Some people here obviously never pushed higher level GRs in D3, or tried to get to 100 in D2.
I'm happy with the "grind", grind and loot hunt is what the game was always going to be about.
I do think the 80+ grind feels a little too hard to find improved loot, but i think the main point here is the naming, being 80+ in d4 is like being 1000+paragon in D3, of course your looking for god rolls and gains are small, pushing GRs over 100+ was meant to be hard.
D4 suffers from the fact that nightmares seem like they are only there to lvl glyphs, why would i run them when i get better XP and loot in helltides which are easier.
I loved pushing GRs in D3 (got to 145 but never hit that final 150 GR in all the seasons), nightmares I just dont feel like doing right now, maybe that will change when i hit lvl 100 and feel my board is "complete".
Calling it lvl 100 and a hard stop may not have been the best way to word it.
I'm happy with the "grind", grind and loot hunt is what the game was always going to be about.
I do think the 80+ grind feels a little too hard to find improved loot, but i think the main point here is the naming, being 80+ in d4 is like being 1000+paragon in D3, of course your looking for god rolls and gains are small, pushing GRs over 100+ was meant to be hard.
D4 suffers from the fact that nightmares seem like they are only there to lvl glyphs, why would i run them when i get better XP and loot in helltides which are easier.
I loved pushing GRs in D3 (got to 145 but never hit that final 150 GR in all the seasons), nightmares I just dont feel like doing right now, maybe that will change when i hit lvl 100 and feel my board is "complete".
Calling it lvl 100 and a hard stop may not have been the best way to word it.