To be fair, I'm not quitting, it was always my plan to play Remnant 2, Baldurs Gate 3 and Starfield. Said right from the get go that I would put hundreds of hours into Diablo 4 but not thousands of hours because there are other games that I dont want to end up not playing because I'm tied to just one game. I'll play again at some point no doubt, I dipped in and out of Diablo 3 for years when the whim took me or there was a lull in other games , thats most likely what I will do with D4 too.What a difference 6 weeks makes. Despite all the hype everyone is quitting
There's quite a difference between release D3 and current D3. On release you had a auction house which used real money, this was patched out within a few months. There's was no rifts etc, it was infernal mode, which was basically and tougher adventure mode. Seasons etc came quite a while after release.The issue for Blizz is that they've never been able to even half-competently balance any of their games and they've started off on the wrong foot (as was obvious from their initial dev talks years ago), so what chance do they have to actually rectify anything? There's no one there capable of such a feat, even if they somehow had the authority to do it past all the mega-dev bureaucracy that will undoubtedly slow down any independent initiative on the part of a dev. No, much like D3 was cursed to remain what it launched as, it's much the same for D4, cursed to be a poorly thought out World of Diablocraft.
To expect anything other than complete brain dead updates from Blizzard is more of a YOU issue than anything else.
Literally the first line of the patch notes sums it all. Shifting the blame for the patch notes content to the "player feedback". Ain't no player requesting for a 50% damage nerf across the board.
The changes to the level caps mean monsters that are 5 levels below you are already giving you 50% less experience for open world content and in order to get the full XP buff (15%) you now have to kill monsters that are 10 levels above you vs before when it was only 3 levels above (25%).
What a difference 6 weeks makes. Despite all the hype everyone is quitting
So what happened is, yea no one asked for damage nerfs but everyone complained the end game content is completed too quickly then there is nothing to do. So blizzard went 200 IQ and figured out they can make end game take longer by nerfing all skill damage
So players got what they wanted, they wanted more to do, they wanted end game to take longer and feel like more of a challenge so congrats
Glad baldurs gate 3 is out the 3rd of August, only have to endure D4 season 1 for 2 weeks.
To expect anything other than complete brain dead updates from Blizzard is more of a YOU issue than anything else.
Literally the first line of the patch notes sums it all. Shifting the blame for the patch notes content to the "player feedback". Ain't no player requesting for a 50% damage nerf across the board.
The changes to the level caps mean monsters that are 5 levels below you are already giving you 50% less experience for open world content and in order to get the full XP buff (15%) you now have to kill monsters that are 10 levels above you vs before when it was only 3 levels above (25%).
I've said it before all they're building the game round engagement metrics, like they did with WOW. I wonder if this is classic modern game dev, where they nerf way too far, and then roll it back a little bit to where they really want the game to be, and then the player-base thinks "Thank you Daddy Game developer, they're listening".