So, I am GM'ing a DW game. The group consists of a fighter, druid, and ranger.
The group have managed to get into the necromancers keep via a secret tunnel that led to the store beneath the Kitchens, They move through the kitchen with no hassle and find them selves in the Dining room. They hear people approaching so the Druid turns into a rat, the ranger hides in the shadows and the fighter sits at the head of the table as if he belongs.
When the people enter and spot the fighter they star to ask him who he is and why he is sat there, he immediately starts making demands about a feast sending the members of the necromancers cult scurrying into the kitchen. After a brief discussion between the ranger and the druid about what to do the druid leaves deciding he does not want to know what the ranger has planned, the ranger and fighter discuss killing the cult members but eventually decide to just leave them and move on so not to draw attention (this is a turning point for these characters, the rangers first response is usually to perform a called shot)
With some careful sneaking around the group manage to get up the only tower where the find the necromancer, on their way up they managed to steal some robes from a dorm so with their bad disguise they walk into the library where they find the necromancer and some cultists behind a large table discussing the contents of certain book. After some initial questions by the necromancer the other cultists in the room scurry off at his orders and he beckons the group to come before his table. At this point the fighter walks past the group to the desk and declares
Fighter: "Here comes the Cole train baby"
I had no idea what this was in reference too, so the others are laughing while I ask the fighter what on earth he is doing
GM(me): "what?"
Fighter: "I flip the table"
using the appropriate skill he tests, rolling 11
Necromancer and cultists pinned beneath the huge desk.
One of the pinned cultists begins to murmur a spell (they think) so he quickly looses his head.
The others do nothing and are promptly questioned and killed by the party.
I had planned an encounter here based on how they usually react when presented with people in a room, they would usually go in swords swinging but for once they didn't, I had it planned out to give them a really tough encounter, instead they evade it.