Permabanned
Actually the DayZ we play today is far from what Rocket did
Ok, just to put something straight, he started working for BI in January of 2012, the mod was released in June, he'd already been working on it for 6 months previous.
You think of him as a 'cretin' yet you say you love DayZ, so at least appreciate the happiness he's brought you so far.
As for the SA, time will tell. It will be much different to the mod, which some will hate. People will have options, so now....to wait.
Actually the DayZ we play today is far from what Rocket did
[TFU] Thegoon84;25169155 said:Shocking..... Climbing Everest is something you book in advance, you cant just nip down to town and book via Thompsons! You need to plan and prepare yourself.
!
He had been in the Czech Republic for only a few months — he was still living out of a suitcase — but his signing bonus gave him enough money to buy a house. The problem was, he wasn’t sure where he might settle. His military discharge was pending — he could go anywhere. Plus, he was powerfully interested in collecting experiences that might inform his gameplay. In 2006 he had climbed Mount Cook, New Zealand’s highest peak, and thought that it would be interesting to explore the idea of coding a mountain-climbing game. He also felt he was capable of much more than the lowly 12,316-foot peak, so he decided to pay $100,000 to climb Mount Everest. “Dean is part crazy,” Spanel says. “In the middle of the most successful project of his life, he leaves for two months to climb Everest.”
Using a Sabre portable satellite modem he brought to Nepal, Hall approved design changes and budgets and IM’d with the coders building the game. “So here I am, at Everest Base Camp,” he posted to the Day Z development Tumblr on April 15, 2013, and then, from 17,717 feet, offered a rundown of the new features his team was coding into the game: The world would look more battered, there’d be radios for communicating with other players, and the zombies’ movements would be more, um, realistic. Though he’d arranged the mountaineering trip in a burst of enthusiasm, he tried to convince everyone otherwise. “Although the timing is poor for my sabbatical, it is not something planned on a whim and involves nonrefundable costs of up to $100K.”
So he got a lump sum for working his arse off and selling more copies of ARMA 2 than Bohemia ever dreamed of and spent it doing a lifelong dream.
Yeah he's just a spoilt brat!
The logic of some people astounds me.
So he got a lump sum for working his arse off and selling more copies of ARMA 2 than Bohemia ever dreamed of and spent it doing a lifelong dream.
Yeah he's just a spoilt brat!
The logic of some people astounds me.
Not to mention his contribution to NZ Military.
Lets just slate the cretin for climbing Everest at a time when his own project needs overseeing.
Joystiq has a progress report on the standalone version of DayZ after The Escapist spotted a Steam Database entry for Early Access to Bohemia Interactive's upcoming zombie game based on the Arma II mod of the same name. Hall essentially confirms plans to offer early access, and says development is moving along: "Amazing how quickly the internet picks up on things isn't it?" said Hall. "All I can say is that progress has been very good, we're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming."
Any sign of this being released today, or did Rocket's little helper mean next Halloween?