds on their machines :cry: . To be fair the problems would be significantly less noticeable than on slightly older hardware, but they are definitely still there.
 
PreemScanner?
Yes mate.

On another note I can't stop modding ffs.
Loving my texture mods at the mo but struggling as DLDSR eats VRAM but making do with 2K textures instead of 4K.

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Lol @ 'Judy Romance Enhanced' 'Adds a few different states for Judy to be in when you visit her apartment once romanced; no longer stuck to her window. Includes the hug mod! Now with the option to kiss her', oh god Jiggle Physics too. I'm tapping out.
Coward

bug fixes tbh and I got bored of her standing by the window all the beeping time.
 
Lol @ 'Judy Romance Enhanced' 'Adds a few different states for Judy to be in when you visit her apartment once romanced; no longer stuck to her window. Includes the hug mod! Now with the option to kiss her', oh god Jiggle Physics too. I'm tapping out.
I’m tapping back in. Has she been modded to like men now? :D
 
Finally tried the new v2.0 game version and tested out Ray reconstruction.

Long story short, on my 3090 I'm getting significantly better performance than I was before. At 3440x1440 ultrawide and DLSS performance, full path tracing, ray reconstruction on, my same custom mix of 'optimised' general game settings + the new updated RT overdrive optimisation mod off nexus (link below) - I'm now getting above 60fps almost all the time and it's super smooth frame pacing wise! Before I was getting in the low 50's at exact same test points.

 
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I find RR to be mixed bag for now, on one hand it improves performance and RT look, but on the other it makes whole image look kinda oil painty, I hope they fix that. Unusable for me atm.
 
I find RR to be mixed bag for now, on one hand it improves performance and RT look, but on the other it makes whole image look kinda oil painty, I hope they fix that. Unusable for me atm.

Yeah I’m finding the same.

This game is still astonishing on an OLED panel though with proper HDR. Genuinely has some stop and stare moments where it’s extremely immersive.
 
Giving this a retry with the new patch.

Enjoying it a lot but it absolutely BMP that they haven't added a click to aim option, having to use external macros is a farce.
 
Ok so finally decided to enable path tracing and ray reconstruction and my poor 3080 got choked down to 30 fps! Playable? Lol.

My issue is I have to run DLDSR at 2.25 coz I can no longer return to native res gaming. But honestly never seen gaming like it ever before. Wish I hadn't tested it now...

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Ok so finally decided to enable path tracing and ray reconstruction and my poor 3080 got choked down to 30 fps! Playable? Lol.

My issue is I have to run DLDSR at 2.25 coz I can no longer return to native res gaming. But honestly never seen gaming like it ever before. Wish I hadn't tested it now...

pt-rr.png

ray-recon.png

Pay £18 for geforce now ultimate, you get a 4080 and the experience is better in every way compared to my local 3080 but only do it if you have good internet.
 
Whats the latency like?

With a base/native fps of about 60 fps, surprisingly it's not really that noticeable compared to my local 3080 system outputting FPS at about 40-50 FPS (same settings except using dlss performance instead of balanced), if you enable frame gen, it's definitely slightly noticeable, however really not that bad after about 1 mimute of gameplay (using m+k here so if you're using controller, it's not noticeable at all) and the extra smoothness of frame gen with higher FPS outweighs the slight increase in latency imo. This is all on a Alienware qd oled 175hz refresh rate displayy. My ping to the Nvidia servers is 25ms.
 
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It works fine on my 70 Mbps connection, but I'm the only one using it :cry:.
Haha quite the difference to me then with 1GB :p But yeah main thing is as long as your line is good quality i.e. low ping with no packet loss. Although I have whacked the bit rate to max, 75Mbps which uses 22GB per hour :eek:

Iirc, you also had/have a 3080? How you finding geforce now compared to it?
 
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Haha quite the difference to me then with 1GB :p Although I have whacked the bit rate to max, 75Mbps which uses 22GB per hour :eek:

Iirc, you also had/have a 3080? How you finding geforce now compared to it?
GFN is much faster than my RTX 3080 (anywhere from approximately 50-100% when not CPU limited), particularly in raytracing heavy games like Cyberpunk and DLSS Frame Generation merely enhances the experience.

I have my bitrate on auto and the rest of the settings are forced to the maximum values.

Here's a Cyberpunk built-in benchmark video I made comparing my 3080 with GFN Ultimate:
 
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