*** Cyberpunk 2077 ***

Noo I think it looks good! What I meant was, this scene won me over in the pre-release footage, giving off the impression it was the next gen city and best AI we'd ever seen. Little did we know we were getting NPCs walking into walls.

Also, that's my screenshot haha don't rub in the fact I can't run raytracing m8

I rewatched that scene now in that E3 40 minute demo and you can see NPCs walking through each other, on display right there :p
But Boris says they "enhanced their crowd and community system to create most believable city in a game to date", which...yeah, bit over-optimistic. They boosted the NPC density, and sure it might have been somewhat improved from Witcher 3 even, but otherwise the pedestrian AI routines were way too simple at launch (and while lot better now, still not state of the art).

It's kinda funny how many issues I can see in that demo, from NPC collision problems, NPC pop-in, screenspace shadows disappearing..
 
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Been playing around with the HDR settings today and found that the luminance value isn't correct on my screen. I settled on 1.2 for the mid tone and 630 for the luminance value as anything above is clipping. The screens native output is 800. So for me 630 in the options = 800 in reality
 
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Been playing around with the HDR settings today and found that the luminance value isn't correct on my screen. I settled on 1.2 for the mid tone and 630 for the luminance value as anything above is clipping. The screens native output is 800. So for me 630 in the options = 800 in reality
Someone said enabling film grain solves that issue, weird if true.
 
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Damn @mrk been playing this for like 2-3 hours and seen more bugs in it that I saw in 80 hours of Starfield :cry:

Here is one that just happened. Then had a car chasing me with no driver. Wtf.


The world looks beautiful but the engine bugs remind me a lot of the Bethesda ones, with random glitches and things.

I was talking with mrk about this the other day, and I think the engine they use works well for visuals but is unlikely to ever have all the random bugs sorted, so it will be interesting to see what CDPR do if they move to Unreal engine which I think they were talking about doing for their next game.

Yeah I don't think the engines are remotely comparable, 2077 isn't without its bugs, hell I'm the first to GIF them when I encounter them ever since the OG game launched to this very day, but at least they are tolerable to the most extent and mostly predictable. In Starfield the bugs were unpredictable and your NPC sidekick would just traverse the multiverse before your very eyes etc. Also given the sheer volume of things REDengine is doing vs Creation 2's barebones minimum.

Also be thankful you can actually drive vehicles in one game, because the other has none of that :p
 
The world looks beautiful but the engine bugs remind me a lot of the Bethesda ones, with random glitches and things.

I was talking with mrk about this the other day, and I think the engine they use works well for visuals but is unlikely to ever have all the random bugs sorted, so it will be interesting to see what CDPR do if they move to Unreal engine which I think they were talking about doing for their next game.

Same for Frostbite engine really - great visuals but buggy as ****, and they no sooner fix a bug in one product than it rears up again in the subsequent one...

Makes me appreciate the older id engines which might not always have the most cutting edge visuals but were mostly pretty solid functionality wise or even the Unreal Engine as per the original Unreal and UT99 which were relatively free of bugs.
 
Oh come on UT99 was 24 years ago. Games are much more sophisiticated now and hardware is much more diverse. It's unsurprising the newest technology games have bugs
 
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Oh come on UT99 was 24 years ago. Games are much more sophisiticated now and hardware is much more diverse. It's unsurprising the newest technology games have bugs

On the other hand newer games are also running with far larger teams, more resources, large scale play testing, actual project management and bug tracking, etc. etc. compared to back in the day when a huge amount of responsibility was born on a relatively small number of people.

Some of the older engines aren't actually that far behind underneath when you strip out middleware from newer engines like physics engines, etc.

I created a mod for Quake 2 RTX which implemented many gameplay features more normally found in modern games and it is mostly bug free, mostly, but I did manage quite a funny one: https://www.youtube.com/watch?v=DDvLeMZsljo all down to forgetting to comment out one line of code :s
 
Yeah I don't think the engines are remotely comparable, 2077 isn't without its bugs, hell I'm the first to GIF them when I encounter them ever since the OG game launched to this very day, but at least they are tolerable to the most extent and mostly predictable. In Starfield the bugs were unpredictable and your NPC sidekick would just traverse the multiverse before your very eyes etc. Also given the sheer volume of things REDengine is doing vs Creation 2's barebones minimum.

Also be thankful you can actually drive vehicles in one game, because the other has none of that :p

Why you getting all defensive and emotional bro? :p

Bugs are bugs, I am just telling you my experience this far. None of them bother me like they didn't in Starfield, I find them funny if anything.

What does bother me is broken quests etc. Those are annoying. Starfield did have a quest I could not finish because of a bug and so did Fallout 4 back in the day, but was fixed in a couple of weeks as I recall.
 
Removed the vignette effect from scanner and amazing how much more visibility you have

preem-scanner.png
 
100 hours in, with a couple in Dog Town. My vehicle call button has stopped working, I can select vehicles but not call them. Anyone seen this?

The v indicator button in the bottom left isn't red and when I tap the V key it doesn't spawn one. Doesn't matter where I am, say outside the swanky apartment you can rent, on the road or pavement. Getting tired of running

For balance, I love the game and its bugs.
 
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100 hours in, with a couple in Dog Town. My vehicle call button has stopped working, I can select vehicles but not call them. Anyone seen this?

The v indicator button in the bottom left isn't red and when I tap the V key it doesn't spawn one. Doesn't matter where I am, say outside the swanky apartment you can rent, on the road or pavement. Getting tired of running

For balance, I love the game and its bugs.

I had that before, i jusr restarted the game and it fixed it. Probably not that simple though.
 
Oh come on UT99 was 24 years ago. Games are much more sophisiticated now and hardware is much more diverse. It's unsurprising the newest technology games have bugs
There were lots of different vendor specific graphics APIs back then, so that was a lot more complex even if the games were much simpler.

I do think it's partly that the games are much larger and more complex now, but a lack of quality control and care still plays a very significant part. Just look at stinkers like Jedi Survivor.
 
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