Destiny 2

That old chestnut again

There were plenty of cheaters on the console version of D1, using ethernet port exploits to kill certain raid bosses and disconnect players in Trials. The liklihood of cheating is equal on every platform since all the important stuff such as item information and character positioning is done on Bungie's servers and is thus immune to manipulation.

Every single person with both a gaming pc and a console will be moving to the PC version; nobody likes to be stuck in the sub-30fps badly frame-paced dark ages on their cheap boxes with second rate laptop parts and shoddy controllers.

Regarding cheaters - not really sure I understand what you are saying.

Surely packet data has to be sent to and from clients and that means typical hacks like aimbots and wallhacks will be prevalent like in every other FPS online shooter in existence? (On PC)
 
Cheating is far more prevalant on PC because you can't trust the client, it's effectively open.

You don't get cheating on consoles because the client platform is secure and people can't just inject/modify whatever they want in the clients memory. Console cheating is restricted to what you can do outside the box, mainly lag switching and the like.
 
Cheating is far more prevalant on PC because you can't trust the client, it's effectively open.

You don't get cheating on consoles because the client platform is secure and people can't just inject/modify whatever they want in the clients memory. Console cheating is restricted to what you can do outside the box, mainly lag switching and the like.

Diablo 3, Borderlands 1/2 and The Division on consoles are hackfests, try again.
In fact, every game in this genre has been hacked and manipulated on consoles.

https://www.se7ensins.com/forums/forums/borderlands-2-modding-glitching.375/
http://forum.cheatengine.org/viewforum.php?f=118

Whether the game is client or serverside has no bearing on platform. D1 and D2 uses a hybrid system where item and geometry manipulation is impossible while keeping input latency basically zero (movement is trusted by client but everything else is verified Bungie-side)
 
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way off topic,

Please show me division getting hacked? i like to know how.

EDIT
Diablo 3 loot client side, (never had servers on console version)
Borderlands 1/2 are xbox 360/ps3 games, not fair examples
 
Diablo 3, Borderlands 1/2 and The Division on consoles are hackfests, try again.
In fact, every game in this genre has been hacked and manipulated on consoles.

https://www.se7ensins.com/forums/forums/borderlands-2-modding-glitching.375/
http://forum.cheatengine.org/viewforum.php?f=118

Whether the game is client or serverside has no bearing on platform. D1 and D2 uses a hybrid system where item and geometry manipulation is impossible while keeping input latency basically zero (movement is trusted by client but everything else is verified Bungie-side)

PS4 and XB1 are secure platforms and have not been hacked. You can trust that a client on those platforms has not been manipulated. PC you cannot trust anything. Huge difference.

The rest of your post makes no sense.

Destiny 1trusted clients for hit detection. That'll have to change for D2 on PC.

PS I probably know more about this than you :p
 
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As far as I know you can't get modded up to date PS4/XB1 yet. PS3/XB360 are rife with cheaters though (more so XB360).

Those links above are more to do with the latter.

I think Midgen works in the industry so will be privy to this kind of thing.

I just hope consoles can stave off the hackers for a while longer because it ruins things sometimes on PC when you can't be sure if someone was hacking.
 
Sony and MS did a pretty good job of securing the platform this gen. No-one is 'hacking' on console.

It's a black box, the only way people can tamper with what is going on the client is via the network connection, or the controller input....which is a pretty limited attack surface.

Destiny plays nice because it uses client authority for hit detection, it means if your crosshair is over an enemy and you pull the trigger on a hitscan weapon, then your client says "I just hit this agent" and every other client trusts that message and responds accordingly, regardless of timing.

Means the gunplay is tight and snappy and shots land well, but you have to trust the client and also means you trade kills all the time.

PC Destiny 2 will have a truckload of work to do on engine to make the multiplayer game work. I wouldn't be surprised to see it slip further behind the console release.
 
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