** Diablo 4 Thread **

I've tried PoE so many times but can't get into it, far too clunky for me and while I'm sure there are end game builds that make it less so, I cba.
I'm much the same. I've tried playing it two or three times but am usually bored silly within a couple of days and start playing something else instead. It's just never grabbed me enough to want to carry on playing it, and as I'm getting older now I just don't have the patience for things like that.
 
I'm much the same. I've tried playing it two or three times but am usually bored silly within a couple of days and start playing something else instead. It's just never grabbed me enough to want to carry on playing it, and as I'm getting older now I just don't have the patience for things like that.
I'm exactly the same with PoE. I want to enjoy it but suffer the same way you do.
 
Path of Exile used to have very clunky gameplay but it's pretty pacey these days and very responsive.

If Diablo 3 did anything better than Path of Exile though, it was allowing rifts from level 1 which gave players two options to level (rifts or the campaign). While the Path of Exile campaign can be speed ran in a few hours (usually takes me about 5), if they allowed mapping from level 1 they'd draw in more players who hate the campaign or/and can't be bothered to level up through it again. Personally, I don't mind it, and I love the race at league start - but it's a complaint I see quite often. I'm hoping Diablo 4 might allow multiple options to level up when seasons come around.
 
Path of Exile used to have very clunky gameplay but it's pretty pacey these days and very responsive.
Too pacey for me. Its all rush rush rush rush, dont spend too long in this side area because everything will respawn in the main zone and all your discovered bit will be gone and you'll have to remove the fog of war again. Zipping about at hyper speed through the zones, crazy huge AoEs all over the screen like giant confetti at an ADHD convention. Race race race , must do everything as quick as I can !!!!

I come back to the game every once in a while and play a little bit but it never keeps my attention for too long at a time. Its like the Tiswas of ARPGs for me - lots of colour and noise all over the place but all becomes too much after a while :)
 
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Are you sure it's PoE your playing?

Mobs don't respawn once killed, after exploring a zone its fog of war remains uncovered for ~15 minutes after you leave the area. You can re-enter the zone as much as you want before the timer is up and it will be exactly as you left it.

The only time this may be the case is during the campaign if your a slow as **** player that has to clear every single mob, chest, vase before you move on. Then it's a you problem and not the game. Once your in mapping at end game this wouldn't ever happen.

As for zipping around with screen wide AoE, if that's how you want to play the game, you can. You can also play it with a slower paced single target build if you want.
 
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I just can't make myself go through the acts of POE for the 20th time.

Your character also looks like garbage unless you pay for the most expensive MTX in the industry.

Then you get all the leftover mechanics form older seasons the game desperately needs a clean up and it also needs to be slowed down.

Last time I checked POE 2 is getting slowed down but I'm not sure if the community agrees with that.
 
Are you sure it's PoE your playing?

Mobs don't respawn once killed, after exploring a zone its fog of war remains uncovered for ~15 minutes after you leave the area. You can re-enter the zone as much as you want before the timer is up and it will be exactly as you left it.

The only time this may be the case is during the campaign if your a slow as **** player that has to clear every single mob, chest, vase before you move on. Then it's a you problem and not the game. Once your in mapping at end game this wouldn't ever happen.

As for zipping around with screen wide AoE, if that's how you want to play the game, you can. You can also play it with a slower paced single target build if you want.
Its definitely PoE, been playing it since before you even started on the beach :)

When I clear a zone, I expect that zone to remain cleared, not for the fog of war to go because I was in a side zone for 15mins. Your 3rd paragraph is me, I AM a player who likes to check out every nook and cranny and loot every item and box..though I would hardly say that makes it a me problem, its just a different playstyle to the intended rapid playstyle thats all. The attitude that playing it slow as **** is a problem is the very reason that I dont play it much.

Look, to be fair to the game, according to steam I have 514 hours in Path of Exile, I've enjoyed my time with the game on the whole but given the choice of playing PoE or playing Diablo (not sure of my played time in that but its probably close to , if not over, 1000 hours) , I'd most times pick Diablo. Now dont get me wrong here, thats nothing to be defensive about, they are both just video games thats all and some games click more with some players than other games do. Its not a good or bad thing, its just the way it is.
 
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When I clear a zone, I expect that zone to remain cleared, not for the fog of war to go because I was in a side zone for 15mins. Your 3rd paragraph is me, I AM a player who likes to check out every nook and cranny and loot every item and box..though I would hardly say that makes it a me problem, its just a different playstyle to the intended rapid playstyle thats all. The attitude that playing it slow as **** is a problem is the very reason that I dont play it much.

Agreed. I've never seen the point of zerg-rushing to get to endgame. I like to enjoy the game and take whatever time I need to play it. Much like RTS games, I don't immediately go charging out to finish the game in 5 minutes flat just so I can rinse-repeat for another couple of hours. I want to explore the map and take my time to enjoy it, and if the game's not designed that way it's most definitely the game's problem, not the player.
 
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The purpose of rushing through the campaign is exactly that, to reach endgame where 90% of the content is.

