*** Cyberpunk 2077 ***

I've just started playing a new char to take through the DLC for the first time and was surprised how many situations the newer path tracing with frame gen and ray reconstruction look really bad. First time outside was in a sandstorm and anything away from a direct light just turned in to a mushy swamp of poor colours and blurry everything.

I think I prefer the more reliable and stable look of psycho rt with frame gen off, 4090 can easily do this at 3840x1600 and dlss balanced. Some parts don't look as good but the main thing is the low light parts don't look totally awful, and no ghosting issues
 
It's all the more likely that one of the changelog items on 2.1 will be the RT/PT updates they talked about in interviews. So let's see what the changelog says on tuesday.

Here's what it looks like in high res!

NEKvXAZ.jpg
 
Assume you'll be able to butcher all the public transport ******* if you want? Wonder how security works on it.
 
  • Haha
Reactions: TNA
Just got the email newsletter from cdpr outlining the highlights, at the end it says:

There’s more to come in Update 2.1, including upgraded audio and visuals, plenty of secrets to discover, and more!

Upgraded path tracing confirmed then!
 
Imagine if you can't. Would be hilarious after how much mrk laughed at Starfield :D
There's a quest in Cyberpunk - a good one, different, well-written and well-acted as is most of CP2077 - where you're faced with what for me was a difficult moral decision - when I made my choice, the game marked the quest as 'failed', reset the NPC quest-giver back to their starting location and whenever I talked to them after that they just delivered the same canned response they gave when I first met them. Panam and Judy are similarly just removed from the game entirely when there's no longer a purpose for them (and poor Judy is just an afterthought in the Aldecaldos ending).

I like CP a lot as an action game but man, is it ever a bad RPG. It's V's story and you're just along for the ride.
 
Au contraire :p

cyberpunk-glitch.gif


cyberpunk-bug.gif


cyberpunk-double-glasses.gif

Two can play at that game :p









The funny thing is whilst the vast majority of glitches in CP have been patched away, all of the above in Starfield (and many more) still happen because Todd Howard is on the record saying that these sorts of bugs aren't worth his time patching.
 
Last edited:
The funny thing is whilst the vast majority of glitches in CP have been patched away, all of the above in Starfield (and many more) still happen because Todd Howard is on the record saying that these sorts of bugs aren't worth his time patching.
Well sure, but CP released 3 years ago and CDPR sure took their sweet time getting CP up to snuff - not dismissing the work they've done but as you'll recall, on launch it was so bad Sony pulled it from the Playstation store.

CP didn't get a 'Very Positive' on Steam 'til July of this year thanks to the s-show that was its launch.
 
  • Like
Reactions: TNA
That does nothing to change the fact that Bethesda dismiss the idea of fixing similar bugs, whilst CDPR turned it all around (regardless of how long it took) - Proof is in the pudding, Bethesda rely on the community to fix these sorts of issues, free labour will always be free when loyalists are blind sided by said loyalty. The saying in the Starfield subreddit is always along the lines of "it's just what Bethesda do".

In 2 years time Starfield will be in no better place than it is now in terms of the above mentioned bugs, this much is 100% guaranteed, because it's just what Bethesda do :p
 
Last edited:
  • Haha
Reactions: TNA
That does nothing to change the fact that Bethesda dismiss the idea of fixing similar bugs, whilst CDPR turned it all around (regardless of how long it took) - Proof is in the pudding, Bethesda rely on the community to fix these sorts of issues, free labour will always be free when loyalists are blind sided by said loyalty. The saying in the Starfield subreddit is always along the lines of "it's just what Bethesda do".

In 2 years time Starfield will be in no better place than it is now in terms of the above mentioned bugs, this much is 100% guaranteed, because it's just what Bethesda do :p
You seem to be moving the goalposts :D

I said Cyberpunk was a poor RPG - you said:
There's more to laugh at with Starfield than there ever was for Cyberpunk though :p
Which clearly given the shocking state CP was in at launch, is revisionist nonsense :p

I'm glad that CP got fixed (it's one of my favourite games) but now it *is* fixed, some fans seem to have forgotten how bad it was at launch - it was a borderline scam and CDPR management rightfully got pilloried for it.
 
Last edited:
  • Haha
Reactions: TNA
The comment you are quoting was in ref to @TNA not yourself, just fyi lol. I thought mentioning laughing would have made that obvious as that's what he said too. And anyway, it's not like Starfield (or many others) are great RPGs anyway, loads of flaws in most of them these days. I don't care about RPG deep stuff anyway, I just want to have a good build and shoot/explore and be immersed in the game world, that's what it's always been about.
 
Last edited:
The comment you are quoting was in ref to @TNA not yourself, just fyi lol. I thought mentioning laughing would have made that obvious as that's what he said too. And anyway, it's not like Starfield (or many others) are great RPGs anyway, loads of flaws in most of them these days. I don't care about RPG deep stuff anyway, I just want to have a good build and shoot/explore and be immersed in the game world, that's what it's always been about.
Starfield's a deeply polarising game - I've gotten a lot out of it but it has glaring flaws that go way beyond amusing bugs. What disappointed me with Cyberpunk was that it's actually based on a for-real old-school table-top RPG and very little of that (other than the tone, lore and setting) got translated into the game - the table-top has classes FFS - in CP2077 you're just 'V'.

Still a great, great game but I'm hoping for more out of the sequel.
 
Gamers can be the most fickle people ever (as well as pervy, childish, hypocritical etc etc). A dev could promise the world, deliver nothing, **** on your carpet and after a few patches all is forgotten because years later they gave you what you thought you were getting in the first place :rolleyes:

Patient gamers really win, save money and get the actual finished version of these games by waiting a few years. Thanks to beta testers like mrk and TNA. Thank you for your service.
 
Last edited:
Gamers can be the most fickle people ever (as well as pervy, childish, hypocritical etc etc). A dev could promise the world, deliver nothing, **** on your carpet and after a few patches all is forgotten because years later they gave you what you thought you were getting in the first place :rolleyes:
So true - tribalism runs really deep through the whole gaming scene. None of these (big) companies are your friends and they'll happily ship customers a minimum viable product if there's a bonus riding on it that quarter.
 
  • Like
Reactions: TNA
So true - tribalism runs really deep through the whole gaming scene. None of these (big) companies are your friends and they'll happily ship customers a minimum viable product if there's a bonus riding on it that quarter.

Yep and why worry about quality or how complete it is when people who haven't learnt not to preorder yet are still guaranteeing income before they've even played it.
 
Back
Top Bottom