*** Cyberpunk 2077 ***

There is no fps impact using any of these mods. You don't need reshade either, you can get that look with just Nova LUT and its ENV profile. See my screenshots in the screenshots trhead :cool:

The visual mods are simply changing colour grading and LUT values to get a different "look", like what filmmakers to to movies. The standard LUT is focused on saturation and vibrancy which isn't natural, so these dial all that away and also balance the highlight clipping that exists by default which again is not natural.
 
There is no fps impact using any of these mods. You don't need reshade either, you can get that look with just Nova LUT and its ENV profile. See my screenshots in the screenshots trhead :cool:

The visual mods are simply changing colour grading and LUT values to get a different "look", like what filmmakers to to movies. The standard LUT is focused on saturation and vibrancy which isn't natural, so these dial all that away and also balance the highlight clipping that exists by default which again is not natural.

I'll ave a go lad.
I've been doing loads of "Street" photography shots in game. Does this make everything look a little bland ? The neons etc...
 
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Neons are still bright etc, just the daylight colour tone and overall look resembles something more realistic rather than saturated and warm which is what it is by default.

How it looks at night with Nova LUT:
GAa3h1c.jpg
 
Finally completed my second play through. Did the first play-through on launch and did the second on mostly v2.1.

Wow! BIG improvements. Biggest for me was Adam Smasher. He was nails second time round, took me a good few tries to get by him.

Anyone else found the "Her Majesty" pistol? Silent head-shot kills all the way!
 
Finally completed my second play through. Did the first play-through on launch and did the second on mostly v2.1.

Wow! BIG improvements. Biggest for me was Adam Smasher. He was nails second time round, took me a good few tries to get by him.

Anyone else found the "Her Majesty" pistol? Silent head-shot kills all the way!
It's on my favs in the inventory!

Send us your nova again @mrk Will give a try tomorrow and see how it is.
Here it is:
 
Download the version of the LUT you wish to use, I use the Supernova LUT Experimental with the optional ENV (PT version). Drag and drop both files into the mods folder as instructed.
 
There's a mod called Vehicle Customiser that adds a menu to CET when centred on any car you own to allow you to cycle (and keep) any colourway it has available in the game. really quite neat. This combined with the Car Customisation Shop up north means you can customise the paint jobs and handling of any car in your garage :cool:
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And the GTA6 trailer caused people to go mad over the speckled paint on that green truck in the sun, well we've had speckled paint since 2020 in Cyberpunk :cry:

wXkioYK.gif
 
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I'm a few hours into a replay, after finishing it six months after release.

It looks and plays way better than i remember. After being fairly unimpressed last time, it's actually a good game now.

I haven't upgraded my sysyem, so well done CD Projekt!
 
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Two tesla Cybertrucks have been released on nexus for the game now, took way longer than I expected lol, they are early builds though so look a bit basic, although that's not saying much given the real car's styling :cry:

Anyways, I really am digging another car that got added, the Koenigsegg One:1 :cool:
PG51Z2E.jpg


obiuFCw.jpg


And IMO the quirkiest original car award in the base game goes to:
JJe9aWi.jpg
 
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I think I'm gonna have to change from a nethacking beast to a Sandevistanbuild after seeing this, my kind of combat lol. I have maxed out Overclock currently but I think Sandevistan matrix mod works best for my melee and ranged combat playstyle evolution.

I’m find that the problem with any Sandevistan build is that it takes ages before you get the chrome and perks to pull the Flying Ninja or Invisible Gunslinger attacks.

Quickhack/Smart Weapons builds start earning their keep straight out of the box with Tier 1 gear.
 
Two tesla Cybertrucks have been released on nexus for the game now, took way longer than I expected lol, they are early builds though so look a bit basic, although that's not saying much given the real car's styling :cry:

Anyways, I really am digging another car that got added, the Koenigsegg One:1 :cool:
PG51Z2E.jpg


obiuFCw.jpg


And IMO the quirkiest original car award in the base game goes to:
JJe9aWi.jpg
When u add a new car mod, do you need to visit a car dealer to see and buy it? or does that said car roam around night city occasionally?Does vortex auto downloads and install car mods?
 
There's a mod called Virtual Car Dealer whereby on your apartment computer and apartments owned by other characters in the game, you have access to a new tab for the shop. From here any cars you download and drop into the games archive/pc/mods folder are able to be bought, providing the car mod was made with support for it (basically all are, I have like 35 cars here now).

vvPKLZA.jpg


The alternative way is to use a CET command to auto add it to your vehicle call inventory but that's too easy and less immersive. All cars on the nexus page give you the CET code to copy paste into the CET console if you do it this way too.

I’m find that the problem with any Sandevistan build is that it takes ages before you get the chrome and perks to pull the Flying Ninja or Invisible Gunslinger attacks.

Quickhack/Smart Weapons builds start earning their keep straight out of the box with Tier 1 gear.
I've been playing with this new Sande switchover for a few days and it is very fun, but I constantly keep trying to quickhack, so looks like I'm too accustomed to netrunning, and from afar on a gang I used to before just stack up some hacks and by the time the upload completes, leave one guy alone until the last moment and upload memory wipe so he forgets everything, ready for a stealth kill or finisher :D

Might go back to hacky build, although Sande is really cool to watch especially after doing ground smash and seeing everything and all the particles in slow motion, then 10% slow motion time added for each consecutive kill whilst in Sande mode. My weapons loadout is still what I had with netrunning, so I need to find the best weapons to keep slotted with a Sande build to really get the most out of it I think.
 
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Given that other game characters have external cyberdecks (Claire the Afterlife bartender for example), I wish players could do the same to allow a few covert Quickhacks in order to disable cameras/scope out the site remotely before speed ghosting in with Optical Camo and Sandevistan running.
 
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