DCS: A-10C Warthog (first screens!)

looks good :)

we're not going to have to pay to use the A-10C we've already bought - in this new DCS World are we though ?

Woo hoo no milking of the cash cow this time

Bit sad that the people who were the first to support ED by buying black shark 1
and then upgrading/patching to black shark 2 are going to have to wait a while
(hopefully not the same amount of time we have been waiting for the mythical Neveda) before they can get in on the fun :(
 
I am not sure if people frequent the MM here and I am not sure if I can mention its name but I have put something in there that people who like this sim might want to take a look at.
 
Woo hoo no milking of the cash cow this time

Bit sad that the people who were the first to support ED by buying black shark 1
and then upgrading/patching to black shark 2 are going to have to wait a while
(hopefully not the same amount of time we have been waiting for the mythical Neveda) before they can get in on the fun :(

Yeah, not a good decision IMO.

Nate
 
Yeah, not a good decision IMO.

Nate

Rubs eyes in disbelief ...... Nate having an opinion that doesn't involve the sun shining out of ED's bunghole? ..... yep looked outside and no flying pigs .. wow

An unbiased view on a retarded decision that ED made ......
 
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lurkio as much as we need a balanced view.There are many company`s that need more criticism than dcs.I agree the black shark 2 upgrade was a farce,but on the whole for small developer they
seem to hit mark.
 
We dont really need to go down this road.I bought rise of flight for 35 quid when it first came out with a couple of plane`s.Now rise of flight is free,and just the planes cost money.
I bought cliffs of dover when it first came out,just go on the 1c forums.
 
We dont really need to go down this road.I bought rise of flight for 35 quid when it first came out with a couple of plane`s.Now rise of flight is free,and just the planes cost money.
I bought cliffs of dover when it first came out,just go on the 1c forums.

I waited until the game as stable then bought ROF for 20 on sale , I buy the planes when sale are on to save money (50% off usually), simples really

I also waited a while for IL2 COD , due to it being released not finished properly
and bought it for 8.99 a few months ago , 45 I think at release lol (worth 8.99 tho)

Money saving tip , wait until stuff is on sale then buy it , early adopters always get shafted , but such is life
 
The press release for DCS:-Combined Arms and some pics

DUXFORD, UK, May 31st 2012 – The Fighter Collection and Eagle Dynamics will offer DCS: Combined Arms as a digital download pre-purchase for $29.99 in June 2012. Pre-purchase also provides access to pre-release Beta versions of the title.

DCS: Combined Arms gives the user control of ground forces during the battle. Use the strategic map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armor vehicles or air defense weapons and engage enemy forces.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Features of the DCS: Combined Arms:

• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armor and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

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Nate

Resize images please.
 
More good news, IRIS simulations (of FSX fame) are now developing aircraft modules for DCS

http://forums.eagle.ru/forumdisplay.php?f=203


As it stands at the moment, we're one of a handful of 3rd party developers permitted to develop for DCS World. As has been stated to us, both IRIS and ED/TFC are in very early days with regards to 3rd party integration and we're both eager to see how the development process goes on both sides of the fence. We're also very enthusiastic to see developments progress..

All that being said, ED only has so much resources available to them, and they have to continue developments to DCS, do their own in-house product range and and other high priority things. In amongst that, they now have to develop an SDK (aka DCS development for dummies!) and hand hold a few choice 3rd party devs as we all work on our products.

Given all the above, it was made quite clear to our team by myself that it's pretty much a dive in the deep end and swim deal.. :) We have to come in and learn how things are done, how systems are coded, how flight models and audio are handled and much more. That's why we're focusing on building up as much knowledge from the community as possible.

So our thought process was thus.... Initially we thought "Great, let's do a fantastic in depth A-10C level of detail aircraft...." a few days later, we thought "Bugger, how are we going to do that when we're still learning how to put planes into DCS!"

After discussing with TFC and going over the business side of things, we're all of the opinion that it's far more beneficial to start simple and progressively increase complexity of products as a. our knowledge increases and b. ED's resources become more available.

Don't get me wrong, we're totally blown away by the support that ED/TFC are providing. We've worked with developers who've shown far less willingness to share information and assistance. We just aren't going to bite off more than we can chew..not at this stage.

So, the mindset in Team IRIS at the moment is as follows....

We develop our first aircraft for DCS which will likely be something fun yet simple. From this, we learn where we can improve, and what you as the customers want to see. Some thoughts are towards the Open Beta idea which TFC have encouraged. This allows us to provide a staggered product release over time, allowing us to get product to the customer earlier, and upgrade it as our skills and knowledge improve.

A prime example of this would be the development of a MFD system... initially, an aircraft might come with a single screen option without the possibility of changing screens, but as knowledge improves, you may see more depth to systems as upgrade patches etc.

As I said earlier, this is a learning experience for us. We know we're the new kids on the block with DCS, and whilst we're having great fun learning this platform and enjoying finally having a combat platform for our combat planes in, we're relying heavily on what you'd like to see.

If what you'd like to see fits into what we have the ability to produce, then that makes me a happy man. :)

David.

Nate
 
Just ******* awesome!!!

http://forums.eagle.ru/showpost.php?p=1472303&postcount=1

Okay, we've had the green light from TFC to let you all know the products we have planned from the IRIS team over the next 3 year development cycle.
(I hope they won't take that long to make! lol)

Contracts have been signed for the following products;

IRIS F-15E Strike Eagle for DCS World
IRIS F-22 Raptor for DCS World
IRIS F-14D Tomcat for DCS World

I will say that the F-15E is being developed with the intention of being submitted to ED as a DCS branded product (ie. DCS: F-15E Strike Eagle) and of course will be one of the longest to develop.

The F-22 will be looking at making use of the AFM for thrust vectoring and we'll be discussing this further with ED.

The F-14D is likely to be the first completed aircraft from the stable if all goes well.

We will be looking at the best way to develop these products from a business perspective over the coming weekend after a team meeting.

There MAY be another project being added to the list as a fourth product was dropped from the list at the last moment. We'll let you know when we know.. ;)

Anyway, have fun... it's nearly 1am here and I need to get away from this PC.. I'll see you all tomorrow..

Ciao folks..

Spanky.

Nate
 
DLC overload incoming then, and so are the days of substandard 3rd party packs. Some of those screenies look terrible, and I didnt buy A-10 so I could sit in a tank.
 
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