Assume you'll be able to butcher all the public transport ******* if you want? Wonder how security works on it.
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There's a quest in Cyberpunk - a good one, different, well-written and well-acted as is most of CP2077 - where you're faced with what for me was a difficult moral decision - when I made my choice, the game marked the quest as 'failed', reset the NPC quest-giver back to their starting location and whenever I talked to them after that they just delivered the same canned response they gave when I first met them. Panam and Judy are similarly just removed from the game entirely when there's no longer a purpose for them (and poor Judy is just an afterthought in the Aldecaldos ending).Imagine if you can't. Would be hilarious after how much mrk laughed at Starfield
Au contraireThere's more to laugh at with Starfield than there ever was for Cyberpunk though
Well sure, but CP released 3 years ago and CDPR sure took their sweet time getting CP up to snuff - not dismissing the work they've done but as you'll recall, on launch it was so bad Sony pulled it from the Playstation store.The funny thing is whilst the vast majority of glitches in CP have been patched away, all of the above in Starfield (and many more) still happen because Todd Howard is on the record saying that these sorts of bugs aren't worth his time patching.
You seem to be moving the goalpostsThat does nothing to change the fact that Bethesda dismiss the idea of fixing similar bugs, whilst CDPR turned it all around (regardless of how long it took) - Proof is in the pudding, Bethesda rely on the community to fix these sorts of issues, free labour will always be free when loyalists are blind sided by said loyalty. The saying in the Starfield subreddit is always along the lines of "it's just what Bethesda do".
In 2 years time Starfield will be in no better place than it is now in terms of the above mentioned bugs, this much is 100% guaranteed, because it's just what Bethesda do
Which clearly given the shocking state CP was in at launch, is revisionist nonsenseThere's more to laugh at with Starfield than there ever was for Cyberpunk though
Starfield's a deeply polarising game - I've gotten a lot out of it but it has glaring flaws that go way beyond amusing bugs. What disappointed me with Cyberpunk was that it's actually based on a for-real old-school table-top RPG and very little of that (other than the tone, lore and setting) got translated into the game - the table-top has classes FFS - in CP2077 you're just 'V'.The comment you are quoting was in ref to @TNA not yourself, just fyi lol. I thought mentioning laughing would have made that obvious as that's what he said too. And anyway, it's not like Starfield (or many others) are great RPGs anyway, loads of flaws in most of them these days. I don't care about RPG deep stuff anyway, I just want to have a good build and shoot/explore and be immersed in the game world, that's what it's always been about.
So true - tribalism runs really deep through the whole gaming scene. None of these (big) companies are your friends and they'll happily ship customers a minimum viable product if there's a bonus riding on it that quarter.Gamers can be the most fickle people ever (as well as pervy, childish, hypocritical etc etc). A dev could promise the world, deliver nothing, **** on your carpet and after a few patches all is forgotten because years later they gave you what you thought you were getting in the first place
So true - tribalism runs really deep through the whole gaming scene. None of these (big) companies are your friends and they'll happily ship customers a minimum viable product if there's a bonus riding on it that quarter.