Dark Soul's: Prepare to Die Edition (PC)

Jesus christ, this game is far from extreme or 'too difficult'. It's a challenge yes, but so long as you have a working brain and reactions faster than a sloth, you'll do fine. It is a steep curve from most games but it's no Devil May Cry/Street Fighter.
 
Jesus christ, this game is far from extreme or 'too difficult'. It's a challenge yes, but so long as you have a working brain and reactions faster than a sloth, you'll do fine. It is a steep curve from most games but it's no Devil May Cry/Street Fighter.

Lol Street Fighter, you don't need a brain for that ;) :p

It's true, the game really isn't that difficult.
 
It's a niche sort of difficult. When you die it can be absolutely punishing going through 20 minutes of game-play all over again just so you can mess up one enemy in the same way... or have the enemy use a new move on you that insta-kills you because you hadn't encountered it before.

There is a huge amount of trial and error in this game... and those errors can cost you your most valuable resource - time.

I just find it annoying really.

Edit - there really isn't much of a story to it either.
 
Guilty Gear, Blazblue, Virtua Fighter, Mortal Kombat all are more challenging.

Oh yeah and even Tekken

Virtua Fighter I agree on, but the rest are lol... Mortal Kombat and Tekken are just a mash fest on one anothers block until you land a launcher, and then a rediculously easy juggle combo for most their HP. The fact you think Tekken takes more skill than Street Fighter proves you don't know anything about the genre and you've most likely played the aforementioned games through arcade and think your the best. :cool:

You'd never do a fadc or a 1 frame link on Street Fighter, ever.
 
It was just an immensely cruel game that needed a frankly insane amount of time put in to get anywhere.

Sorry but that only applies if you aren't very good. Dark Souls is not that hard, it's just people tend to play it wrong, they rush in head first and get beaten to a pulp before they learn to pay attention.

There is absolutely no reason to fail on the same thing twice as the game is consistent, as long as you pay attention to the telegraphs every single danger in the game is predictable and avoidable, either by simple moving out of the way or blocking/defending by other means.That is what makes the game so rewarding, failing at something and then not failing because you learnt from your mistake. The best part comes when you realise you are no longer making mistakes because you can predict events based on your experience.
 
Sorry but that only applies if you aren't very good. Dark Souls is not that hard, it's just people tend to play it wrong, they rush in head first and get beaten to a pulp before they learn to pay attention.

There is absolutely no reason to fail on the same thing twice as the game is consistent, as long as you pay attention to the telegraphs every single danger in the game is predictable and avoidable, either by simple moving out of the way or blocking/defending by other means.That is what makes the game so rewarding, failing at something and then not failing because you learnt from your mistake. The best part comes when you realise you are no longer making mistakes because you can predict events based on your experience.

Exactly this, if you find Dark Souls too hard, hang up your controller and take up gardening or something.
 
Virtua Fighter I agree on, but the rest are lol... Mortal Kombat and Tekken are just a mash fest on one anothers block until you land a launcher, and then a rediculously easy juggle combo for most their HP. The fact you think Tekken takes more skill than Street Fighter proves you don't know anything about the genre and you've most likely played the aforementioned games through arcade and think your the best. :cool:

You'd never do a fadc or a 1 frame link on Street Fighter, ever.


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Sorry but that only applies if you aren't very good. Dark Souls is not that hard, it's just people tend to play it wrong, they rush in head first and get beaten to a pulp before they learn to pay attention.

There is absolutely no reason to fail on the same thing twice as the game is consistent, as long as you pay attention to the telegraphs every single danger in the game is predictable and avoidable, either by simple moving out of the way or blocking/defending by other means.That is what makes the game so rewarding, failing at something and then not failing because you learnt from your mistake. The best part comes when you realise you are no longer making mistakes because you can predict events based on your experience.
I'll freely admit to being bad at it! I'm bad at it because it's not fun and it feels like a chore. Likewise, I don't enjoy ironing or get a smug satisfaction from making my bed :p

Exactly this, if you find Dark Souls too hard, hang up your controller and take up gardening or something.
Or play something much more instantly rewarding and fun :p
 
How is the narrative in relation to the difficulty? Is it like The Witcher 2, where everyone bigs you up as a great fighter, then a naked guy with a stick beats you up, as you hack at him with a massive sword doing virtually no damage?
 
Or play something much more instantly rewarding and fun :p

I can't think of anything thats rewarding when it comes to video games except difficulty, and I can only think of 4 difficult games off the top of my head. :D


How is the narrative in relation to the difficulty? Is it like The Witcher 2, where everyone bigs you up as a great fighter, then a naked guy with a stick beats you up, as you hack at him with a massive sword doing virtually no damage?

Complete opposite, you get little to no recognition and you'll know the enemies that will rip you a new one the second you see them, the cretins you find throughout are just fodder to catch out the newbs. :p
 
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