DayZ is currently in early alpha and we see a lot of work ahead of us in order to make it the true authentic multiplayer experience we want it to be. Current version is including only small subset of game mechanics and serves mostly as test bed with core technology that should serve as basis for future additions and improvements. Currently planned key future features are:
Playable vehicles We can't even find a soda can, how are we going to get a chopper (useless)
Wide variety of native animal life Kinda ok, but there is way, way more things that need to be fixed, changed, even regarding gameplay
Player created constructions in the environment Just kills performance and immersion, as it makes those ugly building throughout the map
Extensive interactions with the environment (?) and crafting options Just minor thing, nothing impressive
Streamlined user actions and interface (?)
Upgraded graphics and physics engine (including ragdoll, etc.) Cool, we are going to get even worse performance
Control and animations expanded and improved for fluidity Animations are already good, there is no need to overdo them
Support of user mods It's cool that there is going to be community mods, but vanilla is always better, regardless
We estimate that reaching Beta version with all key features present will take more than one year from current stage. All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.