** Diablo 4 Thread **

We are a week in and for me personally the cracks are starting to show. The campaign was epic, not question about it, but the experience 50+ starting to wain.

Leveling above 50 is slow, dungeons are repetitive (kill all, collect the things and place them on the thing, farm the anima, rescue the hostages etc), world bosses don't spawn that often (I get maybe 1-2 kills a day at most), helltide is just open world farming with an added loot chest. Then we have nightmare dungeons, as above with dungeons but with added difficulty/frustration as many of the mods are just cookie cutter mobs do more damage, or you do less damage.

I have currently played druid and barb to 73 and 65 respectively, I have also just started a necro but its only level 20. There seems to be a handful of builds that just work, but many of the alternatives are just inferior to the point your daft for even trying them.

On that note the PoE2 teaser > D4 in all possible metrics, it looks better, the combat is vastly improved and I know the endgame in PoE is just insanely good.
 
Game just doesn’t want to give me the bold chieftain ring ****!

Did get the unique chest with the reduced CD in elite hit %
 
We are a week in and for me personally the cracks are starting to show. The campaign was epic, not question about it, but the experience 50+ starting to wain.

Leveling above 50 is slow, dungeons are repetitive (kill all, collect the things and place them on the thing, farm the anima, rescue the hostages etc), world bosses don't spawn that often (I get maybe 1-2 kills a day at most), helltide is just open world farming with an added loot chest. Then we have nightmare dungeons, as above with dungeons but with added difficulty/frustration as many of the mods are just cookie cutter mobs do more damage, or you do less damage.

I have currently played druid and barb to 73 and 65 respectively, I have also just started a necro but its only level 20. There seems to be a handful of builds that just work, but many of the alternatives are just inferior to the point your daft for even trying them.

On that note the PoE2 teaser > D4 in all possible metrics, it looks better, the combat is vastly improved and I know the endgame in PoE is just insanely good.
This pretty much sums up my thoughts after playing the 2 open betas and is why I didn’t buy the full game as I couldn’t justify 70 for what it is.
 
The campaign was epic and worth it considering how long I have played I more than got my monies worth.

£70 isn't really that much considering, you can spend then on a single meal out, or a night down the pub with ease.
 
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We are a week in and for me personally the cracks are starting to show. The campaign was epic, not question about it, but the experience 50+ starting to wain.

Leveling above 50 is slow, dungeons are repetitive (kill all, collect the things and place them on the thing, farm the anima, rescue the hostages etc), world bosses don't spawn that often (I get maybe 1-2 kills a day at most), helltide is just open world farming with an added loot chest. Then we have nightmare dungeons, as above with dungeons but with added difficulty/frustration as many of the mods are just cookie cutter mobs do more damage, or you do less damage.

I have currently played druid and barb to 73 and 65 respectively, I have also just started a necro but its only level 20. There seems to be a handful of builds that just work, but many of the alternatives are just inferior to the point your daft for even trying them.

On that note the PoE2 teaser > D4 in all possible metrics, it looks better, the combat is vastly improved and I know the endgame in PoE is just insanely good.
I agree with most of what you've said - I'm still having fun despite these problems and my aim is to get a character to lvl 100. But I don't think I can be bothered doing the renown grind every season ; it's dull and repetitive even doing it once. Build diversity is an issue ( viable builds, that is ) and I highlighted this during the beta. Expect big nerf bat swings for several months at least, which given Blizzard's record over the last decade will probably make things worse not better. Some systems are fundamentally broken eg. resistances - it's a wasted stat roll on any item. Armour and damage reduction stats are king. Itemisation is quite simplistic at its core ; it's functional but there isn't much nuance or choice. Also, respeccing from mid game onwards to a different build is punishing, not so much because of the gold cost, but because of the level scaling mechanic. If you decide to switch your build, a lot of character power comes from equipment and associated aspects. It will take a player some time to build these up ... but the game gives zero breathing room as there isn't any method to take on easier content whilst gearing up. Even in WT1 all monsters will scale to your level, and of course, on anything less than WT3 loot will be inferior as it's not sacred/ancient.
 
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I don't like what they have done to world bosses, I fine with the level increase as they were too easy, but that change has made the weekly cache basically useless as it is now tied to the level range of the boss.

I have 3 grand caches in my stash now, from level 80-82, if it takes me a month to get level 80 thats more stash space taken up unnecessarily and when space is so limited already, it's just an idiotic change and something to be expected from Blizzard these days.
 
