** Diablo 4 Thread **

New? Nah. Played tonnes of Diablo3, plenty of PoE and Wolcen. Not hardcore by any means though.

I'd say 100 hours in the first week of launch when the game is still finding it's feet is pretty significant, so maintain I'm not surprised you are noticing issues more casual players aren't. PoE has had years of polish so I can believe it doesn't feel stale to someone who enjoys it over a period of years. By no means a dig at you chosing to play this way, each to their own. Hopefully the end game content gets tuned over time to the point where it can appeal to more casual players and those that want to play a large amount.

These are issues that the more casual gamer will start to see in week 2/3/4 of the game.

The list of annoyances grow almost daily, things that were pointed out during the first beta, are still an issue now. Which doesn't bode well. I think the issue with Blizzard is their corperate structure hinders the development team, they can't pivot easily on something unlike GGG who can literally change a mechanic completely over night if the need to do so was there.

For example metamorph league, people hated the looting so they just changed it up so that the metamorph bits were sucked up automatically. That sort of change by Blizzard would take weeks or months. Everyone agrees we need a gem stash tab, its been complained about since March, and yet 3 months down the line we still have the same issue. When people complained about league mechanic items in PoE GGG bought out a league specific stash tab bundle within weeks. Sure you had to pay for it, but $10 is a small price to pay for the QoL it provided.

If Blizzard came out tomorrow and released a unique/gem/sigil stash bundle for $10, EVERYONE at the endgame would pony up for it.
 
I created a druid as an alt, applied my 10 skill points into some of the storm skills and immediately was able to clear the screen better than some level 50+ players running around doing an event in WT2, that should not be the case at all. The whole level scaling thing is just becoming more and more frustrating as I play.

I've really enjoyed my time so far, I have my Necro at around level 60, but the current slog from WT3 > WT4 and further beyond just feels more and more meaningless. I unlocked WT4, struggled through at first but dropped some significantly better weapons and a few better defensive pieces. Progress still feels very slow and there's loads more risk, but dropping back down WT3 is now too easy and the drops are nowhere near as good as what I have at the moment, presumably it will be another several levels before the WT3 scaled sacred gear comes close to the ancestral gear I have from WT4.

Sure if I stick at it in WT4 I'll gradually get up to speed with where the scaling should be, with the paragon points helping out, but what then? Presumably it's just the same slog all the way to 100 at that point with that feeling of not being as strong as you should be. It's very demoralizing and is giving me Elder Scroll Online flashbacks at this point where I got bored and rushed to the breakpoint paragon level where scaling stops, only to completely lose any motivation to play on afterwards.
 
I created a druid as an alt, applied my 10 skill points into some of the storm skills and immediately was able to clear the screen better than some level 50+ players running around doing an event in WT2, that should not be the case at all. The whole level scaling thing is just becoming more and more frustrating as I play.

I've really enjoyed my time so far, I have my Necro at around level 60, but the current slog from WT3 > WT4 and further beyond just feels more and more meaningless. I unlocked WT4, struggled through at first but dropped some significantly better weapons and a few better defensive pieces. Progress still feels very slow and there's loads more risk, but dropping back down WT3 is now too easy and the drops are nowhere near as good as what I have at the moment, presumably it will be another several levels before the WT3 scaled sacred gear comes close to the ancestral gear I have from WT4.

Sure if I stick at it in WT4 I'll gradually get up to speed with where the scaling should be, with the paragon points helping out, but what then? Presumably it's just the same slog all the way to 100 at that point with that feeling of not being as strong as you should be. It's very demoralizing and is giving me Elder Scroll Online flashbacks at this point where I got bored and rushed to the breakpoint paragon level where scaling stops, only to completely lose any motivation to play on afterwards.
This is why I am very happy that I've only made it as far as lvl 31 in WT2 Hardcore so far, 50 hours in and I've got a long long long way to go yet before I'm going to be anywhere near to doing WT3 or WT4, hell I've only just finished Act 1. No doubt I will die at some point in Act 2 and it'll be back to the starting cave :D
 
Clan was full again, I've just freed up some space. Resubmit your app if you didn't get in this time and let us know you did. We get non-stop applications from randoms, cleared about 150 applications yesterday.
 
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I created a druid as an alt, applied my 10 skill points into some of the storm skills and immediately was able to clear the screen better than some level 50+ players running around doing an event in WT2, that should not be the case at all. The whole level scaling thing is just becoming more and more frustrating as I play.
I'm finding the level scaling odd too, I don't hate it, but it's just a bit weird. Whilst I can understand the benefits of enemies scaling to your level to keep the game a constant challenge, and make multiplayer between different level players work naturally. It means you don't ever get to experience that satisfaction of smashing through weak mobs with a strong character which can be fun at times, and whilst multiplayer works, it feels kinda wrong because of it.
 
