Take On Helicopters is not a new engine and is, in the most part, directly portable from ArmA 2 as they share the Real Virtuality 3 engine; only some of the calls differ for different scenarios.
It IS a new engine. We gutted it and rewrote it as an MMO.
It's *NOT* a recycled engine. The map is modified chernarus. And release is milestone, not date, based
It's the DayZ Engine. It's an MMO engine modified for DayZ to run entirely server-side. I've really said this rather a lot
It also has an *entirely* new ground-up inventory system, new damage system, I mean I can't fit all the changes in here
A new engine often reuses substantial code from many projects, and certainly structure.
The fact is: the server/client architecture change is a huge success. Even UI elements are now directed and run on the server - the impact this will have on security and hacking is just on another planet compared to where ArmA3, ArmA2, and the mod are at.
So the games not coming out June then ? Its ok I was told by an in the known it would defiantly be June. Looking forward to watching people like Frankie play the alpha.
Anyone from here been asked to be part of the Alpha ?
Doesn't really look like they've done a lot in all this time they have been working on it.
It is actually a new engine due to how much they had to change to make it MMO based. From rockets twitter a few weeks back:
So yeh, new engine based off what you mentioned. I'm not suprised it's taken this long, especially with how much they've changed the map up too.
You gys need to consider who BIS are, they are small and they make amazing products, with a map editor, mod tools and no restrictions with DLC splitting the gamers.
How do you think us Arma players feel. We have to wait for the ACE mod to come out to get a full experience.
Having said that, they are a great company.
Dean can say he gutted the engine as much as he wants, along with saying it's a new engine. But Dean Hall is not the epitome of truth and the fact remains that it is the same engine as Take On Helicopters, the third generation of Real Virtuality.
A new inventory system, damage system and a modified map does not make a new engine. Rehashing the packet-handling system does not make a new engine. They're modifying existing features.
I'm not surprised it has taken this long, because the codes used in RV3 are a pain in the arse and completely backwards compared to what you would expect nine times out of ten.
Don't get me wrong, I am looking forward to the game finally being released, but it's a long way off and a lot more work needs to be done before people get impressed. Riding off the hype and build-up won't last much longer.