*** Cyberpunk 2077 ***

Yep and why worry about quality or how complete it is when people who haven't learnt not to preorder yet are still guaranteeing income before they've even played it.
I *do* think people are slowly coming round to the realization that these companies are taking the **** - again, whilst I like Starfield, I don't feel bad for Bethesda that they're getting blasted for the game's issues - I do feel bad for the devs though who, whilst having zero control over budget and deadlines, end up being the ones having to fix the mess the management created.

Hopefully CDPR won't repeat the mistakes they made with CP when it comes to the next Witcher game.
 
Well sure, but CP released 3 years ago and CDPR sure took their sweet time getting CP up to snuff - not dismissing the work they've done but as you'll recall, on launch it was so bad Sony pulled it from the Playstation store.
only because of the performance.

On pc I had 0 bugs on release strangely.

makes me wonder if they only happened to people without high end PCs or if it only effected AMD users.
Didn't CDPR have huge issues with the company they used for bug reporting anyway?
 
Can't say the same at all, I managed to play the first time around without any show stopping bugs but had several mission progression bugs where I had to reload a recent save, several times weapons stop firing, a critical section where my health went to 0 but I was invulnerable which broke the game but could reload, various animation/physics flake outs.

Also the traffic in the out of city parts on release was bugged for everyone - the roads weren't supposed to be almost empty - you'd hit a bump sometimes and suddenly the traffic which was supposed to be there would render in, then a few moments later vanish again. (Close proximity traffic not the distant traffic thing).

Second attempt at a play through I had to abandon because cybernetics would entirely stop working at random every 5 minutes or so whatever I did.

In the end that was on 3 different systems, same issues - the only commonality being the use of either a 3070 desktop or 3070 mobile.
 
Last edited:
There was clearly a correlation between the amount of issues and pc power and was discussed at the time as well. I had no game breaking bugs on my CP launch run and had a great time with the game. The bugs I ran into were things I personally found easy to ignore, probably being so used to them from Bethesda games. ;) The real issues was with things such as the Police and other systems that were missing or simply broken with their implementation.

I've still not finished my 2nd run and not started PhantomLiberty yet. Other things have been taking my time unfortunately. I've almost finished my romance path though and was then going to start the dlc. :)
 
only because of the performance.

On pc I had 0 bugs on release strangely.

makes me wonder if they only happened to people without high end PCs or if it only effected AMD users.
Didn't CDPR have huge issues with the company they used for bug reporting anyway?
I’ve got 20 hours in on a PC that doesn’t meet minimum specs and it’s running smoother than Baby Jesus in velvet pants.
 
only because of the performance.

On pc I had 0 bugs on release strangely.

makes me wonder if they only happened to people without high end PCs or if it only effected AMD users.
Didn't CDPR have huge issues with the company they used for bug reporting anyway?
Sometimes we just get lucky - PC hardware is so diverse that it's impossible to test against all possible permutations - and just 'cause we might get a good experience on one game, doesn't mean that issues other users are having should be excused/ignored.

If I judged Starfield on my own playthrough, I only encountered one mission-breaking bug (and if I'd zigged instead of zagged I wouldn't have encountered that one either) but based on the Steam forums, my experience was most definitely the exception, not the rule.

And yeah, CDPR notoriously farmed out their QA to a company that apparently was run by fraudsters and clowns :rolleyes:
 
Last edited:
Sometimes we just get lucky - PC hardware is so diverse that it's impossible to test against all possible permutations - and just 'cause we might get a good experience on one game, doesn't mean that issues other users are having should be excused/ignored.

If I judged Starfield on my own playthrough, I only encountered one mission-breaking bug (and if I'd zigged instead of zagged I wouldn't have encountered that one either) but based on the Steam forums, my experience was most definitely the exception, not the rule.

And yeah, CDPR notoriously farmed out their QA to a company that apparently was run by fraudsters and clowns :rolleyes:

They farmed it out to Bethesda?
 
They farmed it out to Bethesda?
tumblr_n9xhvhMIzA1smcbm7o1_400.gif
 
Well, I already own CP+PL on GOG but I've sprung £40 for the (non) physical version - most I've ever paid for a box and some stickers but CDPR put the work in and delivered a good game in the end so I don't begrudge the money and the box will look nice in my collection.

I do think they're missing a trick by not putting out another CP expansion though - supposedly PL sold 4.3 million copies and it's not like CP has even begun to look dated - they could've easily released more paid content but I guess REDengine's days are over :(
 
I do think they're missing a trick by not putting out another CP expansion though - supposedly PL sold 4.3 million copies and it's not like CP has even begun to look dated - they could've easily released more paid content but I guess REDengine's days are over :(
Another expansion is not completely out of the question: It's clear they didn't expect PL to do as well as it did, and now they are (maybe) hinting at the possibility at least anyway of more, although it won't be on REDengine for contractual reasons with Epic, so perhaps a standalone expansion using UE5 before the next Cyberpunk game is out, would make sense.

