Dark Soul's: Prepare to Die Edition (PC)

Actually feels more like Diablo 3 inferno mode. Just die and die on elites until you find a skill set up that works and grind them down... and die some more. Only there isn't ridiculous repair costs involved, just the possibility of losing your exp.
 
How is the narrative in relation to the difficulty? Is it like The Witcher 2, where everyone bigs you up as a great fighter, then a naked guy with a stick beats you up, as you hack at him with a massive sword doing virtually no damage?

From what I recall the atmosphere and mood is actually really good. Think Aragon walking into Mordor :)
 
Actually feels more like Diablo 3 inferno mode. Just die and die on elites until you find a skill set up that works and grind them down... and die some more. Only there isn't ridiculous repair costs involved, just the possibility of losing your exp.

Lol, its absolutely nothing like that, maybe you've only just started and understably are not at the level to beat it yet? Laws of nature, no? :D

Very few people will pick up and play this perfectly, its a moderate amount of trial and error, with the average level of patience and average level of skill you'll get through this easily enough. If you find yourself getting killed enough to get angry, you either have little patience or little skill, or both. :p
 
Complete opposite, you get little to no recognition and you'll know the enemies that will rip you a new one the second you see them, the cretins you find throughout are just fodder to catch out the newbs. :p


It would certainly be nice to play an RPG where you are not some fabled great warrior. I much prefer games where it doesn't force something like that on you. Skyrim for example gets ridiculous when you are the great Dragonborn, having to run away from a few bandits! Oblivion was better in that respect, as you were just some guy.

I don't mind a game being difficult, so long as cutscenes/NPCs are not saying what a great warrior you are, in complete contrast to the actual game mechanics. I find it quite jarring when that happens
 
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How is the narrative in relation to the difficulty? Is it like The Witcher 2, where everyone bigs you up as a great fighter, then a naked guy with a stick beats you up, as you hack at him with a massive sword doing virtually no damage?

Well there isn't really a narrative in that kind of sense.

The difficulty is a set progression from start to finish with some overlap between areas due the game not being entirely linear, for instance towards the end of the game you unlock several areas but you can visit them in any order and early on you can easily access areas which will eat you for breakfast.
 
I'll never forget Patches the Hyena, ****er had me in both games. :p


It would certainly be nice to play an RPG where you are not some fabled great warrior. I much prefer games where it doesn't force something like that on you. Skyrim for example gets ridiculous when you are the great Dragonborn, having to run away from a few bandits! Oblivion was better in that respect, as you were just some guy.

I don't mind a game being difficult, so long as cutscenes/NPCs are not saying what a great warrior you are, in complete contrast to the actual game mechanics. I find it quite jarring when that happens

Yeah, its the total opposite of that, you get called a brave hero once or twice by the occasional damsel in distress, otherwise everything tries to kill you and eat your souls. :p
 
I can't think of anything thats rewarding when it comes to video games except difficulty, and I can only think of 4 difficult games off the top of my head. :D

I like a bit of story and challenge. With regards to challenge, the best games in my opinion are that ones which require you to think on your feet and learn new tricks during bosses etc, but when it's perfectly possible to finish them off one go (e.g. you can take a fair few hits to learn from your mistakes). There you are using your own wit and it's satisfying.

I really dislike attacks which cannot be avoided, or having to spend a huge amount of time just to get back to try something again with minimal chance of succeeding. My all time pet peeves are insta-kill events, which you are guaranteed to hit every single time and just learn them all. It doesn't require skill as much as it does pure patience.

I'm playing through dead rising 2 at the moment, right up my alley, but my god some of the bosses are annoying. The only real way of tackling them is mashing a melee weapon or attempting to use a gun, but they all run faster than you and drain your health in seconds, barely giving you enough time to heal. If you have a melee off, you will die. To top it off, you then have to spend a good 5-10 minutes just getting back to the bloody boss to try it again! It's just not good fun and things like that can taint games IMO.

A quick google reveals I'm not the only one to think the bosses are a bit 'off'.
 
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One: Extremely Hard mode
This its a punishing game you get punished for saving even :eek: & fall off a ledge no checkpoint for you back to the start which can sometimes mean backtracing for a long time & fighting the same enemies again. Or picking up the objects you need produces booby traps which sap your health almost everything in this game is trying to make you fail/die.

Prepare To Die is 100% accurate is not possible to play for long without dying in some way ;) but you know what its also one of the best games in many years & looks surprisingly ok without the mod the game data is tightly compressed into 3.4GB but the atmosphere generated by it is worth 10 times that :D

IMO one of best PC game's in 2012 to date :eek:
 
I like a bit of story and challenge. With regards to challenge, the best games in my opinion are that ones which require you to think on your feet and learn new tricks during bosses etc, but when it's perfectly possible to finish them off one go (e.g. you can take a fair few hits to learn from your mistakes). There you are using your own wit and it's satisfying.

