Death Stranding

Same here. I also did not have to rest anytime. I played the standard edition last year so not sure if the game mechanics were changed in the meantime. Most of my roads were still there towards the end of my gameplay which was about 70 hours.
110 hours here. I stopped building roads before travelling to the mountains.
 
To give you an idea, by the time I'd got to the last one to restore durability the first few were at 95-97%%. So every 5-6 play sessions you need to start thinking about repairs. By then they've dropped to 40% ish.

Again this is because I'm trying to find and max every prepper (please somebody stop me..) and get all the stars (help, somebody, help me, I'm sick..)
Definitely not my experience, but I did move on quickly and once zip lines were there they were all I ever built or used.
Glad to hear you're enjoying the game now though!
 
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Sometimes this game is just out to get you, and really enjoys going out of its way to just pee in your cornflakes. It's inexplicable.

After a marathon haul with a boat ton of cargo, almost having reached my destination, upon dismounting from the zip wire the game decides that all my cargo will spill from the carrier and be instantly ruined. There was absolutely no reason for this to happen. I suspect the carrier somehow clipped the zip wire itself, which is completely beyond the player's control. Dismounting is a cut-scene action that the game entirely takes care of and no player input is possible (therefore not a "skill issue"). But this one time, the game said there was some kind of a collision, between the carrier and ???. And so everything being carried was instantly destroyed. Bug or not, it's a great example of how the game just likes to say, "Dear player, **** you, love Kojima."
 
Well I played some more Death Stranding on Steam Deck this week, but I CBA collecting materials, or building things and watch it melt away in timefall*- so I just walk everywhere, or when I have the choice, drop my stuff off (it's cheap to fabricate anyway) and just Fragile jump.

I just want to see the story through. Which is about as interesting as watching cheese turn mouldy.

*I don't get any enjoyment from this, and FoxEye's experience sounds like the worst thing ever and if I embark on that level of commitment, I will likely never load the game up again when it screws me over in a bad way.
 
The roads don't degrate that fast, and even if you just build one main trunk road from the north of the map to about threee quarters the way down it will save you a ridiculous amount of time!
 
The roads don't degrate that fast, and even if you just build one main trunk road from the north of the map to about threee quarters the way down it will save you a ridiculous amount of time!
Yeah this is what you do. I built the road from the first big city after the void out to the next one at the bottom of that zone, but really there were only a few necessary areas. Mainly up to the first large settlement and then there's a canyon that you definitely want a road over.
 
Yeah this is what you do. I built the road from the first big city after the void out to the next one at the bottom of that zone, but really there were only a few necessary areas. Mainly up to the first large settlement and then there's a canyon that you definitely want a road over.
I also built some road on the way to the mountains, but it was a massive slog, so I gave up and it paid off because zip lines trump everything.
 
The roads don't degrate that fast, and even if you just build one main trunk road from the north of the map to about threee quarters the way down it will save you a ridiculous amount of time!
They bloody well do!!

I would recommend only building a select few roads - the ones that help get over rough terrain. Plenty of the roads just sit on flat ground and provide almost no benefit.

Personally, I have build all the roads, because I am a ****. When I repair the network, which I have done three times now, by the end the first section I repaired is down to 85-90%. That's how quickly they degrade.

Now I've built all the roads and repaired them for the final time, I have said to myself, "You must complete the game before they degrade to 0%, because that's it. When that happens, game over, no more sinking hours into this utter madness."

I regret having installed this game, I really do.

e: I can't believe a word that rhymes with 'song' is starred out. It's not even a sweary!
 
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Decided to press on with the plot, and... the game has now "stranded" me on a beach, trying to cross an impassable sea.

Swimming didn't end well. Launching a bike over it failed miserably. Trying to ride the carrier across didn't work. Noticed a cargo launcher nearby and thought maybe I could climb into it and launch myself across... nope.

The game just sits there saying, "We're sure you'll figure it out." Well, nope, I didn't. Guess I'll look up the solution, unless I magically think of something overnight. Enough for today.
 
I wish I had ignored it but I paid for it before finding out it had building as a core part of it. I hate all building in games. That and the boring gameplay and storyline and this game is one major disappointment.
 
The more I play this the more bonkers the story gets. I'm at the end now and I sort of understand it, but it's completely out there.

I do keep marvelling over how amazing the landscapes look, and the realism of the characters and their animations. The actor's performances are excellent too (with the exception of Del Toro). I do wonder what the actors thought when they were recording the dialogue & mocap though!
 
Decided to press on with the plot, and... the game has now "stranded" me on a beach, trying to cross an impassable sea.

Swimming didn't end well. Launching a bike over it failed miserably. Trying to ride the carrier across didn't work. Noticed a cargo launcher nearby and thought maybe I could climb into it and launch myself across... nope.

The game just sits there saying, "We're sure you'll figure it out." Well, nope, I didn't. Guess I'll look up the solution, unless I magically think of something overnight. Enough for today.
OK, so it turns out that the next part was a sort of a boss fight. Only, whilst the music tries it's hardest to up the ante, you don't actually fight a boss.

Instead, you attack an assault course, whilst the boss looks on intently. Like the step dad you have to impress, because he's been paying for all those gymnastics lessons. Except your dad is a prehistoric whale.
 
The more I play this the more bonkers the story gets. I'm at the end now and I sort of understand it, but it's completely out there.

I do keep marvelling over how amazing the landscapes look, and the realism of the characters and their animations. The actor's performances are excellent too (with the exception of Del Toro). I do wonder what the actors thought when they were recording the dialogue & mocap though!
One does not simply understand a Kojima plot.
 
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