Thought I'd bump this thread.
0.61 is out on experimental and there are some real improvements, although as you'd expect still plenty to work on.
If anyone wants to enable this just go to Steam, right click on the game in your list and properties, then one of the tabs gives you the option to opt for beta and it will download. Just do reverse to put you back to current stable patch (0.60).
Some of the things I've noticed so far is the increased threat from zombies, e.g. firing off an unsuppressed weapon now alerts anything from 3-4 zombies to a whole hoard which makes looting towns and PVP a much bigger risk.
Vaulting/jumping works!
There are increased numbers of zombies in smaller towns and now zombies in/around farms and smaller buildings.
Zombies are able to be looted once dispatched of (not enabled in this latest experimental patch but I’ve seen this on early streams). Often you will find food, drink, clothing and I believe at times medical supplies, depending how close to a hospital you are.
Sound is vastly improved since adopting Eden – understatement! Gun sounds are great (Trumpet FTW). Pistols do sound very similar at the moment but of course knowing if you’re getting shot at by a Blaze/Mosin or a Sporter and from where/how far can make a difference to your tactics. Suppressed weapons, particularly pistols, are almost silent from 10mtrs away and only impacts are heard much further than that. There are, however, some real issues which are getting worked on, for example, in game VOIP is earbleedingly loud while footsteps and general player noise is quiet.
Given the increased level of risk in attracting hoards with gunfire, the game really does now rest quite heavily on finding a suppressed weapon and stealth. Even carrying duct tape and a water bottle for an improvised silencer for the likes of Mosin , SKS, CR527, AKM, AK-101, AK-74, AKS-74U, M4A1, AUG, Repeater, Trumpet, Sporter, LongHorn and more. Sadly still only one shot use typically but obviously enough to get the fully geared person you’d likely use it on!
Lighting and shadows is now absolutely brilliant. Light the flare you typically spawn with and it just looks epic – throw it in a house and it lights it up with no bleed through like with 0.60. Also at the moment the default on experimental servers is 45 minutes to 1 hours daytime and slightly longer for dusk/dawn/night. This really adds to the game, although the dark is a bit too dark (if that makes sense) and whether the idea is to use more head torches and chem lights I don’t know, I haven’t tried but presumably this will attract zombies in and of itself – whether this will lead to more server hopping I don’t know but I’m slowly warming to the idea. On that subject, I’ve heard rumours that 0.62 will also have winter season rather than the ‘forever summer’ Chenarus currently experiences.
Wolves. Lots of wolves! There are some great videos out there already on this which show players running away from a pack (3-5) and how they can flank players, drop back a bit or keep pace. Little buggy still but basically these are a real risk if you venture anywhere north or west of Chenarus.
More info
here
I also read in a recent dev report that the DayZ devs have nabbed some Arma 3 devs to work on incorporating the Enfusion engine into DayZ which I have really high hopes for.
Not sure if anyone plays this but I tend to get a couple of hours in a night from 10pm GMT so happy to hook up if you like (boxman257731 on Steam).