Caporegime
Another thread on Mantle.
I am off to the Dentist in a few minutes but it is more fun than reading another Mantle thread.
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Another thread on Mantle.
I am off to the Dentist in a few minutes but it is more fun than reading another Mantle thread.
But the questions is...how much work and investment has M$ really put into the research and development for dx12? Was it really going to make a huge impact on actually improving things, or was just a case of "doing it for the money grabbing campaign for poster waving for next windows in line"?I see this as a possibility if MS weren't already working on DX12 way back when and only took notice when Mantle was all the talk. If they have nothing, it makes sense to grab this from AMD.
Actually before dismissing this; the facts fit a little closer than a lot will want to admit. People keep forgetting the elephant in the room.....
XboxOne hardware......what is it based off of? MS is now backtracking from earlier statements of wanting to walk away from DX from a couple years ago.
The tools for XboxOne are a mess; compaired to PS4 - which was the op for the beginning with 360 and PS3. Easiest way to do that is talk to the people that designed the hardware. This time around MS doesn't own the soc; its still AMD's baby; people that know it best are AMD.
So those scoffing at MS adopting Mantle as being silly; bs......I wouldn't be so quick to dismiss this; follow the logic; follow the hardware and see where it leads....back to AMD
Are the chips in the xbone mantle capable? I have no real knowledge of this stuff, I'm just wondering if this is something they want to apply to the xbox since its performance is down on the PS4, which could then lead to more mantle titles for the PC as more cross-platform developers adopt it.
Are the chips in the xbone mantle capable? I have no real knowledge of this stuff, I'm just wondering if this is something they want to apply to the xbox since its performance is down on the PS4, which could then lead to more mantle titles for the PC as more cross-platform developers adopt it.
Actually before dismissing this; the facts fit a little closer than a lot will want to admit. People keep forgetting the elephant in the room.....
XboxOne hardware......what is it based off of? MS is now backtracking from earlier statements of wanting to walk away from DX from a couple years ago.
The tools for XboxOne are a mess; compaired to PS4 - which was the op for the beginning with 360 and PS3. Easiest way to do that is talk to the people that designed the hardware. This time around MS doesn't own the soc; its still AMD's baby; people that know it best are AMD.
So those scoffing at MS adopting Mantle as being silly; bs......I wouldn't be so quick to dismiss this; follow the logic; follow the hardware and see where it leads....back to AMD
No one is saying that it isnt plausible, half the members on this forum have posited this idea as far back as November when Mantle was first introduced, the point is that when *I* say it it is for free and it is a pure guess, so without any actual quote from an AMD or MS employee saying such, this article from Charlie is pure hyperbole
If DX12 supports current Nvidia cards, then that is pretty strong evidence that the similarites between mantle and DX12 are only skin deep
I'd be surprised if Xbone One would see any significant benefit from Mantle as developers should already be able to programme at a low level on it, low level programming on consoles is one of the reasons why consoles in the past have usually performed admirably compared to massively more powerful PC's using DirectX.
Mantle is a PC technology to try to solve the age old issue of low level programming on a zillion different GPU's, albeit it is limited to GCN based cards for the time being so it hasn't solved much so far.
Considering there is no Nvidia that's 11.2 fully compatible I'd say dx 12 nope...
Thing is, Amd say they are 100% 11.2 compliant, however they dont support command lists (driver mutlithreading)... Nvidia support all of the gaming/performance parts of DX11.2 (MS even used an nvidia card to demo the main new performance feature of 11.2 - tiled resources) so if a game were released using 11.2 it would work just fine, so nvidia's compliance with DX12 could be similar, so performance would be fine
Thing is, Amd say they are 100% 11.2 compliant, however they dont support command lists (driver mutlithreading)... Nvidia support all of the gaming/performance parts of DX11.2 (MS even used an nvidia card to demo the main new performance feature of 11.2 - tiled resources) so if a game were released using 11.2 it would work just fine, so nvidia's compliance with DX12 could be similar, so performance would be fine
Charlie isn't the only one who considered this angle: http://www.extremetech.com/gaming/1...rectx-12-will-imitate-and-destroy-amds-mantle
follow the hardware and see where it leads....back to AMD
Hmmm follow the hardware, Ok lets do that.
Xbox one...Mantle compatible
AMD...Mantle compatible
Nvidia... Not compatible
Intel...Not compatible
Qualcomm... Not compatible
Well with more hardware that is confirmed for DirectX 12 being non Mantle compatible than being Mantle compatible, I myself reckon that DirectX 12 is not going to be Microsoft adopting Mantle.
Either way hopefully we will find out tomorrow.
I tend to agree that it seems utter tripe that DX12 will literally be Mantle - sure it may contain elements which mirror Mantle features, but Microsoft will not literally just copy and paste Mantle, change a few things and slap a DX12 label on it.
Some people here need to get a grip and realise that AMD really is not as big a player in all of this as you may think, they have literally just released their graphical API and it is still far from perfect (far far from it) - Microsoft, no matter how much a lot of you people seem to love jumping on the internet bandwagon with hating them, have a lot more experience in this market and will not just adopt Mantle and pee off over half of the parties involved within the graphics industry.