Well at least one of my characters seems to be corrupted, at least in part.
THe mysterious missing pants that returned were in ruined condition (before going missing). I found some pristine cargo pants and had a difficult time getting the old ones to come off from my characters inventory. It took a long time but finally I managed to swap them.
The magnum still wont take the ammo. My son also found a magnum and loaded his without an issue so it seems this particular magnum / ammo has an issue. I will do a bit of testing againstwhen we play again.
I have a yellow protective case in my inventory. I took it out of the hunter backpack to check the contents and then could not put it back in. After a bit of testing it seemed like two of the slots it was occupying could no longer accept anything. This later changed to only one slot that I could not put anything in to. I found another hunter backpack and swapped them over and the issue went away.
Lack of communication...
So we found ourselves at one of the larger towns south of the SW airfield. My sons character has a bright yellow rain coat. I have olive green stuff, a chest holster with gun (no mag), cowboy hat, blaze two barrel rifle.
To my surprise we find a church with the doors open (all the previous ones had been unaccessable), so we go strolling in only to find someone inside. I type "hi" Then think rather than holding an axe, my rifle would be better as they also had a rifle. Well they pull out a machine gun and start hosing the church enterance from inside. I am luckily just behind a post at the door and he misses me. My sons character gets hit and has a broken leg and is bleeding. He crawls away and applies a bandage. I back away slowly still using the post for cover. We spend the next 20 minutes moving gingerly around the church and close buildings trying to find sticks to fix the broken leg but finally decide he has jumped off the server.
We then spend the next 30 minutes trying to move to the next town with me running and stopping to wait for him crawling to catch up. It is at that point that he mentions he has a morphine auto injector
. Quick use and we were away again.
The reason I mention communication error is if I stopped to think about it from the other players perspective it may have looked something like this...
Whilst inside the church looking for items, when two people appear at the door. One in hi-vis bright yellow jacket and therefore fearless (or stupid) pointing a gun at him, the other holding an axe and then going for their gun. They say something that could well mean "Drop your pants and bend over, we are going to loot all your stuff" (playing in Asia so not everyone speaks English). These two people are also blocking the only exit and there is no decent cover in the church... Reaction, hose them down and log-out.
I also later found out that my son was pointing his gun at the other player (he was out of my characters view) but he had no bullets
.
Oh well. Lesson learned. He now no longer wears the bright yellow raincoat and doesn't point it unless he is willing and able to use it
. I also found some bullets for him...
Making the Zombies more powerfull but not stopping them going through walls is just going to make it that much more difficult. I have been attacked numerious times whilst juggling my inventory around in a house with a zombie just charging throught the wall. They can usually get a hit in before I can get out the inventory screen and if they are more dangerous then it is just going to get more frustrating.
The getting wet and soaking sounds reasonible as long as it is not applied from rain that is still also not stopped if you are inside a building.
Getting structures to affect other elements in the game (zombies, weather etc) would make the game a lot less frustrating and most likely have a big impact on a large number of players. The other issues would then most likely become a little more tollerable.
RB