This is not how an adult should deal with being challenged or questioned on something.
just because something is alpha does not mean people should make excuses for simple bugs and stuff, especially long term ones or ones that got fixed in the mod already ages ago
I am not excusing the bugs at all, what gave you that impression? I'm addressing the ridiculous notions of "when you're buying a product" stuff that people are coming out with who don't seem to understand that they haven't bought the alpha that they're playing.
They have bought a pre-order that comes with pre-release access to constantly updated builds of the game.
yea in a proper testing alpha sure...
for an alpha you buy it's different and the devs should have different priorities.
What constitutes proper alpha testing? As for the priorities, you're assuming that the accessible builds of the game for those who have pre-ordered are the latest up to date builds.
You are simply looking at it from the wrong perspective, there are disclaimers all over the Steam store page about how you should not buy it if you can't cope with serious bugs and issues.
they sell the game knowing people want to play it as a game.
they should concentrate on cleaning up the mess and getting everything stable.
then add more stuff.
That's irrelevant, it's still a pre-order, Dean's own advice is not to buy the game whilst it's in alpha if you intend to play it like it's a game.
things missing is not an issue constantly adding more and more without fixing what you have is just going to end up as one massive headache
That depends what the issue actually is, how serious it is, how necessary it is to fix it with regards to the development schedule, which will not be biased to playability.
if it's not broken don't fix it.
if everything is broken fix what you have.
Everything isn't actually broken though. I've played just under 30 hours of it, messing around with various things, as have my friends. I knew what I was in for, I have found bugs, I have things frustrating, but what I am not going to do is have a melt down over how much of a crappy mess it is because of these things.
the biggest priority imo should be getting the game stable , fixing the animations/movement and horrible game breaking bugs.
As above, the store page is plastered in warnings about the state it's in, it's very clear that the intention now isn't getting playability up to the max, but to implement the big aspects of it, one they have been doing a lot of work on is the re-spawning of loot and zombies, as well as getting more zombies spawning without tanking performance.
As you've stated, your opinion is that they should be focusing on playability, so it's no surprise that you're moaning about bugs that get in the way of playability but what were you expecting given the warnings?
Additionally, there are some things that simply can be swapped over which aren't a massive priority, like animations. It's a pretty easy thing, and I'd imagine low priority to clean up and fix the wooden, janky animations, but as I know it's a very early build, I'm really not going to complain.
I've only played for 4 hours and could already make a pretty large list of stuff that's broken.
and why keep going on about "release" I bet I could find a qoute from rocket saying it's been released on steam
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or sold 800,000 copies since release if I bothered to look
And I can find a quote from him where he openly recommends people not to buy it due to the state it's in.
Lots of stuff is broken, there's no dispute, but it's not a release game to be played as a release game, so it's really not worth moaning about bugs that get in the way of you playing the game, it's not the intention.
When you are selling a product you have a responsibility to the people buying it.
Sure, there's no dispute there, but that doesn't cover this situation, as per all my above comments you're not actually receiving the product you're buying now, you're instead receiving a pre-order bonus of being able to access testing builds of the game if you want to participate in the testing and development.
The mod is in alpha stage and Rocket has known about joining a game with missing PBO files = no grass/trees or walls. So after two years you don't think that MASSIVE bug would have been fixed as it is VERY well known.
No dispute there, it's crappy and I'd imagine it's a very easy fix for them to do, but when you put it in to perspective that the alpha build isn't really intended to be played the way people are, I can understand why it's not been done yet.
I have not made any assumptions have I? Maybe I have, I did say Rocket is more than happy to allow people to pay for public hosts to host games than he is to the many communities that have paid extra to keep his dream alive via private hives. Most of the players from those places are now on SA with these public hives which is killing the MASSIVE communities with dedi boxes that pretty much kept this dream alive for him.
I was asking you if your views were based on assumptions you made, as I said it was a genuine question.
I am not saying people shouldn't be playing it, I've been playing it myself, but rather it's a case of there isn't much to complain about when stuff doesn't work because you were told about it well before any money changed hands.
I was also asking you if your comments about not allowing the sort of servers settings/configs that were available for the mod were based on them not being present now, and that you were taking their lack of presence as an indication that it's been removed, or has something actually been said about that functionality being taken away permanently?
As for all the other bugs I am cool with as I played DayZ mod since day 1. So PBO/Server files and the price I pretty much think are the only things I have moaned about.
I agree that the PBO thing is crappy, I am unsure on the server files thing (as above), again I was challenging the notion that it had been "released" in such a state as it's suggesting that it's intended to be fully playable.
To put it in to perspective, Steam has strict rules about the state of games that they allow (for example, the War Z/Infestation Suvivor Stories) and they will pull them until the developers get them up to scratch, which hasn't happened with Day Z because the context is very different.