Performance has been awful these past couple of days, constant stuttering and frame drops, especially when I open the inventory, map, friends list etc... VRAM usage is at around 16GB and RAM at 20GB!
 
This is the first game I've played that has changed my peripherals RGB lighting. My mouse (Corsair Scimitar) goes a nice shade of red, my keyboard though (Logitech G815) just seems to rotate through all the colours with no discernable logic. Anyone else get this? Shouldn't it react to things in game?

EDIT
The keyboard lighting is just the same as when I first turn my PC on actually, the standard theme. Nothing to do with Diablo at all.
 
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I created a druid as an alt, applied my 10 skill points into some of the storm skills and immediately was able to clear the screen better than some level 50+ players running around doing an event in WT2, that should not be the case at all. The whole level scaling thing is just becoming more and more frustrating as I play.

yeah the world scales around your level so you're 1 with the stats and skills of a level 10-15 char. The honeymoon period cools off as you progress and the extra attributes and skills has less difference. This is how the campaign would be for most casuals if level scaling wasn't a thing i.e. you'd do so much side content you'd be way over levelled and just face-roll through everything until unlocking WT2+. Honestly this is a better system for an open world game if you want any form of consistent challenge

old ARPGs you decide the difficulty by your build and also how many enemies you kill i.e. go fast kill less be underlevelled or the other way. D4 you control difficulty with build and world tier
 
Game just doesn’t want to give me the bold chieftain ring ****!

Did get the unique chest with the reduced CD in elite hit %

It's the last aspect I need as well. Finally got a dire whirlwind item to drop and its presented a different problem as the rolls on the aspect are perfect. But since you can only imprint it once, I'm now holding back from applying it whilst I search for a better weapon. I feel like I should break into Torment first where I would think I'd find significantly better items fairly easily.

I'd prefer a system where as you get aspects dropping you can either imprint them as a one off, or consume them to add that stat range to the codex. Then, you could repeatedly craft the aspect from the codex onto an item (for an increasing material cost) and gamble for better rolls, much as you can do with regular item stats. It would remove the anxiety about using a perfect aspect without meaning you are 'one and done' with it once you have a perfect one.

Whilst I am really enjoying the game and see a lot of potential, I really hope they have a roadmap for bringing some basic QoL changes that you would expect. EG, no loot filter, no API for pulling character data out so you can min/max gear, stash tabs are basic and limited in number (I would prefer a dump tab per item slot where I can sort a sessions loot in one go at the end). I can see potential for upgraded horses in the future with higher basic runspeed and more charges of the speed boost.

I'll steer away from talking too much about the gameplay mechanics as at level 60 I'm still finding my way through a lot of them and haven't hit fatigue levels yet with the progression system. The nightmare dungeon system seems like its pretty shallow so I can see that wearing thin unless they work on the modifiers. General mob density also sucks, I end up running around trying to tag a few packs and hope they keep up in a dungeon. Outside world the density is terrible where you rely on mob density for resource generation and damage sustain.
 
yeah the world scales around your level so you're 1 with the stats and skills of a level 10-15 char. The honeymoon period cools off as you progress and the extra attributes and skills has less difference. This is how the campaign would be for most casuals if level scaling wasn't a thing i.e. you'd do so much side content you'd be way over levelled and just face-roll through everything until unlocking WT2+. Honestly this is a better system for an open world game if you want any form of consistent challenge

old ARPGs you decide the difficulty by your build and also how many enemies you kill i.e. go fast kill less be underlevelled or the other way. D4 you control difficulty with build and world tier

The exception to this seems to be nightmare dungeons where the mob level is tied to the tier, ie NM level 1 dungeons the mobs are always level 54 and go up 1 level per tier from there (so far for me anyway)
 
Clan was full again, I've just freed up some space. Resubmit your app if you didn't get in this time and let us know you did. We get non-stop applications from randoms, cleared about 150 applications yesterday.

Just tried resending my request but getting the "clan has too many outstanding applications" message again. Blizz have certainly tried their hardest to make their multiplayer game has difficult as possible to be.. well multiplayer!

Appreciate the effort you are having to put into clearing the queue each time you're on, sounds like a nightmare. I'll try again another time.
 
Whats the best thing to farm for gear?

Currently just been doing strongholds\cellers at the moment and got all my renowned to the max I can without going to WT3
 
Getting absolutely slaughtered in one of the earlier dungeons, its the one where you get your protective bubble thing, the dungeon boss is hammering me, first go i very nearly killed him but now hes demolishing me lol

Im level 11 i think and thought this would be enough to easily defeat this dungeon? maybe im just poop at the game or something but man im finding this bit hard :(

Only on wt1 as well
Have you just met the blood bishop?!

I just did side quests in the 1st area, Fractured Peaks, and the small cellars - came back to dungeons at a higher level.
 
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