HWIHNnu.png


Up until this week, 2.0 was the /only/ expansion for Cyberpunk, now we have 2.1 which contains some massive new things that nobody expected. So at this point anything is possible.
 
Last edited:
Another expansion is not completely out of the question: It's clear they didn't expect PL to do as well as it did, and now they are (maybe) hinting at the possibility at least anyway of more, although it won't be on REDengine for contractual reasons with Epic, so perhaps a standalone expansion using UE5 before the next Cyberpunk game is out, would make sense.

Up until this week, 2.0 was the /only/ expansion for Cyberpunk, now we have 2.1 which contains some massive new things that nobody expected. So at this point anything is possible.
I love the optimism, but UE5 is just a shell - everything that allows CDPR to create their structured, branching stories needs to be implemented either from scratch or by porting from REDengine.

I'm sure a lot of work has already been done on the Witcher side, but the idea of a standalone UE5 CP expansion is just fantasy - when they're far enough along to recreate/build-on the current Cyberpunk experience in UE5, it'll only be for the sequel.
 
NVIDIA GeForce 546.29


Game Ready for Cyberpunk 2077: Ultimate Edition & More
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3.5 technology including Cyberpunk 2077 Ultimate Edition and Call of Duty: Modern Warfare III Season 1. Further support for new titles leveraging NVIDIA DLSS technology includes the launch of THRONE AND LIBERTY which support DLSS 3, as well as the arrival of Avatar: Frontiers of Pandora and Fortnite Chapter 5 which support DLSS Super Resolution.

Fixed Issues in Version 546.29 WHQL

Fixed Gaming Bugs
[Alan Wake 2] Addressing gradual stability and performance degradation over extended periods of gameplay [4334633]
[Counter Strike 2] Improved NVIDIA Reflex functionality and performance [4361128]
[Starfield/Cyberpunk 2077] Stutter observed on some Advanced Optimus notebooks [4341762]
[Control] Game stability issues over extended periods of gameplay [4313811]

Fixed General Bugs
[OBS] Tearing issue when recording high resolution video [4359771]
[Notebook] GPU can become frozen in maximum performance state [4364631]
Windows 10 transparency effects are not displaying correctly after driver update [4335862]
Random Bugcheck may be observed on certain systems [4343844]
[Wallpaper Engine] Wallpaper shows tearing when cloned in multi-monitor configuration [4364562]
[Firefox Beta] Increased page file memory use when enabling RTX Video Super Resolution [4359080]

Open Issues in Version 546.29 WHQL

[Discord] When streaming gameplay, colors may appear muted
A new NVIDIA icon is created in the system tray each time a user switch takes place in Windows
[Netflix] Display issues for videos when using Edge browser. Recommend using Windows Netflix application as workaround.
A new NVIDIA icon is created in the system tray each time a user switch takes place in Windows. [4251314]
Small checkerboard like pattern may randomly appear in Chromium based applications [3992875]
[GeForce GTX 10/RTX 20 series] PC may randomly freeze/bugcheck when Windows Hardware-Accelerated GPU Scheduling and NVIDIA SLI are both enabled [4009884]
Horizontal band may appear when cloning a G-SYNC display to HDMI monitor [4103923]
[Alienware X17 R2 w/ GeForce RTX 3080 Ti] Display goes blank when DirectX game is launched while notebook is in dedicated GPU mode [4146369]
[RTX 4060 Ti] Display may randomly flicker with a black bar on the top of the screen when using desktop apps [4239893]
Slight stutter may be observed when scrolling in web browsers on certain systems [4362307]
[Severe Performance Degradation] over extended periods of system use, desktop applications and games. Impacts r545 mainline drivers, reverting to a r535 mainline driver or older resolves the issue


Release Notes https://us.download.nvidia.com/Windows/546.29/546.29-win11-win10-release-notes.pdf

Download https://us.download.nvidia.com/Wind...-win10-win11-64bit-international-dch-whql.exe
 
More on that:


Specifically:

Cyberpunk 2077: Ultimate Edition Update 2.1 Further Enhances Full Ray Tracing & DLSS


In Cyberpunk 2077: Ultimate Edition, immerse yourself in every story the world of the dark future has to offer, including the base game, its acclaimed spy-thriller expansion Phantom Liberty, and the game-changing Update 2.0 - all in one package.

Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City. Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make, and decide how V's story ends. Your choices in the base game and Phantom Liberty create interweaving webs of consequences, ones that shape the fate of the characters around you — and your own.

Update 2.1 ships alongside Cyberpunk 2077: Ultimate Edition and is available for free to owners of both the Ultimate Edition and the original Cyberpunk 2077 on PC. This major update for the incredible game is stacked with content, and new technical enhancements for PC players.

On the content front, players can now travel through Night City using a new metro system, which includes unique subway scenes and interactions. Players can now romance their partners in the comfort of their apartments, and can listen to radio stations when on-foot and riding the subway. Additionally, amongst a long list of other additions, a previously closed highway is now open to vehicles and the NCPD, new motorbikes and cars are available for purchase, select boss fights have been revamped, replayable street races have been introduced, new world mini stories are available to discover, and rasterized graphics have been enhanced for all platforms.


When playing Cyberpunk 2077 and Phantom Liberty on a GeForce RTX GPU, gamers have a laundry list of incredible options available to take performance and image quality to the next level. DLSS Super Resolution and DLSS Frame Generation multiply frame rates by up to 5X, full ray tracing replaces lighting with a unified, jaw-dropping path-traced model that takes immersion to 11, DLSS 3.5 with Ray Reconstruction makes revolutionary use of AI to further improve image quality and performance, and Reflex makes Cyberpunk 2077 gameplay even more responsive, delivering the best gameplay experience possible on any platform.

Update 2.1 makes that technology even better, once again raising the bar for image quality, immersion, and realism.

Full ray tracing, activated via the Ray Tracing: Overdrive Mode, exits Preview status with the release of the Ultimate Edition, boasting additional improvements.

Under the hood, technologies including Shader Execution Reordering (SER) and Opacity Micromaps (OMM) have delivered significant performance gains during the evolution of the Ray Tracing: Overdrive Mode.

Now, we're introducing Reservoir-based Spatiotemporal Importance Resampling Global Illumination (ReSTIR GI) with the launch of Update 2.1 and the Cyberpunk 2077: Ultimate Edition. ReSTIR GI is an advanced sampling technique for indirect lighting available in the NVIDIA RTXDI SDK, which further improves the quality of fully ray traced lighting in Cyberpunk 2077.

Before the release of Update 2.1, some scenes were darker than intended due to the loss of lighting energy during denoising. Using ReSTIR GI, local lighting is appropriately bright, and light now travels further, illuminating a scene further into the distance and increasing the brightness of previously illuminated detail.

In Update 2.0, the movement of dynamic characters, the equipping of new weapons and items, or the moving of the camera could cause full ray tracing to visibly update in areas that were previously occluded. With the introduction of ReSTIR GI in Update 2.1, disocclusion noise has been greatly reduced.


In conjunction with Ray Reconstruction enhancements in Update 2.1, ReSTIR GI significantly reduces the ghosting of moving game elements and their shadows, further improving image quality and immersion.

If you’re unfamiliar with Ray Reconstruction, it replaces several hand-tuned ray tracing denoisers with a single, unified AI model that accelerates performance by up to 5X in conjunction with DLSS Super Resolution and Frame Generation, and dramatically enhances path tracing image quality. Reflections are substantially clearer, light responds near instantaneously, and image quality overall is further improved.

With the launch of Cyberpunk 2077: Ultimate Edition and Update 2.1, Ray Reconstruction has been further refined. Now, the fidelity and realism of skin rendering is improved, and the quality of eye reflections enhanced, making character close ups in conversations and cinematic moments even better.

Additionally, Ray Reconstruction will now be usable when activating Ray-Traced Reflections, either as part of a preset, or when configuring custom settings.

With Ray Reconstruction enabled, the clarity and fidelity of reflected game elements is noticeably enhanced (click the icon on the bottom right to view in fullscreen)

These enhancements, additions and improvements mean that CD PROJEKT RED will be removing the Technology Preview label from the Ray Tracing: Overdrive Mode, signifying that it has reached its potential, and the promise of being the next revolution in real-time graphics rendering.

In advance of Cyberpunk 2077: Ultimate Edition and Update 2.1’s launch, we’ve released a new GeForce Game Ready Driver, which is required to take advantage of the tech outlined above. To get your system ready ahead of December 5th, go to the Drivers tab of GeForce Experience or GeForce.com to download and install our Cyberpunk 2077: Ultimate Edition Game Ready Driver.

And:



So what all this says is that ghosting is fixed, lighting is fixed, fidelity is now higher. The game is effectively now "finished" lol.
 
Last edited:
  • Like
Reactions: TNA
Back
Top Bottom