** Diablo 4 Thread **

One thing is very clear on that site, there are only ba couple viable builds power class when it comes to end game content, and even then the disparity between them is just insane.

Everyones a Barbarian or Sorc, they are pretty OP at end game level from what i've seen.
 
Everyones a Barbarian or Sorc, they are pretty OP at end game level from what i've seen.
Humans are like water, they tend to gravitate to the path of least resistance, hence all the various "builds" websites/videos that you get on different games, most people like to pick whatever the easiest route is to victory. I take the opposite approach, I tend to play classes and builds in games which are explicitly NOT considered to be the "right" builds because I prefer that challenge of trying to succeed with something which is harder to succeed with , plus I prefer to find my own build as , to me, playing a build off of a build website/video is pretty much just me playing someone elses character rather than playing my own. Then again my aims in these games are probably different to most peoples aims in the games.
 
Humans are like water, they tend to gravitate to the path of least resistance, hence all the various "builds" websites/videos that you get on different games, most people like to pick whatever the easiest route is to victory. I take the opposite approach, I tend to play classes and builds in games which are explicitly NOT considered to be the "right" builds because I prefer that challenge of trying to succeed with something which is harder to succeed with , plus I prefer to find my own build as , to me, playing a build off of a build website/video is pretty much just me playing someone elses character rather than playing my own. Then again my aims in these games are probably different to most peoples aims in the games.

Same, i find it gets boring really quickly if i don't have some sort of a challenge. I picked Necro because its not the best, it keeps you on your toes and you have to micro manage your minions, keep an eye on their health and when to reanimate them when they fall. It keeps it all very interesting during an intense battle rather than just spamming an attack and wiping the field instantly. I get more satisfaction when i've had to work hard for something and then to finally achieve it, it feels a lot better for me too.
 
Sorc actually has no build in S tier on the endgame tier list on maxroll.

Druid, Rogue and Necro all have two builds...

Werewolf Tornado druid looks very viable from the gameplay I've seen.
 
Last edited:
Sorc actually has no build in S tier on the endgame tier list on maxroll.

Druid, Rogue and Necro all have two builds...

Werewolf Tornado druid looks very viable from the gameplay I've seen.
Yup, sorceror is probably the most balanced class at the moment. Rogue, Barb & Druid all have builds that are significantly more powerful than the rest.
 
Did some nightmare dungeons (tier 4) in a group and it was chaos. Created a tier 18 sigil but no idea how hard it will be.
The base level for nightmare dungeons is 53 ... each tier rank adds to that eg. Tier 18 would be lvl 71. For the most efficient XP gains you want to be fighting monsters that are within 3 lvls of your character. Monsters 4 lvls+ higher than your character do increasingly more damage to your character ( and you deal out less ). The higher tiers of nighmare dungeons are basically pointless .... character power/defenses aren't sufficient to cope with lvl 200+ monsters.
 
Last edited:
I really enjoyed diablo 3, played it quite a lot. Never played the first two.

How important is the multiplayer aspect? I'm more of a single player gamer.

How does this compare? Worth buying at current price? Or wait for a price drop?
 
Last edited:
About to try running the Lvl 70 Capstone dungeon at Lvl 58 with this Sorcerer Build: https://www.youtube.com/watch?v=STHHBCPnywc&t=2s

I'm missing two of the Aspects, but have pretty much everything else spot on and have been practicing the build for two days now.

Wish me luck. :D


OK so Lvl 58 might be a bit ambitious. :)

Got all the way to the boss with only a hand full of deaths (yes, this build is THAT tanky) but just can't take down Elias - too many one-shot abilities for a character of this level.
Will grind to 65 and try again with better healing potions and best Iron Barb elixir I can make.

Was worth a try anyway.
 
I'm beginn8ng to get a bit frustrated at the lack of options to be able to focus on upgrading your gear in any meaningful way.

At the moment I need the unique helmet for my druid build. The options I have are spending obols on helmets (no idea if you can even get uniques that way but I live in hope), running Whispers and hoping one of the reward caches is helmets (and then that its a legendary cache otherwise I'm getting rares) or run helltides and hope there's a helmet chest and then hope that I don't just get a couple of rares from it. Or hope for a random drop from somewhere.

Its all rng on top of rng with no way to really chase what I want. And that's just one piece of equipment. The rest of my stuff I haven't had an upgrade for in what feels like 20 odd levels (71 now).

I'm still enjoying playing to some extent but it's all feeling a bit "kill stuff and cross your fingers" rather than working towards something.
 
Getting dupe uniques so early on is so painful. Total 4 uniques so far and 3 of them are 100,000 steps boots wtf game
 
getting pretty bored of the game already. Completed the campaign which was really good on first pass through but doesn't have much replay value. End game is just D3 with small tweaks

I've been flipping between this and last epoch and tbh 3/4 of the D4 classes/builds feel really bad. Sometimes it's just jank/clunky, other times is say resource starvation or missing movement or maybe lack of aoe clear. They have a lot of work to balance and make each class fun to play
 
not as bad as some ppl so far on this so far

Gfr2Xwd.png

Sent you a friend request, thanks!
 
Back
Top Bottom