I really dislike attacks which cannot be avoided, or having to spend a huge amount of time just to get back to try something again with minimal chance of succeeding. My all time pet peeves are insta-kill events, which you are guaranteed to hit every single time and just learn them all. It doesn't require skill as much as it does pure patience.

I'm playing through dead rising 2 at the moment, right up my alley, but my god some of the bosses are annoying. The only real way of tackling them is mashing a melee weapon or attempting to use a gun, but they all run faster than you and drain your health in seconds, barely giving you enough time to heal. If you have a melee off, you will die. To top it off, you then have to spend a good 5-10 minutes just getting back to the bloody boss to try it again! It's just not good fun and things like that can taint games IMO.

A quick google reveals I'm not the only one to think the bosses are a bit 'off'.
Dead Rising 2 is very easy just farm until you reach lvlv 50 bring a few books/decent weapons with you & most take 3-4 shots to down. The game designers really want you to reach lvl50 before you can fully enjoy it ;)
 
I like a bit of story and challenge. With regards to challenge, the best games in my opinion are that ones which require you to think on your feet and learn new tricks during bosses etc, but when it's perfectly possible to finish them off one go (e.g. you can take a fair few hits to learn from your mistakes). There you are using your own wit and it's satisfying.

I really dislike attacks which cannot be avoided, or having to spend a huge amount of time just to get back to try something again with minimal chance of succeeding. My all time pet peeves are insta-kill events, which you are guaranteed to hit every single time and just learn them all. It doesn't require skill as much as it does pure patience.

I'm playing through dead rising 2 at the moment, right up my alley, but my god some of the bosses are annoying. The only real way of tackling them is mashing a melee weapon or attempting to use a gun, but they all run faster than you and drain your health in seconds, barely giving you enough time to heal. If you have a melee off, you will die. To top it off, you then have to spend a good 5-10 minutes just getting back to the bloody boss to try it again! It's just not good fun and things like that can taint games IMO.

That completely differs from person to person though, the only boss that killed me twice was the Lava Centipede, everything else was one death or no death and figuring them out on the fly as you said. You can't really make a sweeping statement saying that everyone is going to be in situations where you 'have to spend a huge amount of time just to get back to try something again with minimal chance of succeeding' as myself and a few people I knew back on Xbox never suffered from that.

Once you grab the Drake Sword the game is lols, and when you eventually grab a lightning weapon its even more lols.

A Lightning Zweihander + 5 could 1 shot most mobs, and handle most bosses in three or four shots on the first NG.

I remember actually fighting nine Demonic Minotaurs (first boss you'll meet, only theres nine of them :p) and getting bored with how easy it was to divide and conquer.


Dead Rising 2 is very easy just farm until you reach lvlv 50 bring a few books/decent weapons with you & most take 3-4 shots to down. The game designers really want you to reach lvl50 before you can fully enjoy it ;)

Or go grab the Tiger. :D
 
When you die, do you have to journey through some previous areas, or can you avoid that if you don't wish to collect the souls you lost?
 
When you die, do you have to journey through some previous areas, or can you avoid that if you don't wish to collect the souls you lost?

Plenty of shortcuts to open up to greatly cut down the time it takes to get your souls, when you learn the bonfire locations you'll easily plan ahead for each boss for a fast route back should you die.
 
Dead Rising 2 is very easy just farm until you reach lvlv 50 bring a few books/decent weapons with you & most take 3-4 shots to down. The game designers really want you to reach lvl50 before you can fully enjoy it ;)
I'm playing it through to complete the story rather than 'farming' (that sounds hugely unappealing), have let one objective slip me by thus far, just letting the levelling up happen as I explore :)

You can't really make a sweeping statement saying that everyone is going to be in situations where you 'have to spend a huge amount of time just to get back to try something again with minimal chance of succeeding' as myself and a few people I knew back on Xbox never suffered from that.

I never said everyone in the universe was going to have that in regards to anything, I was just speaking about gaming in general, things I dislike. Then I gave an example of some of those things, like in dead rising 2. If you find dark souls fun and enjoyable, great, but I don't and I will say that I don't like it and it's too hard. Just as I said with my very first post in this thread:

Not that my opinion is worth much...

I'm well aware people will disagree, but that doesn't mean that I won't say what I think :p
 
My all time pet peeves are insta-kill events, which you are guaranteed to hit every single time and just learn them all. It doesn't require skill as much as it does pure patience.

Dark Souls doesn't have these.

There are some attacks which you can't escape from after being hit, however every one of them is (incredibly easily) avoided due to very obvious telegraphs.
 
Well I did win a bit on football today, so I will pick this up and download overnight. Seeing as Dawguard has done something terrible to my Skyrim game, I need something to play.
 
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