I don't like what they have done to world bosses, I fine with the level increase as they were too easy, but that change has made the weekly cache basically useless as it is now tied to the level range of the boss.

I have 3 grand caches in my stash now, from level 80-82, if it takes me a month to get level 80 thats more stash space taken up unnecessarily and when space is so limited already, it's just an idiotic change and something to be expected from Blizzard these days.
I haven't fought any of the world bosses for a few days so wasn't aware of that change. But, talking about lack of inventory space, Blizzard, can we please have a separate tab for gems ? Gems are already a bit underwhelming in their utility ( they nerfed the bonuses they granted during beta ) and only sell for a few gold at a vendor. Plus, as you can unsocket them from items, once you have them that's it. No point in picking up any more. But during that "collecting" phase they sure do complicate inventory management.
 
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Friend invite sent from Rangus to everyone except @NeilFaz , need the numbers in your id.
I can invite to clan after
Request sent (Crank#2218) would appreciate a spot if there's any space.


Enjoying the game so far, taking it nice and slow as I knew end game would be a bit limited in depth to start with as always seems to be the case with these games. Hopefully they'll flesh this aspect out soon.
 
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I'm not surprised the game feels repetitive if you have played the amount you presumably have to have 2 reasonably high level characters @MadMossy! You've got to have played something like 10 hours a day since release to hit those levels right? I think even a flawless game would quickly feel stale playing it that amount for me!

I'm up to level 30 on my Sorcerer now, not rushing through anything as I don't want to burn out. Enjoying it so far, even if I do get trolled by the loot gods :D Ended up implanting one of the legendary affix things onto my weapon and within 30 minutes had 3 more staffs drop that had significantly better base stats! At a later point I had a legendary staff drop, but it had some ball lightning bonus affix, quickly tried out the ability and it seemed extremely week even with the bonus, just so little damage compared an unspecialised Ice Shard setup that I'm running right now. So based on my limited experience, does seem there is some limitation over what builds work and what doesn't, so hopefully the devs continue to tweak things. Would be really good to have a lot of workable options.
 
I'm not surprised the game feels repetitive if you have played the amount you presumably have to have 2 reasonably high level characters @MadMossy! You've got to have played something like 10 hours a day since release to hit those levels right? I think even a flawless game would quickly feel stale playing it that amount for me!

Same, that's an insane amount of hours per day and even the best of games would quickly become stale.

The end game of D4 definitely needs tweaking but it's okay for now for the majority of players who aren't grinding it like a job.
 
Anyone else loose items?
I was booted from the game, and I lost the previous 1 hour ish of progress.
Lost a Legend ring and helm...

sucks.. but im only level 25 so no great loss i suppose.
 
The campaign was epic and worth it considering how long I have played I more than got my monies worth.

£70 isn't really that much considering, you can spend then on a single meal out, or a night down the pub with ease.
Bloody hell which pubs and restaurants do you go to?
 
On that note the PoE2 teaser > D4 in all possible metrics, it looks better, the combat is vastly improved and I know the endgame in PoE is just insanely good.
I'll have to wait and see if PoE2 is for me, I got really bored of PoE becoming such a speedfest, was like everything was all about how quick , I used to say that PoE was ARPGs for the ADHD Michael Bay folks. All big explosions and go faster, go faster. If PoE2 is slower gameplay then I'd be up for it but will wait and see. Running about at hyper speed, rushing just isnt an appeal to me, its one of the reasons that I always thought that Grim Dawn was far better than PoE. Which probably part explains why after almost 50 hours into Diablo 4 my highest character is still only level 31 :D
 
I'm not surprised the game feels repetitive if you have played the amount you presumably have to have 2 reasonably high level characters @MadMossy! You've got to have played something like 10 hours a day since release to hit those levels right? I think even a flawless game would quickly feel stale playing it that amount for me!

You must be new to the arpg genre, in poe for example at league launches I'd easily put in 16 hours or more on day 1.

In D4 I no lifed the hell out of early access, putting in roughly 100 hours since the 2nd June.

Still rookie numbers compared to some. I'm at over 15,000 hours for poe since 2013. Yet I'm not bored with it in the slightest.
 
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Getting absolutely slaughtered in one of the earlier dungeons, its the one where you get your protective bubble thing, the dungeon boss is hammering me, first go i very nearly killed him but now hes demolishing me lol

Im level 11 i think and thought this would be enough to easily defeat this dungeon? maybe im just poop at the game or something but man im finding this bit hard :(

Only on wt1 as well
 
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