Specially if like myself you've been playing the game since 2012, the last thing I want to do is spend wasted time going through the campaign for the millionth time. So when a new league starts I'll be done with the campaign in 3-4 hours, where I can then start progressing through maps, and end game bosses, maybe dabble in delve content or beast farming, bit of legion, breach or betrayal to progress those systems all with an eventual goal of reaching pinnacle boss content asap so I can maximise time spent on that content and generate currency to funnel into absolutely bonkers builds that delete everything in milliseconds. Why? because its fun.

It's the same with diablo, build a character to farm loot, get good gear, farm loot faster, get better gear, farm loot even faster.

End of the day, play the game how you want to play, but to complain about the game being xyz when you choose to play it non-optimally. Is it really the games fault then?

Not like if you had a ferrari that you only ever drove at 30mph, would you complain to the manufacturer that its not fast enough?
 
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The purpose of rushing through the campaign is exactly that, to reach endgame where 90% of the content is.

Specially if like myself you've been playing the game since 2012, the last thing I want to do is spend wasted time going through the campaign for the millionth time. So when a new league starts I'll be done with the campaign in 3-4 hours, where I can then start progressing through maps, and end game bosses, maybe dabble in delve content or beast farming, bit of legion, breach or betrayal to progress those systems all with an eventual goal of reaching pinnacle boss content asap so I can maximise time spent on that content and generate currency to funnel into absolutely bonkers builds that delete everything in milliseconds. Why? because its fun.

It's the same with diablo, build a character to farm loot, get good gear, farm loot faster, get better gear, farm loot even faster.

End of the day, play the game how you want to play, but to complain about the game being xyz when you choose to play it non-optimally. Is it really the games fault then?

Not like if you had a ferrari that you only ever drove at 30mph, would you complain to the manufacturer that its not fast enough?
Your 2nd paragraph is why they need something to skip the campaign so that you dont have to go through the campaign for the millionth time to get to the endgame, alternatively if only 10% of the game exists outside of the endgame then they might want to think about getting rid of the non-endgame part altogether. If the game only really gets going when at endgame then there isnt really much point to the pre-endgame section. Its a bit like having a 3 hour long movie where only the last hour is any good, give people a way to skip the first 2 hours of the movie.

Again, to be fair, I dont try and play any game optimally. Of any genre. Indeed in an MMO for example I have been known to make a character whose backstory does not allow them to use any form of magic or magical item. Thats far from optimal of course but really good for roleplaying.

The Ferrari analogy doesnt really apply to me, I would never buy a Ferrari regardless of what speed I could drive at, why would I , whats the point :)
 
The purpose of rushing through the campaign is exactly that, to reach endgame where 90% of the content is.

Yeah everyone plays these games differently, some of the racers are just doing act 1 or 5 or 10 fastest. Some like me really like the early game progression curve of campaign in to early maps. Others like smashing maps with OP builds for small amounts of currency for a terrible RNG possibility of getting an incremental improvement to do the same content even faster :p

POE deffo has some issues to fix (but they never will...)
 
Yeah everyone plays these games differently, some of the racers are just doing act 1 or 5 or 10 fastest. Some like me really like the early game progression curve of campaign in to early maps. Others like smashing maps with OP builds for small amounts of currency for a terrible RNG possibility of getting an incremental improvement to do the same content even faster :p

POE deffo has some issues to fix (but they never will...)
RNG, truly the deadliest boss in any ARPG :D
 
I am Another that couldn't get on with POE, tried a couple of times the view is my biggest gripe it always feels to close, some folk like this i guess but its for me. I do love a good ARPG though.

Grimdawn (one of the best games ever made EVER EVER EVER EVER EVER)
Diablo 2
Inquisitor (currently playing this again and finding it really silly OTT fun, really annoying when i die on the last shard mission though arggggg :)
Wolcan - This got great fun but they are doing a big reset, the only down side with this game is the crafting it utterly utterly sucks so much so i never bother)

Its got to the point I have little or zero interest in diablo 4 now.
 
POE is hands down the richest content you can get out of an ARPG but it's not for everyone. I forced myself many many times to get into it because I knew there was something I was missing out on from the accolade it gets. The real turnaround for me was following someone's build guide to the letter - levelling strat, skill tree, gear guide - and then getting to endgame and seeing the variety of chase objectives is what finally sold me.

D3 was fantastic, still is to a degree, but it's a tired experience and has changed so little over the years that it's only tolerable to the point where your main gear is sorted. Min maxing over non-stop GRs has no charm any more.
 
D3K that was the turning point for many players, if you were lucky to have started playing the game 11 years ago you would have learnt how the game functions as it evolved, but as a new player or an inexperienced player today, if you jump in blind you will fail. Thankfully I think this may be changing with PoE2, we will find out later on this year I suppose.

I know many people that have tried to play the game and often quit before they finish part 1 of the campaign, let alone reach Kitava in act 10. The moment I point them to a well written build guide though, no only do they reach act 10 quickly but they have learnt the basics they need to get started with maps and usually encounter at least 1 or more of the end game bosses during the campaign quests.

I often point people to Enki's witch guide as a good starting point as its been a reliable guide for new players for many years now, but Gazzy, Zizaran and a few other players make good guides for beginner players. I also point them towards getting Path of Building, and point out that many of the "pro" players spend more time playing with PoB than actually playing the game. So learning how to get a build functional in PoB is also a valuable skill to have.
 
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