• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

DirectX and OpenGL will start offering low-level access in order to reduce draw overhead

Steampunk insinuated that developers were being swayed by Mantle because of GCN being in consoles, but it seems he edited the post so that it made a little more sense.

It's been said countless times that the Code Devs use on the console is much the same as the PC code.

You're saying that they're similar still, I don't want to pick hairs. They're not, hence why industry leaders who've worked with Mantle are speaking about improving DX functionality outside of their own API (Mantle), but the end goal is the same yes.

Interesting comment from CD-CD Projekt's Balazs Torok (not the dinosaur hunter)

The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before.
 
Last edited:
Probably integrating True Audio in to to DX, they were so excited by true audio just like they seem excited now looking at those tweets.

I'll laugh my socks off if it turns out to be an audio feature :D
 
You gotto love speculation.

The only thing concrete that we know for certain is that AMD, Intel, Nvidia and Qualcomm are all involved and it has something to do with the Xboxone and windows.

directX12.jpg



http://blogs.msdn.com/b/directx/p/directx12.aspx

This.
 
Probably integrating True Audio in to to DX, they were so excited by true audio just like they seem excited now looking at those tweets.

I'll laugh my socks off if it turns out to be an audio feature :D

TrueAudio is going to rock, I have heard enough to make that claim. But Thief needs to hurry up already, still not played it yet.
 
The benefits are being discussed by industry experts who have no real allegiance to AMD or Mantle, and they're offering insight into techniques that can benefit DirectX and it's advancements on all platforms. That has nothing to do with MANTLE or GCN architecture specifically bridging any gaps.

Yet immediately the usual are on the case trying to fill in imaginary gaps based on AMD being the IHV in this instance. Doesn't bare any relevance AT all. That's before you even talk about what is actually being discussed at GDC, that's anyone's guess.
 
Last edited:
TrueAudio uses an integrated (hardware) DSP on the card. How would they do that into software?

You can't, but you issue the spec and allow others to make hardware to that spec. I'm not sure how that would work with a standalone soundcard, as one of the selling points of TrueAudio is that it can be very tightly integrated into the 3D engine running the graphics.
 
But even when a mate was running same GPU's and only difference was the CPU his AMD and my i7 I still performed better.
It would seem even when Mantle is running on a AMD cpu it still falls short of intel.

Just to be clear here, no argument from me that Intel CPU certainly do perform better in games.

Never the less in BF4 i'm getting CPU bound Min: 55+ FPS in DX and Min: 100+ in Mantle on a 4 year old AMD 6 Core CPU.

Yes i could spend £400 on an i7 + Motherboard and get even better results, but is it £400 well spent?

If i want to run a 290X or two and a 120Hz screen then yes, will anyone with a 280X see any benefits? is it worth £400 on a CPU setup?

A sense of perspective, AMD's CPU are sub £150, they have excellent performance at that money. i think a few here would be surprised just how many CPU's AMD actually sell, they are a $6bn revenue company, far from that comes from GPU's and Consoles.

A lot of people 'very few of which reside in places like this' don't care about brands, or even understand them, they only have two questions, "will it do the job and how much will it cost me" with that in mind a lot of people already retch at the sight of Intel's price tags.
 
You can't, but you issue the spec and allow others to make hardware to that spec. I'm not sure how that would work with a standalone soundcard, as one of the selling points of TrueAudio is that it can be very tightly integrated into the 3D engine running the graphics.

Didn't AMD pay a lot for TrueAudio?* I doubt their just going to give it away to competitors?


*It's rhetorical, they bought it and made it their own like Nvidia did with PhysX.
 
Yes i could spend £400 on an i7 + Motherboard and get even better results, but is it £400 well spent?

If i want to run a 290X or two and a 120Hz screen then yes, will anyone with a 280X see any benefits? is it worth £400 on a CPU setup?

A sense of perspective, AMD's CPU are sub £150, they have excellent performance at that money. i think a few here would be surprised just how many CPU's AMD actually sell, they are a $6bn revenue company, far from that comes from GPU's and Consoles.

A lot of people 'very few of which reside in places like this' don't care about brands, or even understand them, they only have two questions, "will it do the job and how much will it cost me" with that in mind a lot of people already retch at the sight of Intel's price tags.

Wow, sounds like one of my rants on the CPU forum going against the martini posse! :p
 
Didn't AMD pay a lot for TrueAudio?* I doubt their just going to give it away to competitors?


*It's rhetorical, they bought it and made it their own like Nvidia did with PhysX.

Who did they buy it in from? I know they've hooked up with Genaudio, but I think a lot of people got that backwards. Genaudio has always been a sound library middleware product. Now it's been coded to work with Trueaudio hardware. The idea is that a developer can code directly to Trueaudio, or buy in middleware like Genaudio to make it easy. AFAIK, AMD did not buy Genaudio and turn it into Trueaudio.

Edit: It's an off the shelf Tensilica HiFi EP DSP. So technically, anyone could implement it.
 
Last edited:
No pleasing some people.

I said pushing feature sets, they're not pushing it off on anyone. It will however signify the start of gradual integration. We all know where that goes with anything Microsoft. It wasn't my driving argument, it's simply what you and SteamPunk decided to pick up on, because it was easy to do so as you'd read on the internet somewhere. Let's not start again shall we? You can call me out (again) later on if you really want to. But you won't, because there won't be a public Mantle SDK. ;)

eQRTxHY.jpg.png
 
Back
Top Bottom