@Fubsy quick update for you
Last boss fight was stupid easy and much easier than earlier fights.
Then spent an ungodly amount of time doing deliveries to max out all the known preppers and distro centres.
Some fun was had building zipline networks and integrating online networks.
Sadly, the stupid annoyances keep flaring up to make the game much more frustrating than it should be.
1. The controls can be downright awful. So many buttons have multiple uses. A good example is the carrier that you get. Normally L1 and R1 make you brace for rough terrain. If you have a carrier with you, 50% of the time you'll just pick up cargo from the carrier instead, before falling over because you didn't brace.
2. The game is super, super inconsistent about what terrain is safe and what isn't. Sam randomly falls over a blade of grass and breaks all his cargo, after having no issues scaling a sodding mountain. But it was clearly a super dangerous blade of grass. He also likes to fall over when dismounting from ladders. I actually avoid all ladders now because of how unpredictable the dismount is.
3. The cutscenes and unskippable debrief screens. Also unskippable fade-to-black where you spend 30s watching Sam drop to his knees and lose consciousness (and is fully unskippable no matter what).
4. The rate of decay of things you build. Kojima wants you to spend fully half your playtime rebuilding things you'd already built, because he's decided they will decay that quickly. Just, why? Some things decay stupidly quickly. I put a climbing anchor in near one prepper and went off and did his mission, when I came back it had already disappeared.
5. The constant rain that degrades buildings, vehicles and items. In my game it won't stop sodding raining. After 5 mins everything you're carrying is ruined. Who thought that would be fun...
6. The insistence that you return to base for Sam to sleep every 30 mins or so. If you don't, he becomes increasingly fragile and useless. The game will keep spamming you with, "Rest is advised! Rest is advised! Rest is advised!" Sure Kojima, it's such fun to go back to base so I can watch the shower cutscene over and over. Good times. I'd much rather be doing that than anything else in the game, sure.
7. The stupid human enemies. Stealth is so ***** in this game. You get pinged no matter what you do, or how well you prepare and disable all their sensors. As you walk around one of them will just randomly start pinging and then all of them descend on you. You can't just take one out and get in and get out, because as soon as you try the others spot the downed guy from wherever they are, and then everybody pings you over and over. Also any time you
waste trying to stealth is time your buildings are decaying. Sooner or later you realise you just need to do things as quickly as possible because the clock is always ticking. Spend an hour planning to stealthily infiltrate and that's an hour of decay on all your structures. Better to just run and gun and be done in 5 mins.
8. The fights with human enemies are so dull. They descend on you in groups of ~10 soldiers and at least one vehicle, but the AI is stupid and you can just punch your way through all of them even if they are all armed. Sam can tank endless amounts of damage even from machine gun turrets. It makes the stealth option even more pointless. Fighting the human enemies is a huge, boring chore that you wish you could avoid, but many of the missions want you to go butt heads with them. Honestly, my least favourite part of the game.
9. The amount of plain daft stuff that happens. Stunning an enemy with a stun grenade only for him to alert the base even tho he's standing there convulsing. I guess they're all telepathic.
Overall there are ways to have fun, but the game insists that you not have too much fun, because Kojima is always there punching you in the balls with his design decisions.