To be fair it's only the more commercial casual games that don't cater to VR, nearly all the simulation market is covered and has sizeable percentage of VR users that are ever growing, ever more so with more higher definition HMD coming to market.
The discourse between DR and VR stems from it's bordering pretence to plant itself in the simulator market, which is very much expectant to have VR included. Codemasters however are very much a casual consumer company, and their product needs to cater as such. Judging from various podcast interviews from ex employ's of the company, the financial stability of the company demands they sell in high quantity, and as such the games are compromised to make them more accessible to that market.
DR was very much a unique product not born of the normal Codemasters mantra, it attracted an audience beyond the casual consumer, it'll be very telling in to which way DR2 swings. I spose it all depends on how well F1 2019 did for them in that decision, and if or not they feel that there's enough of the DR owners base on board with a full on same experience that the original offered.
Personally I see DR2 as more of the same, perhaps a more personal guided engaging progression system to cater to the casual element, and much welcome new tracks.
Lastly lets not tread on eggshells, we know VR only came to the original DR due to the financial support of signed exclusivity deals, and Codemasters PR speak from either themselves or those that represent them in the community of 'down the line' and 'demand' are in reality are either external finance forthcoming or due to an spike in the VR market making the financials viable.
The 'No buy Meme' is beyond me, the superior product will continue to be the original because of the way I can experience it. Not so much a no buy, more a no interest.